#include #include #include #include #include #include #include #include #define DMG_SLASH (1<<2) new const nazwa[] = "Ninja"; new const opis[] = "Posiada Deagle,1/1 z Knife, Niewidka(25/255), Skoki Grawitacyjne (100/800)."; new const bronie = 1< 1.0) KillPlayer(id,ent,attacker,CSW_KNIFE,HIT_GENERIC,0,damagebits) return HAM_IGNORED; } KillPlayer(id,inflictor,attacker,weapon,body,shouldgib,damagebits) { if(weapon > 30 || !is_user_alive(id) || !is_user_connected(attacker)) return const GrenadeWeapon = 1<