Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Wklejka 1ovdvsswm8cg4 dodana przez Hiroshima, 10.03.2012 19:53
test
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/* ================================================================================================ / * * Diablo Mod: * ------------------ * * Need: This compiled and items files * Works with: AMXX § Cs 1.6 * * Installation: * ------------------- * Copy script into plugins and edit plugins.ini * Copy item diablo directory into addons/amxmodx * If you amx directory is not called addons/amxmodx/.. just create a new path * * Credits: * ----------------- * Spacedude * Some others back when amx mod started :] * twistedeuphoria * * diablo_xpbonus = Xp on each kill (without bonus) * diablo_durability = Will your item loose durability on damage? And how much each time * diablo_saveitems = Save items when map changes * diablo_spawnchance = 1/x chance to spawn powerup on each roundstart * * Contact: * ----------------- * email: [email protected] * / ================================================================================================= */ new Basepath[128] //Path from Cstrike base directory #include <amxmodx> #include <amxmisc> #include <engine> #include <fakemeta> #include <cstrike> #include <fun> #include <fakemeta_util> #include <csx> #include <hamsandwich> #include <colorchat> #include <xs> #include <nvault> #define RESTORETIME 30.0 //How long from server start can players still get their item trasferred (s) #define MAX 32 //Max number of valid player entities //#define CHEAT 1 //Cheat for testing purposes #define CS_PLAYER_HEIGHT 72.0 #define GLOBAL_COOLDOWN 0.5 #define TASK_GREET 240 #define TASK_HUD 120 #define TASK_HOOK 360 #define MAX_PLAYERS 32 #define BASE_SPEED 245.0 #define GLUTON 95841 #define TASK_GOD 129 new Float:agi=BASE_SPEED new round_status new DemageTake[33] new DemageTake1[33] //new weapon, clip, ammo #define x 0 #define y 1 #define z 2 #define TASK_CHARGE 100 #define TASK_NAME 48424 #define TASK_FLASH_LIGHT 81184 #define TASKID_REVIVE 1337 #define TASKID_RESPAWN 1338 #define TASKID_CHECKRE 1339 #define TASKID_CHECKST 13310 #define TASKID_ORIGIN 13311 #define TASKID_SETUSER 13312 #define FL_ONGROUND (1<<9) #define message_begin_f(%1,%2,%3,%4) engfunc(EngFunc_MessageBegin, %1, %2, %3, %4) #define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1) #define pev_zorigin pev_fuser4 #define seconds(%1) ((1<<12) * (%1)) #define OFFSET_CAN_LONGJUMP 356 #define MAX_FLASH 15 //pojemnosc barejii maga (sekund) new SOUND_START[] = "items/medshot4.wav" new SOUND_FINISHED[] = "items/smallmedkit2.wav" new SOUND_FAILED[] = "items/medshotno1.wav" new SOUND_EQUIP[] = "items/ammopickup2.wav" enum { ICON_HIDE = 0, ICON_SHOW, ICON_FLASH } new g_haskit[MAX+1] new Float:g_revive_delay[MAX+1] new Float:g_body_origin[MAX+1][3] new bool:g_wasducking[MAX+1] new g_vault new g_msg_bartime new g_msg_screenfade new g_msg_statusicon new g_msg_clcorpse new cvar_revival_time new cvar_revival_health new cvar_revival_dis new attacker new attacker1 new flashlight[33] new flashbattery[33] new flashlight_r new flashlight_g new flashlight_b new planter new defuser new map_end = 0 // max clip stock const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }; // max bpammo stock const maxAmmo[31] = { -1, 52, -1, 90, -1, 32, -1, 100, 90, -1, 120, 100, 100, 90, 90, 90, 100, 100, 30, 120, 200, 32, 90, 120, 60, -1, 35, 90, 90, -1, 100 }; new gmsgDeathMsg new gmsgStatusText new gmsgBartimer new gmsgScoreInfo new gmsgHealth new g_msgHostageAdd, g_msgHostageDel; // radar new player, bossPower new old_mp_autoteambalance, Float:old_mp_roundtime, Float:old_mp_buytime, old_mp_freezetime, old_mp_startmoney new bool:freeze_ended new c4state[33] new c4bombc[33][3] new c4fake[33] new fired[33] new bool:ghost_check new ghosttime[33] new ghoststate[33] new naswietlony[33] new sprite_blood_drop = 0 new sprite_blood_spray = 0 new sprite_gibs = 0 new sprite_white = 0 new sprite_fire = 0 new sprite_beam = 0 new sprite_boom = 0 