Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Wklejka 1zot74sls4jok dodana przez Camper.Kampi, 08.08.2013 19:54
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#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <cstrike> #include <engine> #include <fun> #include <csx> #include <xs> #include <hamsandwich> #include <codmod> new const nazwa[] = "Miotacz (Klasa Super Premium)"; new const opis[] = "145hp bazowe, 145% biegu,posiada miotacz ognia zamiast noza"; new const bronie = 1<<CSW_M3; new const zdrowie = 45; new const kondycja = 45; new const inteligencja = 10; new const wytrzymalosc = 7; new bool:ma_klase[33]; new wpn_ft new sprite_fire new sprite_burn new sprite_xplo new g_freezetime new g_restarted new Float:g_starttime new cvar_enabled new cvar_client_buy new cvar_damage new cvar_xplode_dmg new cvar_cost new cvar_fuelcost new cvar_fueltank new cvar_buyzone new cvar_buytime new cvar_damage_dis new cvar_splash_dis new g_buyzone[33] new g_FuelTank[33] new g_Activated[33] new Float:g_Delay[33] new g_hasFlamethrower[33] new g_FireFlamethrower[33] new g_BuyFuel[33] new cvar_expcod static PLUGIN_NAME[] = "Miotacz ognia for cod" static PLUGIN_AUTHOR[] = "Cheap_Suit eited by Crew" static PLUGIN_VERSION[] = "1.1" public plugin_init() { RegisterHam(Ham_Spawn, "player", "Spawn", 1); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR) register_cvar("ft_version", PLUGIN_VERSION, FCVAR_SERVER) cvar_enabled = register_cvar("ft_enable", "1") cvar_fueltank = register_cvar("ft_fueltank", "50") cvar_damage = register_cvar("ft_damage", "2") cvar_xplode_dmg = register_cvar("ft_xplode_dmg", "30") cvar_damage_dis = register_cvar("ft_damage_dis", "100") cvar_splash_dis = register_cvar("ft_splash_dis", "40") cvar_expcod = register_cvar("cod_xpmiotacz", "20") register_event("DeathMsg", "Event_DeathMsg", "a") register_event("CurWeapon", "Event_CurWeapon", "be", "1=1") register_event("StatusIcon", "Event_BuyZone", "b", "2=buyzone") register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0") register_event("TextMsg", "Event_WeaponDrop", "be", "2=#Weapon_Cannot_Be_Dropped") register_event("TextMsg", "Event_GameRestart", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_logevent("LogEvent_RoundStart", 2, "0=World triggered", "1=Round_Start") register_forward(FM_CmdStart, "fw_CmdStart") register_forward(FM_PlayerPostThink, "fw_PlayerPostThink") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_think("flamethrower", "think_Flamethrower") register_touch("flamethrower", "player", "touch_Flamethrower") wpn_ft = custom_weapon_add("weapon_flamethrower", 0, "flamethrower") if(!get_pcvar_num(cvar_enabled)) pause("ad", PLUGIN_NAME) } public plugin_precache() { precache_sound("flamethrower.wav") precache_sound("items/ammopickup2.wav") sprite_xplo = precache_model("sprites/zerogxplode.spr") sprite_fire = precache_model("sprites/explode1.spr") sprite_burn = precache_model("sprites/xfire.spr") precache_model("models/v_knife.mdl") precache_model("models/p_knife.mdl") precache_model("models/shield/v_shield_knife.mdl") precache_model("models/shield/p_shield_knife.mdl") precache_model("models/w_flamethrower.mdl") precache_model("models/v_flamethrower.mdl") precache_model("models/p_flamethrower.mdl") } public cmd_GiveFlamethrowers(id, level, cid) { if(!cmd_access(id, level, cid, 2)) return PLUGIN_HANDLED new Arg1[64], target read_argv(1, Arg1, 63) new adminName[32] get_user_name(id, adminName, 31) new targetTeam new Players[32], iNum if(Arg1[0] == '@') { if(equali(Arg1[1], "all")) { targetTeam = 0 get_players(Players, iNum, "a") } else if(equali(Arg1[1], "t")) { targetTeam = 1 get_players(Players, iNum, "ae" , "terrorist") } else