player_kamien public ElectroSound(iOrigin[3]) { new Entity = create_entity("info_target") new Float:flOrigin[3] IVecFVec(iOrigin, flOrigin) entity_set_origin(Entity, flOrigin) emit_sound(Entity, CHAN_WEAPON, "diablosound/spark6.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) remove_entity(Entity) }