Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Guest Message by DevFuse
Wklejka 12uj3jkkajb4w dodana przez speedkill, 26.11.2012 21:41
1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43. 44. 45. 46. 47. 48. 49. 50. 51. 52. 53. 54. 55. 56. 57. 58. 59. 60. 61. 62. 63. 64. 65. 66. 67. 68. 69. 70. 71. 72. 73. 74. 75. 76. 77. 78. 79. 80. 81. 82. 83. 84. 85. 86. 87. 88. 89. 90. 91. 92. 93. 94. 95. 96. 97. 98. 99. 100. 101. 102. 103.
#include <amxmodx> #include <engine> new bool:caughtJump[33] new bool:doJump[33] new Float:jumpVeloc[33][3] new newButton[33] new numJumps[33] new wallteam //==================================================================================================== static const TITLE[] = "Wall Jump" static const VERSION[] = "0.6" static const AUTHOR[] = "OneEyed" //==================================================================================================== public plugin_init() { register_plugin(TITLE,VERSION,AUTHOR) register_cvar("walljump_str","300.0") register_cvar("walljump_num","3") register_cvar("walljump_team", "0") register_touch("player", "worldspawn", "Touch_World") register_touch("player", "func_wall", "Touch_World") register_touch("player", "func_breakable", "Touch_World") } public client_disconnect(id) { caughtJump[id] = false doJump[id] = false for(new x=0;x<3;x++) jumpVeloc[id][x] = 0.0 newButton[id] = 0 numJumps[id] = 0 } public client_PreThink(id) { wallteam = get_cvar_num("walljump_team") new team = get_user_team(id) if(is_user_alive(id) && (!wallteam || wallteam == team) && get_user_flags(id) & ADMIN_KICK) { newButton[id] = get_user_button(id) new oldButton = get_user_oldbutton(id) new flags = get_entity_flags(id) //reset if we are on ground if(caughtJump[id] && (flags & FL_ONGROUND)) { numJumps[id] = 0 caughtJump[id] = false } //begin when we jump if((newButton[id] & IN_JUMP) && (flags & FL_ONGROUND) && !caughtJump[id] && !(oldButton & IN_JUMP) && !numJumps[id]) { caughtJump[id] = true entity_get_vector(id,EV_VEC_velocity,jumpVeloc[id]) jumpVeloc[id][2] = get_cvar_float("walljump_str") } } } public client_PostThink(id) { if(is_user_alive(id) && get_user_flags(id) & ADMIN_KICK) { //do velocity if we walljumped if(doJump[id]) { entity_set_vector(id,EV_VEC_velocity,jumpVeloc[id]) doJump[id] = false if(numJumps[id] >= get_cvar_num("walljump_num")) //reset if we ran out of jumps { numJumps[id] = 0 caughtJump[id] = false } } } } public Touch_World(id, world) { if(is_user_alive(id) && get_user_flags(id) & ADMIN_KICK) { //if we touch wall and have jump pressed, setup for jump if(caughtJump[id] && (newButton[id] & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND)) { //reverse velocity for(new x=0;x<2;x++) jumpVeloc[id][x] *= -1.0 numJumps[id]++ doJump[id] = true } } }
Dodanych wklejek: 4031
Powered By (Pav32) Pastebin © 2011