if(equali(Arg1[1], "ct")) { targetTeam = 2 get_players(Players, iNum, "ae" , "ct") } for(new i = 0; i < iNum; ++i) { target = Players[i] g_hasFlamethrower[target] = 1 g_FuelTank[target] = get_pcvar_num(cvar_fueltank) new temp[2], weaponID = get_user_weapon(target, temp[0], temp[1]) if(weaponID == CSW_KNIFE) { g_Activated[target] = true set_flamethrower_model(target) } client_cmd(target, "spk items/ammopickup2") client_print(target, print_chat, "You have been given a flamethrower (press 3 to use)") } switch(targetTeam) { case 0: client_print(0, print_chat, "Admin: %s has given everyone a flamethrower", adminName) case 1: client_print(0, print_chat, "Admin: %s has given all terrorist a flamethrower", adminName) case 2: client_print(0, print_chat, "Admin: %s has given all ct's a flamethrower", adminName) } } else { target = cmd_target(id, Arg1, 0) if(!is_user_connected(target) || !is_user_alive(target)) return PLUGIN_HANDLED new targetName[32] get_user_name(target, targetName, 31) g_hasFlamethrower[target] = 1 g_FuelTank[target] = get_pcvar_num(cvar_fueltank) new temp[2], weaponID = get_user_weapon(target, temp[0], temp[1]) if(weaponID == CSW_KNIFE) { g_Activated[target] = true set_flamethrower_model(target) entity_set_int(id, EV_INT_weaponanim, 9) } client_cmd(target, "spk items/ammopickup2") client_print(target, print_chat, "You have been given a flamethrower (press 3 to use)") client_print(target, print_chat, "Admin: %s has given you a flamethrower", adminName) } return PLUGIN_HANDLED } public cmd_BuyFlamethrower(id) { if(!get_pcvar_num(cvar_client_buy)) return PLUGIN_CONTINUE if(get_pcvar_num(cvar_buyzone)) { if(!g_buyzone[id]) { client_print(id, print_center, "You need to be in the buyzone") return PLUGIN_HANDLED } } if(get_pcvar_num(cvar_buytime)) { new Float:fBuyTime = get_cvar_float("mp_buytime") * 60 if(!g_freezetime && (get_gametime() - g_starttime) > fBuyTime) { client_print(id, print_center, "%d seconds have passed.^nYou can't buy anything now!", floatround(fBuyTime)) return PLUGIN_HANDLED } } new iMoney = cs_get_user_money(id) new iCost = get_pcvar_num(cvar_cost) if(!is_user_alive(id)) client_print(id, print_center, "You cant buy when your dead!") else if(g_hasFlamethrower[id]) client_print(id, print_center, "You already own that weapon.") else if(iMoney < iCost) client_print(id, print_center, "Insufficient funds! ($%d)", iCost) else { g_hasFlamethrower[id] = 1 g_FuelTank[id] = get_pcvar_num(cvar_fueltank) new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1]) if(weaponID == CSW_KNIFE) { g_Activated[id] = true set_flamethrower_model(id) } cs_set_user_money(id, iMoney - iCost) client_cmd(id, "spk items/ammopickup2") client_print(id, print_chat, "You bought a flamethrower (press 3 to use)") } return PLUGIN_HANDLED } public Event_BuyZone(id) { g_buyzone[id] = read_data(1) } public Event_GameRestart() { g_restarted = 1 } public Event_NewRound() { if(g_restarted) { new Players[32], iNum = 0 get_players(Players, iNum) for(new i = 0; i < iNum; i++) { new id = Players[i] g_FuelTank[id] = 0 g_Activated[id] = 0 g_hasFlamethrower[id] = 0 new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1]) if(weaponID == CSW_KNIFE) set_knife_model(id) g_restarted = 0 } } new flamethrowers = -1 while((flamethrowers = find_ent_by_class(flamethrowers, "flamethrower"))) remove_entity(flamethrowers) g_freezetime = 1 } public LogEvent_RoundStart() { g_freezetime = 0 g_starttime = get_gametime() } public Event_WeaponDrop(id) { if(!is_user_alive(id) || !g_Activated[id]) return PLUGIN_CONTINUE client_print(id, print_center, "") return PLUGIN_HANDLED } public Event_DeathMsg() { new id = read_data(2) if(!is_user_connected(id) || !g_hasFlamethrower[id]) { return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } public Event_CurWeapon(id) { if(!is_user_alive(id) || !g_hasFlamethrower[id]) return PLUGIN_CONTINUE new WeaponID = read_data(2) switch(WeaponID) { case CSW_KNIFE: { set_task(0.3, "task_ActivateFlamethrower", id) set_flamethrower_model(id) entity_set_int(id, EV_INT_weaponanim, 9) } default: g_Activated[id] = 0 } return PLUGIN_CONTINUE } public touch_Flamethrower(ent, id) { if(!is_valid_ent(ent) || !is_user_alive(id)) return PLUGIN_CONTINUE if(g_hasFlamethrower[id]) return PLUGIN_CONTINUE if(has_shield(id)) return PLUGIN_CONTINUE g_hasFlamethrower[id] = 1 client_cmd(id, "spk items/ammopickup2") g_FuelTank[id] = entity_get_int(ent, EV_INT_iuser4) show_fuel_percentage(id) new temp[2], weaponID = get_user_weapon(id, temp[0], temp[1]) if(weaponID == CSW_KNIFE) { g_Activated[id] = true set_flamethrower_model(id) entity_set_int(id, EV_INT_weaponanim, 9) } remove_entity(ent) return PLUGIN_CONTINUE } public fw_UpdateClientData_Post(id, sendweapons, cd_handle) { if(!g_hasFlamethrower[id] || !g_Activated[id]) return FMRES_IGNORED set_cd(cd_handle, CD_ID, 0) return FMRES_HANDLED } public fw_CmdStart(id, uc_handle, seed) { if(!g_hasFlamethrower[id] || !g_Activated[id]) return FMRES_IGNORED new buttons = get_uc(uc_handle, UC_Buttons) if(buttons & IN_ATTACK) { g_FireFlamethrower[id] = 1 buttons &= ~IN_ATTACK set_uc(uc_handle, UC_Buttons, buttons) } else g_FireFlamethrower[id] = 0 return FMRES_HANDLED } public fw_PlayerPostThink(id) { if(!is_user_connected(id) || !is_user_alive(id)) return FMRES_IGNORED if(!g_hasFlamethrower[id] || !g_Activated[id]) return FMRES_IGNORED if(entity_get_int(id, EV_INT_waterlevel) > 1) return FMRES_IGNORED if(has_shield(id)) { return FMRES_IGNORED } if(g_BuyFuel[id]) { if((g_Delay[id] + 0.2) < get_gametime()) { buy_fuel(id) g_Delay[id] = get_gametime() } } if(g_FireFlamethrower[id]) { if(g_FuelTank[id] > 0) { if((g_Delay[id] + 0.2) < get_gametime()) { g_FuelTank[id] -= 1 g_Delay[id] = get_gametime() } new Float:fOrigin[3], Float:fVelocity[3] entity_get_vector(id,EV_VEC_origin, fOrigin) VelocityByAim(id, 35, fVelocity) new Float:fTemp[3], iFireOrigin[3] xs_vec_add(fOrigin, fVelocity, fTemp) FVecIVec(fTemp, iFireOrigin) new Float:fFireVelocity[3], iFireVelocity[3] VelocityByAim(id, get_pcvar_num(cvar_damage_dis), fFireVelocity) FVecIVec(fFireVelocity, iFireVelocity) create_flames_n_sounds(id, iFireOrigin, iFireVelocity) new doDamage switch(get_cvar_num("mp_friendlyfire")) { case 0: doDamage = 0 case 1: doDamage = 1 } show_fuel_percentage(id) direct_damage(id, doDamage) indirect_damage(id, doDamage) custom_weapon_shot(wpn_ft, id) } else client_print(id, print_center, "Brak Benzyny") } return FMRES_IGNORED } public think_Flamethrower(ent) { if(is_valid_ent(ent) && entity_get_float(ent, EV_FL_health) < 950.0) { new Float:fOrigin[3], iOrigin[3] entity_get_vector(ent, EV_VEC_origin, fOrigin) FVecIVec(fOrigin, iOrigin) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(99) write_short(ent) message_end() message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(3) write_coord(iOrigin[0]) write_coord(iOrigin[1]) write_coord(iOrigin[2]) write_short(sprite_xplo) write_byte(50) write_byte(15) write_byte(0) message_end() RadiusDamage(fOrigin, get_pcvar_num(cvar_xplode_dmg), entity_get_int(ent, EV_INT_iuser4)) remove_entity(ent) } if(is_valid_ent(ent)) entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.01) } public create_flames_n_sounds(id, origin[3], velocity[3]) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(120) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2
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