#include #include #include #include new const String:nazwaKlasy[] = "Nemrod"; new const String:opisKlasy[] = "Ma dodatkowe dmg od int z Scout'a"; new const intKlasy = 35; new const conKlasy = 10; new const strKlasy = 0; new const dexKlasy = 5; new Handle:bronieKlasy; public Plugin:myinfo = { name = "CmodClass: Nemrod", author = "Lucifer", description = "Ma dodatkowe dmg od int z Scout'a", version = "1.0", url = "http://steamcommunity.com/profiles/76561197960680254" } public OnPluginStart(){ bronieKlasy = CreateArray(32); PushArrayString(bronieKlasy, "weapon_ssg08"); PushArrayString(bronieKlasy, "weapon_elite"); Cmod_RegisterClass(nazwaKlasy, opisKlasy, intKlasy, conKlasy, strKlasy, dexKlasy, bronieKlasy); } public OnClientPutInServer(id) { SDKHook(id, SDKHook_OnTakeDamage, OnTakeDamage); } public OnClassEnabled(id) { active[id] = true; } public OnClassDisabled(id) { active[id] = false; } public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype) { if(!IsValidClient(attacker)) return Plugin_Continue; if(active[attacker]){ decl String:sWeapon[32]; GetClientWeapon(attacker, sWeapon, sizeof(sWeapon)); if(StrEqual(sWeapon, "weapon_ssg08")){ damage += (GetInt(attacker)*1.1); return Plugin_Changed; } } return Plugin_Continue; }