#define DMG_HEGRENADE (1<<24) // dodaj pod biblitekami RegisterHam(Ham_TakeDamage, "player", "Obrazenia"); // to zarejestruj do plugin_init //(...) public Obrazenia(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(idattacker)) return HAM_IGNORED; if(!player_b_grenade[idattacker]) return HAM_IGNORED; if(random_num(1, player_b_grenade[idattacker]) != 1) return HAM_IGNORED; if(!(damagebits & DMG_HEGRENADE)) return HAM_IGNORED; if(player_b_fireshield[this] == 0) return HAM_SUPERCEDE; SetHamParamFloat(4, float(get_user_health(this))) return HAM_IGNORED; }