Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Wklejka 1qdyg3ci9ykkg dodana przez Kawon, 08.04.2013 22:24
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#include <amxmodx> #include <amxmisc> #include <codmod> #include <cstrike> new const nazwa[] = "Współczesny Saper"; new const opis[] = "Posiada miny laserowe i darmowy defuser"; new const bronie = (1<<CSW_FIVESEVEN)|(1<<CSW_FAMAS); new const zdrowie = 0; new const kondycja = 40; new const inteligencja = 0; new const wytrzymalosc = 50; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); } public cod_class_enabled(id) { cs_set_user_defuse(id, 1); { public cod_class_enabled(id) } #if defined BIOHAZARD_SUPPORT #include <biohazard> #endif #if defined UL_MONEY_SUPPORT #include <money_ul> #endif #if AMXX_VERSION_NUM < 180 #assert AMX Mod X v1.8.0 or greater library required! #endif #if defined BIOHAZARD_SUPPORT #define PLUGIN "LTM for BIOHAZARD" #define VERSION "+1.4" #else #define PLUGIN "Laser/Tripmine Entity" #define VERSION "2.3" #endif #define AUTHOR "SandStriker" #define RemoveEntity(%1) engfunc(EngFunc_RemoveEntity,%1) //#define ACCESSLEVEL ADMIN_LEVEL_H #define TASK_PLANT 15100 #define TASK_RESET 15500 #define TASK_RELEASE 15900 #define LASERMINE_TEAM pev_iuser1//EV_INT_iuser1 #define LASERMINE_OWNER pev_iuser2 //EV_INT_iuser3 #define LASERMINE_STEP pev_iuser3 #define LASERMINE_HITING pev_iuser4 #define LASERMINE_COUNT pev_fuser1 #define LASERMINE_POWERUP pev_fuser2 #define LASERMINE_BEAMTHINK pev_fuser3 #define LASERMINE_BEAMENDPOINT pev_vuser1 #define MAX_MINES 10 #define MODE_LASERMINE 0 #define OFFSET_TEAM 114 #define OFFSET_MONEY 115 #define OFFSET_DEATH 444 #define cs_get_user_team(%1) CsTeams:get_offset_value(%1,OFFSET_TEAM) #define cs_get_user_deaths(%1) get_offset_value(%1,OFFSET_DEATH) #define cs_get_user_money(%1) get_offset_value(%1,OFFSET_MONEY) #define cs_set_user_money(%1,%2) set_offset_value(%1,OFFSET_MONEY,%2) enum CsTeams { CS_TEAM_UNASSIGNED = 0, CS_TEAM_T = 1, CS_TEAM_CT = 2, CS_TEAM_SPECTATOR = 3 }; enum tripmine_e { TRIPMINE_IDLE1 = 0, TRIPMINE_IDLE2, TRIPMINE_ARM1, TRIPMINE_ARM2, TRIPMINE_FIDGET, TRIPMINE_HOLSTER, TRIPMINE_DRAW, TRIPMINE_WORLD, TRIPMINE_GROUND, }; enum { POWERUP_THINK, BEAMBREAK_THINK, EXPLOSE_THINK }; enum { POWERUP_SOUND, ACTIVATE_SOUND, STOP_SOUND }; new const ENT_MODELS[] = "models/v_tripmine.mdl", ENT_SOUND1[] = "weapons/mine_deploy.wav", ENT_SOUND2[] = "weapons/mine_charge.wav", ENT_SOUND3[] = "weapons/mine_activate.wav", ENT_SOUND4[] = "debris/beamstart9.wav", ENT_SOUND5[] = "items/gunpickup2.wav", ENT_SOUND6[] = "debris/bustglass1.wav", ENT_SOUND7[] = "debris/bustglass2.wav", ENT_SPRITE1[] = "sprites/laserbeam.spr", ENT_SPRITE2[] = "sprites/zerogxplode.spr"; new const ENT_CLASS_NAME[] = "lasermine", //ENT_CLASS_NAME2[] = "info_target", ENT_CLASS_NAME3[] = "func_breakable"; new const #if defined BIOHAZARD_SUPPORT CHATTAG[] = "[BioLaser]", #else CHATTAG[] = "[Lasermine]", #endif //STR_MINEDETNATED[] = "Your mine has detonated.", //STR_MINEDETNATED2[] = "detonated