new sprite_line = 0 new sprite_lgt = 0 new sprite_laser = 0 new sprite_ignite = 0 new sprite_smoke = 0 new sprite_blast; new sprite; new player_xp[33] = 0 //Holds players experience new player_lvl[33] = 1 //Holds players level new player_point[33] = 0 //Holds players level points new player_item_id[33] = 0 //Items id new player_item_name[33][128] //The items name new player_intelligence[33] new player_strength[33] new player_agility[33] new mana_gracza[33] new Float:player_damreduction[33] new player_dextery[33] new player_class[33] new Float:player_huddelay[33] //Item attributes new player_b_vampire[33] = 1 //Vampyric damage new player_b_damage[33] = 1 //Bonus damage new player_b_money[33] = 1 //Money bonus new player_b_gravity[33] = 1 //Gravity bonus : 1 = best new player_b_inv[33] = 1 //Invisibility bonus new player_b_grenade[33] = 1 //Grenade bonus = 1/chance to kill new player_b_reduceH[33] = 1 //Reduces player health each round start new player_b_theif[33] = 1 //Amount of money to steal new player_b_respawn[33] = 1 //Chance to respawn upon death new player_b_explode[33] = 1 //Radius to explode upon death new player_b_heal[33] = 1 //Ammount of hp to heal each 5 second new player_b_gamble[33] = 1 //Random skill each round : value = vararity new player_b_blind[33] = 1 //Chance 1/Value to blind the enemy new player_b_fireshield[33] = 1 //Protects against explode and grenade bonus new player_b_meekstone[33] = 1 //Ability to lay a fake c4 and detonate new player_b_teamheal[33] = 1 //How many hp to heal when shooting a teammate new player_b_redirect[33] = 1 //How much damage will the player redirect new player_b_fireball[33] = 1 //Ability to shot off a fireball value = radius new player_b_ghost[33] = 1 //Ability to walk through stuff new player_b_eye[33] = 1 //Ability to place camera new player_b_blink[33] = 1 //Ability to get a railgun new player_b_windwalk[33] = 1 //Ability to windwalk away new player_b_usingwind[33] = 1 //Is player using windwalk new player_b_froglegs[33] = 1 //Ability to hold down duck for 4 sec to frog-jump new player_b_silent[33] = 1 //Is player silent new player_b_dagon[33] = 1 //Ability to nuke an opponent new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout new c_awp[33] = 1 new player_b_m3master[33] = 1 new player_b_dglmaster[33] = 1 new player_b_awpmaster[33] = 1 new player_b_akmaster[33] = 1 new player_b_m4master[33] = 1 new player_b_jumpx[33] = 1 //Ability to double jump new player_b_smokehit[33] = 1 //Ability to hit and kill with smoke :] new player_b_extrastats[33] = 1 //Ability to gain extra stats new player_b_firetotem[33] = 1 //Ability to put down a fire totem that explodes after 7 seconds new player_b_hook[33] = 1 //Ability to grap a player a hook him towards you new player_b_darksteel[33] = 1 //Ability to damage double from behind the target new player_b_illusionist[33] = 1 //Ability to use the illusionist escape new player_b_mine[33] = 1 //Ability to lay down mines new c_mine[33] new c_shake[33] new c_shaked[33] new c_damage[33] new bool:c_ulecz[33] new c_jump[33] new c_respawn[33] new c_vampire[33] new c_silent[33] new player_b_antyarchy[33] new c_antyarchy[33] new player_b_antymeek[33] new c_antymeek[33] new player_b_antyorb[33] new c_antyorb[33] new player_b_antyfs[33] new c_antyfs[33] new niewidzialnosc_kucanie[33]; new c_grenade[33] new c_blind[33] new zmiana_skinu[33] new c_darksteel[33] new c_blink[33] new lustrzany_pocisk[33] = 1 new c_redirect[33] new losowe_itemy[33] new niewidka[33] new player_b_radar[33] = 1 // radar new player_b_autobh[33] = 1 new player_b_godmode[33] = 1 // niesmiertelnosc new player_b_zamroztotem[33] = 1 new player_b_fleshujtotem[33] = 1 new player_b_kasatotem[33] = 1 new player_b_kasaqtotem[33] = 1 new player_b_wywaltotem[33] = 1 new uzyl_przedmiot[33]; new c_piorun[33] new skinchanged[33] new player_dc_name[33][99] //Information about last disconnected players name new player_dc_item[33] //Information about last disconnected players item new player_sword[33] //nowyitem new player_ring[33] //ring