Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Wklejka 1cqtv6wl6dlj3 dodana przez d0naciak, 10.10.2013 20:56
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#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <cstrike> #include <hamsandwich> #include <fakemeta> #include <fun> #define DMG_BULLET (1<<1) new const nazwa[] = "Invisible (Klasa Premium)"; new const opis[] = "1hp na stale, niewidzialny, 1 rakieta 1/1 z PPM"; new const bronie = 0; new const zdrowie = 0; new const kondycja = 50; new const inteligencja = 0; new const wytrzymalosc = 0; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); RegisterHam(Ham_AddPlayerItem, "player", "fwAddPlayerItem"); register_event("Health", "Health", "be") } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_C)) { client_print(id, print_chat, "[Invisible] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } new iWeapons[32], iNum; set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0); ilosc_rakiet_gracza[id] = 1; ma_klase[id] = true; set_user_health(id, 1); get_user_weapons(id, iWeapons, iNum); for(new i = 0; i < iNum; i++) if(iWeapons[i] != CSW_KNIFE && iWeapons[i] != CSW_C4) ham_strip_user_weapon(id, iWeapons[i]); return COD_CONTINUE; } public cod_class_disabled(id) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); ma_klase[id] = false; } public fwAddPlayerItem(id, iWeaponEnt) { if(!is_user_alive(id) || !ma_klase[id]) return HAM_IGNORED; new iWeaponId = cs_get_weapon_id(iWeaponEnt); if(iWeaponId != CSW_KNIFE && iWeaponId != CSW_C4) return HAM_SUPERCEDE; return HAM_IGNORED; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); } else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); } else { if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } } public fwSpawn_Rakiety(id) { if(!is_user_alive(id) || !ma_klase[id]) return HAM_IGNORED; ilosc_rakiet_gracza[id] = 1; strip_user_weapons(id); give_item(id, "weapon_knife"); return HAM_IGNORED; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; } public Health(id) { if(is_user_alive(id) && ma_klase[id]) { set_user_health(id, 1); } } stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true) { new iWeapon; if(!iSlot) { static const iWeaponsSlots[] = { -1, 2, //CSW_P228 -1, 1, //CSW_SCOUT 4, //CSW_HEGRENADE 1, //CSW_XM1014 5, //CSW_C4 1, //CSW_MAC10 1, //CSW_AUG 4, //CSW_SMOKEGRENADE 2, //CSW_ELITE 2, //CSW_FIVESEVEN 1, //CSW_UMP45 1, //CSW_SG550 1, //CSW_GALIL 1, //CSW_FAMAS 2, //CSW_USP 2, //CSW_GLOCK18 1, //CSW_AWP 1, //CSW_MP5NAVY 1, //CSW_M249 1, //CSW_M3 1, //CSW_M4A1 1, //CSW_TMP 1, //CSW_G3SG1 4, //CSW_FLASHBANG 2, //CSW_DEAGLE 1, //CSW_SG552 1, //CSW_AK47 3, //CSW_KNIFE 1 //CSW_P90 } iSlot = iWeaponsSlots[iCswId]; } const XTRA_OFS_PLAYER = 5; const m_rgpPlayerItems_Slot0 = 367; iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER); const XTRA_OFS_WEAPON = 4; const m_pNext = 42; const m_iId = 43; while(iWeapon > 0) { if(get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId) { break; } iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON); } if(iWeapon > 0) { const m_pActiveItem = 373; if(bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon) { ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon); } if(ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon)) { user_has_weapon(id, iCswId, 0); ExecuteHamB(Ham_Item_Kill, iWeapon); return 1; } } return 0; }
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