your mine.", STR_NOTACTIVE[] = "Lasermines are not currently active.", STR_DONTHAVEMINE[] = "You don't have lasermine.", //STR_CANTDEPLOY[] = "Your team can't deploying lasermine!", STR_MAXDEPLOY[] = "Maximum mines have been deployed.", STR_MANYPPL[] = "Too many ppl on your team...", STR_PLANTWALL[] = "You must plant the lasermine on a wall!", STR_REF[] = "Refer to a lasermine rule with this server. say 'lasermine'", #if defined BIOHAZARD_SUPPORT STR_CBT[] = "Your Zombie! Can't buy and deploying lasermine!", #else STR_CBT[] = "Your Team Can't buy and deploying lasermine!", #endif STR_DELAY[] = "You can deploying lasermine in after", STR_SECONDS[] = "seconds.", STR_STATE[] = "LaserMines Ammo:", STR_NOACCESS[] = "You can't access, this command."; new g_EntMine; new beam, boom new g_LENABLE,g_LFMONEY,g_LDMG, g_LTMAX,g_LHEALTH,g_LMODE,g_LRADIUS,g_LRDMG,g_LFF,g_LCBT; new g_LDELAY,/*g_LTHINK,*/g_LVISIBLE, g_LSTAMMO,g_LACCESS,g_LGLOW,g_LDMGMODE,g_LCLMODE,g_LCBRIGHT,g_LDSEC; new g_dcount[33],g_nowtime,g_MaxPL new bool:g_settinglaser[33] new g_msgDeathMsg,g_msgScoreInfo,g_msgDamage,g_msgStatusText,g_msgMoney; new Float:plspeed[33] new plsetting[33] new g_havemine[33]; new g_deployed[33]; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); cod_register_class("Mina Laserowa", "Dostajesz LW min laserowych", 1, 3); register_clcmd("+dellaser","ReturnLaserMine_Progress"); register_clcmd("-dellaser","StopReturnLaserMine"); #if defined BIOHAZARD_SUPPORT g_LENABLE = register_cvar("bio_ltm","1"); g_LACCESS = register_cvar("bio_ltm_acs","0"); //0 all, 1 admin g_LMODE = register_cvar("bio_ltm_mode","0"); //0 lasermine, 1 tripmine g_LAMMO = register_cvar("bio_ltm_ammo","2"); g_LDMG = register_cvar("bio_ltm_dmg","60"); //laser hit dmg g_LCOST = register_cvar("bio_ltm_cost","2500"); g_LFMONEY = register_cvar("bio_ltm_fragmoney","300"); g_LHEALTH = register_cvar("bio_ltm_health","500"); g_LTMAX = register_cvar("bio_ltm_teammax","10"); g_LRADIUS = register_cvar("bio_ltm_radius","320.0"); g_LRDMG = register_cvar("bio_ltm_rdmg","100"); //radius damage g_LFF = register_cvar("bio_ltm_ff","0"); g_LCBT = register_cvar("bio_ltm_cbt","ALL"); g_LBUYMODE = register_cvar("bio_ltm_buymode","1"); g_LDELAY = register_cvar("bio_ltm_delay","15"); //g_LTHINK = register_cvar("bio_ltm_think","0.01"); g_LVISIBLE = register_cvar("bio_ltm_line","1"); g_LGLOW = register_cvar("bio_ltm_glow","0"); g_LCBRIGHT = register_cvar("bio_ltm_bright","255"); //laser line brightness. g_LCLMODE = register_cvar("bio_ltm_color","0"); //0 is team color,1 is green g_LDMGMODE = register_cvar("bio_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg g_LDSEC = register_cvar("bio_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec) g_LSTAMMO = register_cvar("bio_ltm_startammo","1"); g_LCMDMODE = register_cvar("bio_ltm_cmdmode","0"); //0 is +USE key, 1 is bind, 2 is each. #else g_LENABLE = register_cvar("amx_ltm","1"); g_LACCESS = register_cvar("amx_ltm_acs","0"); //0 all, 1 admin g_LMODE = register_cvar("amx_ltm_mode","1"); //0 lasermine, 1 tripmine g_LDMG = register_cvar("amx_ltm_dmg","60"); //laser hit dmg g_LFMONEY = register_cvar("amx_ltm_fragmoney","300"); g_LHEALTH = register_cvar("amx_ltm_health","500"); g_LTMAX = register_cvar("amx_ltm_teammax","10"); g_LRADIUS = register_cvar("amx_ltm_radius","320.0"); g_LRDMG = register_cvar("amx_ltm_rdmg","100"); //radius damage g_LFF = register_cvar("amx_ltm_ff","0"); g_LCBT = register_cvar("amx_ltm_cbt","ALL"); g_LDELAY = register_cvar("amx_ltm_delay","15"); //g_LTHINK = register_cvar("amx_ltm_think","0.01") g_LVISIBLE = register_cvar("amx_ltm_line","1"); g_LGLOW = register_cvar("amx_ltm_glow","0"); g_LCBRIGHT = register_cvar("amx_ltm_bright","255"); //laser line brightness. g_LCLMODE = register_cvar("amx_ltm_color","0"); //0 is team color,1 is green g_LDMGMODE = register_cvar("amx_ltm_ldmgmode","0"); //0 - frame dmg, 1 - once dmg, 2 - 1 second dmg g_LDSEC = register_cvar("amx_ltm_ldmgseconds","1"); //mode 2 only, damage / seconds. default 1 (sec) g_LSTAMMO = register_cvar("amx_ltm_startammo","1"); //0 is +USE key, 1 is bind, 2 is each. #endif register_event("DeathMsg", "DeathEvent", "a"); register_event("CurWeapon", "standing", "be", "1=1"); register_event("ResetHUD", "delaycount", "a"); register_event("ResetHUD", "newround", "b"); register_event("Damage","CutDeploy_onDamage","b"); g_msgDeathMsg = get_user_msgid("DeathMsg"); g_msgScoreInfo = get_user_msgid("ScoreInfo"); g_msgDamage = get_user_msgid("Damage"); g_msgStatusText = get_user_msgid("StatusText"); g_msgMoney = get_user_msgid("Money"); // -- Forward. register_forward(FM_Think, "ltm_Think" ); register_forward(FM_PlayerPostThink, "ltm_PostThink" ); } public cod_class_enabled(id, wartosc) { newround(id); } public cod_class_disabled(id) wartosc_perku[id] = 0; public cod_class_used_used(id) { if(!g_settinglaser[id]) CreateLaserMine_Progress(id); else StopCreateLaserMine(id); } public plugin_precache() { precache_sound(ENT_SOUND1); precache_sound(ENT_SOUND2); precache_sound(ENT_SOUND3); precache_sound(ENT_SOUND4); precache_sound(ENT_SOUND5); precache_sound(ENT_SOUND6); precache_sound(ENT_SOUND7); precache_model(ENT_MODELS); beam = precache_model(ENT_SPRITE1); boom = precache_model(ENT_SPRITE2); return PLUGIN_CONTINUE; } public plugin_modules() { require_module("fakemeta"); require_module("cstrike"); //require_module("fun") } public plugin_cfg() { g_EntMine = engfunc(EngFunc_AllocString,ENT_CLASS_NAME3); arrayset(g_havemine,0,sizeof(g_havemine)); arrayset(g_deployed,0,sizeof(g_deployed)); g_MaxPL = get_maxplayers(); new file[64]; get_localinfo("amxx_configsdir",file,63); #if defined BIOHAZARD_SUPPORT format(file, 63, "%s/bhltm_cvars.cfg", file); #else format(file, 63, "%s/ltm_cvars.cfg", file); #endif if(file_exists(file)) server_cmd("exec %s", file), server_exec(); } public delaycount(id) { g_dcount[id] = floatround(get_gametime()); } bool:CheckTime(id) { g_nowtime = floatround(get_gametime()) - g_dcount[id]; if(g_nowtime >= get_pcvar_num(g_LDELAY)) return