stats bust +5 new Float:poprzednia_rakieta_gracza[33]; new ilosc_rakiet_gracza[33]; new ilosc_blyskawic[33],poprzednia_blyskawica[33]; //new ilosc_dynamitow_gracza[33]; new Float:g_wallorigin[33][3] new cel // do pokazywania statusu new item_info[513] //id itemu new item_name[513][128] //nazwa itemu new const modelitem[]="models/winebottle.mdl" //tutaj zmieniacie model itemu new const gszSound[] = "ambience/thunder_clap.wav"; //Cvars new pHook, pThrowSpeed, pSpeed, pWidth, pSound, pColor new pInterrupt, pAdmin, pHookSky, pOpenDoors, pPlayers new pUseButtons, pHostage, pWeapons, pInstant, pHookNoise new pMaxHooks, pRndStartDelay // Sprite new sprBeam // Players hook entity new Hook[33] // MaxPlayers new gMaxPlayers // some booleans new bool:gHooked[33] new bool:canThrowHook[33] new bool:rndStarted // Player Spawn new bool:gRestart[33] = {false, ...} new bool:gUpdate[33] = {false, ...} new gHooksUsed[33] // Used with sv_hookmax new bool:g_bHookAllowed[33] // Used with sv_hookadminonly ///////////////////////////////////////////////////////////////////// new player_ultra_armor[33] new player_ultra_armor_left[33] ///////////////////////////////////////////////////////////////////// new Float:player_b_oldsen[33] //Players old sens new bool:player_b_dagfired[33] //Fired dagoon? new bool:used_item[33] new jumps[33] //Keeps charge with the number of jumps the user has made new bool:dojump[33] //Are we jumping? new item_boosted[33] //Has this user boosted his item? new earthstomp[33] new bool:falling[33] new gravitytimer[33] new item_durability[33] //Durability of hold item new CTSkins[4][]={"sas","gsg9","urban","gign"} new TSkins[4][]={"arctic","leet","guerilla","terror"} new SWORD_VIEW[] = "models/diablomod/v_knife.mdl" new SWORD_PLAYER[] = "models/diablomod/p_knife.mdl" new KNIFE_VIEW[] = "models/v_knife.mdl" new KNIFE_PLAYER[] = "models/p_knife.mdl" new C4_VIEW[] = "models/v_c4.mdl" new C4_PLAYER[] = "models/p_c4.mdl" new HE_VIEW[] = "models/v_hegrenade.mdl" new HE_PLAYER[] = "models/p_hegrenade.mdl" new FL_VIEW[] = "models/v_flashbang.mdl" new FL_PLAYER[] = "models/p_flashbang.mdl" new SE_VIEW[] = "models/v_smokegrenade.mdl" new SE_PLAYER[] = "models/p_smokegrenade.mdl" new cbow_VIEW[] = "models/diablomod/v_crossbow.mdl" new cvow_PLAYER[]= "models/diablomod/p_crossbow.mdl" new cbow_bolt[] = "models/diablomod/Crossbow_bolt.mdl" new LeaderCT = -1 new LeaderT = -1 new JumpsLeft[33] new JumpsMax[33] enum { NONE = 0, Mag, Mnich, Paladyn, Zabojca, Nekromanta, Barbarzynca, Ninja, Hunter, Andariel, Duriel, Mefisto, Hefasto, Diablo, Baal, Upadly, Imp, Izual, Skoczek, Zniewolony, Zgniatacz, Pijawka, GigantycznyPajak, SniegowyTulacz, Griswold, Kowal, Demonolog, VipCztery } new Race[28][18] = { "None","Czarodziejka","Druid","Paladyn","Zabojczyni","Nekromanta","Barbarzynca", "Ninja", "Amazonka","Andariel", "Duriel", "Mefisto", "Hefasto", "Diablo", "Baal", "Upadly", "Imp", "Izual", "Skoczek", "Zniewolony", "Zgniatacz", "Pijawka", "Gigantyczny Pajak", "Sniegowy Tulacz","Griswold","Kowal","Demonolog","VipCztery" } new race_heal[28] = { 100,110,150,130,140,110,120,170,140,110,130,120,140,130,120,123,110,135,135,127,130,140,115,135,145,145,145,145 } new LevelXP[101] = { 0,50,125,225,340,510,765,1150,1500,1950,2550,3300,4000,4800,5800,7000,8500,9500,10500,11750,13000, //21 14300,15730,17300,19030,20900,23000,24000,25200,26400,27700,29000,30500,32000,33600,35300,37000,39000,41000,43000,45100,//41 47400,49800,52300,55000,57800,60700,63700,66900,70200,73700,77400,80000,82400,84900,87500,90000,92700,95500,98300,101000,//61 104000,107000,110000,113000,116000,120000,123000,126700,130000,134000,138000,142000,146000,150000,154000,158000,163000,168000,173000,178000,//81 183000,188000,194000,200000,206000,212000,218000,225000,232000,239000,246000,253000,261000,269000,277000,285000,294000,303000,500000,9999999} //101 //For Hook and powerup sy new hooked[33] new Float:player_global_cooldown[33] //For optimization new last_update_xp[
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