true; return false; } public CreateLaserMine_Progress(id) { if (!CreateCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true; message_begin( MSG_ONE, 108, {0,0,0}, id ); write_byte(1); write_byte(0); message_end(); set_task(1.2, "Spawn", (TASK_PLANT + id)); return PLUGIN_HANDLED; } public ReturnLaserMine_Progress(id) { if (!ReturnCheck(id)) return PLUGIN_HANDLED; g_settinglaser[id] = true; message_begin( MSG_ONE, 108, {0,0,0}, id ); write_byte(1); write_byte(0); message_end(); set_task(1.2, "ReturnMine", (TASK_RELEASE + id)); return PLUGIN_HANDLED; } public StopCreateLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public StopReturnLaserMine(id) { DeleteTask(id); message_begin(MSG_ONE, 108, {0,0,0}, id); write_byte(0); write_byte(0); message_end(); return PLUGIN_HANDLED; } public ReturnMine(id) { id -= TASK_RELEASE; new tgt,body,Float:vo[3],Float:to[3]; get_user_aiming(id,tgt,body); if(!pev_valid(tgt)) return; pev(id,pev_origin,vo); pev(tgt,pev_origin,to); if(get_distance_f(vo,to) > 70.0) return; new EntityName[32]; pev(tgt, pev_classname, EntityName, 31); if(!equal(EntityName, ENT_CLASS_NAME)) return; if(pev(tgt,LASERMINE_OWNER) != id) return; RemoveEntity(tgt); g_havemine[id] ++; g_deployed[id] --; emit_sound(id, CHAN_ITEM, ENT_SOUND5, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) ShowAmmo(id) return; } public Spawn( id ) { id -= TASK_PLANT // motor new i_Ent = engfunc(EngFunc_CreateNamedEntity,g_EntMine); if(!i_Ent) { client_print(id,print_chat,"[Laesrmine Debug] Can't Create Entity"); return PLUGIN_HANDLED_MAIN; } set_pev(i_Ent,pev_classname,ENT_CLASS_NAME); engfunc(EngFunc_SetModel,i_Ent,ENT_MODELS); set_pev(i_Ent,pev_solid,SOLID_NOT); set_pev(i_Ent,pev_movetype,MOVETYPE_FLY); set_pev(i_Ent,pev_frame,0); set_pev(i_Ent,pev_body,3); set_pev(i_Ent,pev_sequence,TRIPMINE_WORLD); set_pev(i_Ent,pev_framerate,0); set_pev(i_Ent,pev_takedamage,DAMAGE_YES); set_pev(i_Ent,pev_dmg,100.0); set_user_health(i_Ent,get_pcvar_num(g_LHEALTH)); new Float:vOrigin[3]; new Float:vNewOrigin[3],Float:vNormal[3],Float:vTraceDirection[3], Float:vTraceEnd[3],Float:vEntAngles[3]; pev( id, pev_origin, vOrigin ); velocity_by_aim( id, 128, vTraceDirection ); xs_vec_add( vTraceDirection, vOrigin, vTraceEnd ); engfunc( EngFunc_TraceLine, vOrigin, vTraceEnd, DONT_IGNORE_MONSTERS, id, 0 ); new Float:fFraction; get_tr2( 0, TR_flFraction, fFraction ); // -- We hit something! if ( fFraction < 1.0 ) { // -- Save results to be used later. get_tr2( 0, TR_vecEndPos, vTraceEnd ); get_tr2( 0, TR_vecPlaneNormal, vNormal ); } xs_vec_mul_scalar( vNormal, 8.0, vNormal ); xs_vec_add( vTraceEnd, vNormal, vNewOrigin ); engfunc(EngFunc_SetSize, i_Ent, Float:{ -4.0, -4.0, -4.0 }, Float:{ 4.0, 4.0, 4.0 } ); engfunc(EngFunc_SetOrigin, i_Ent, vNewOrigin ); // -- Rotate tripmine. vector_to_angle(vNormal,vEntAngles ); set_pev(i_Ent,pev_angles,vEntAngles ); // -- Calculate laser end origin. new Float:vBeamEnd[3], Float:vTracedBeamEnd[3]; xs_vec_mul_scalar(vNormal, 8192.0, vNormal