Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Z!3L0ny
Rejestracja: 06.04.2015Aktualnie: Nieaktywny
Poza forum Ostatnio: 24.07.2015 06:52
O mnie
"Pomagam jak mogę"
Statystyki
- Grupa: Użytkownik
- Całość postów: 494
- Odwiedzin: 7 076
- Tytuł: Wszechobecny
- Wiek: Wiek nie został ustalony
- Urodziny: Data urodzin nie została podana
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Imię
Sebastian
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Płeć
Mężczyzna
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Lokalizacja
Kielce
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Zainteresowania
Pomoc innym, amxx, sport, e-sport
Narzędzia użytkownika
Ostatnio byli
#704811 szukam pluginu druzyna
Napisane przez Z!3L0ny w 03.07.2015 13:04
#703818 [ROZWIĄZANE] Przerobienie na "Premium"
Napisane przez Z!3L0ny w 23.06.2015 16:42
#703804 Aim by BadMen
Napisane przez Z!3L0ny w 23.06.2015 16:23
#703803 [KOSZ] Error na serwerze + nie kompiluję sie!
Napisane przez Z!3L0ny w 23.06.2015 16:20
#include <amxmodx> #include <engine> #include <cstrike> #include <fakemeta_util> #include <hamsandwich> #include <zombieplague> new const PLUGIN_INFO[] = { "[ZP] ZombieBomb", "2.0", "Zombie-rus/heka" } #pragma tabsize 0 new SayText const g_item_cost = 3 #define ZOMBIE_BOMB_V "models/cz/v_zombibomb.mdl" #define ZOMBIE_BOMB_P "models/cz/p_zombibomb.mdl" #define ZOMBIE_BOMB_W "models/cz/w_zombibomb.mdl" #define ZOMBIE_BOMB_BUY "items/gunpickup2.wav" #define ZOMBIE_BOMB_EXP "nst_zombie/zombi_bomb_exp.wav" #define ZOMBIE_BOMB_EXP_SPR "sprites/knockbackbomb/zombiebomb_exp.spr" new const frogbomb_sound [ ] = { "nst_zombie/zombi_bomb_pull_1.wav", "nst_zombie/zombi_bomb_deploy.wav" } new const frogbomb_sound_idle [ ] = { "nst_zombie/zombi_bomb_idle_1.wav", "nst_zombie/zombi_bomb_idle_2.wav", "nst_zombie/zombi_bomb_idle_3.wav", "nst_zombie/zombi_bomb_idle_4.wav" } #define ZOMBIE_BOMB_EXP_RADIUS 300.0 #define ZOMBIE_BOMB_EXP_POWER 650.0 #define NADE_TYPE_ZOMBIEBOMB 26517 new g_ZombieBomb_ExpSpr new g_ZombieBombID new g_ZombieBomb [33] new g_ZombieBomb_Icon[33][32] public plugin_init () { register_plugin(PLUGIN_INFO[0],PLUGIN_INFO[1],PLUGIN_INFO[2]) RegisterHam(Ham_Item_Deploy,"weapon_smokegrenade","FwdItemDeployPost",1); register_event("DeathMsg","EV_DeathMsg","a") register_event("CurWeapon","grenade_icon","be","1=1") register_forward(FM_SetModel,"fw_SetModel") RegisterHam(Ham_Think, "grenade","fw_ThinkGrenade") SayText = get_user_msgid("SayText") g_ZombieBombID = zp_register_extra_item ( "ML_KNOCKBACK_BOMB", g_item_cost, ZP_TEAM_ZOMBIE ) register_dictionary("zombie_plague.txt") } public plugin_precache ( ) { precache_model(ZOMBIE_BOMB_P) precache_model(ZOMBIE_BOMB_V) precache_model(ZOMBIE_BOMB_W) precache_sound(ZOMBIE_BOMB_BUY) precache_sound(ZOMBIE_BOMB_EXP) precache_sound ( frogbomb_sound ) precache_sound ( frogbomb_sound_idle ) precache_generic("sprites/weapon_knockback_shaxu.txt") precache_generic("sprites/knockbackbomb/640hud61x.spr") precache_generic("sprites/knockbackbomb/640hud7x.spr") g_ZombieBomb_ExpSpr = precache_model (ZOMBIE_BOMB_EXP_SPR) register_clcmd("weapon_knockback_shaxu","Hook_SelectWeapon") } public zp_extra_item_selected(id, itemid) { if (itemid != g_ZombieBombID) return; if (g_ZombieBomb[id] >= 1 ) { zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + g_item_cost) ChatColor(id, "!g[ZP]!y %L", id, "KNOCKBACK_MAX" ) return; } fm_give_item (id, "weapon_smokegrenade") emit_sound (id, CHAN_ITEM, ZOMBIE_BOMB_BUY, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) message_begin(MSG_ONE,get_user_msgid( "AmmoPickup"), _,id) write_byte (13) write_byte (1) message_end () WeaponList_Change(id,true) g_ZombieBomb [id] = 1 } public zp_user_infected_post(id) { if(zp_get_user_nemesis(id) || zp_is_survivor_round() || zp_is_nemesis_round()) return; fm_give_item(id, "weapon_smokegrenade") engclient_cmd(id, "weapon_knife") cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1) emit_sound (id,CHAN_ITEM,ZOMBIE_BOMB_BUY,VOL_NORM,ATTN_NORM,0,PITCH_NORM) message_begin(MSG_ONE,get_user_msgid( "AmmoPickup"), _,id) write_byte (13) write_byte (1) message_end () WeaponList_Change(id,true) g_ZombieBomb [id] = 1 } public zp_user_humanized_post(id) { WeaponList_Change(id,false) g_ZombieBomb [id] = 0 } public zp_round_ended(id) { for (new i = 1; i <= get_maxplayers(); i++) { if (is_user_alive(i) && zp_get_user_zombie(i)) { ham_strip_weapon(i , "weapon_smokegrenade") WeaponList_Change(i,false) g_ZombieBomb[i] = 0 } } } public Hook_SelectWeapon(id) engclient_cmd(id,"weapon_smokegrenade") public client_connect(id) g_ZombieBomb[id] = 0 public FwdItemDeployPost(entity) { static id; id = get_pdata_cbase(entity, 41, 4); if(zp_get_user_zombie(id)) { set_pev(id,pev_viewmodel2,ZOMBIE_BOMB_V) set_pev(id,pev_weaponmodel2,ZOMBIE_BOMB_P) } } public EV_DeathMsg() { new iVictim = read_data (2) if (!is_user_connected(iVictim)) return; if(!zp_get_user_zombie(iVictim)) return remove_grenade_icon(iVictim) ham_strip_weapon(iVictim,"weapon_smokegrenade") WeaponList_Change(iVictim,false) g_ZombieBomb[iVictim] = 0 } public fw_SetModel(Entity,const Model[]) { if (Entity < 0) return FMRES_IGNORED; if (pev(Entity,pev_dmgtime) == 0.0) return FMRES_IGNORED; new iOwner = entity_get_edict ( Entity, EV_ENT_owner ) if ( g_ZombieBomb [ iOwner ] >= 1 && equal ( Model [ 7 ], "w_sm", 4 ) ) { set_pev(Entity,pev_flTimeStepSound,0) set_pev(Entity,pev_flTimeStepSound,NADE_TYPE_ZOMBIEBOMB) g_ZombieBomb[iOwner]-- entity_set_model(Entity, ZOMBIE_BOMB_W) fm_set_rendering(Entity,kRenderFxHologram,255,165,0,kRenderNormal,16) return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public fw_ThinkGrenade(Entity) { if (!pev_valid(Entity)) return HAM_IGNORED; static Float:dmg_time pev (Entity,pev_dmgtime,dmg_time) if (dmg_time > get_gametime()) return HAM_IGNORED; if (pev(Entity,pev_flTimeStepSound) == NADE_TYPE_ZOMBIEBOMB) { jumping_explode (Entity) return HAM_SUPERCEDE; } return HAM_IGNORED; } public jumping_explode (Entity) { if(Entity < 0) return static Float:flOrigin [3] pev(Entity,pev_origin,flOrigin) engfunc(EngFunc_MessageBegin,MSG_PVS,SVC_TEMPENTITY,flOrigin,0) write_byte(TE_SPRITE) engfunc(EngFunc_WriteCoord,flOrigin [0]) engfunc(EngFunc_WriteCoord,flOrigin [1]) engfunc(EngFunc_WriteCoord,flOrigin [2] + 45.0) write_short( g_ZombieBomb_ExpSpr ) write_byte(35) write_byte(186) message_end() emit_sound (Entity,CHAN_WEAPON,ZOMBIE_BOMB_EXP,VOL_NORM,ATTN_NORM,0,PITCH_NORM) for (new i = 1; i < get_maxplayers (); i++) { if (!is_user_alive(i)) continue; new Float:flVictimOrigin [3] pev (i,pev_origin,flVictimOrigin) new Float:flDistance = get_distance_f(flOrigin,flVictimOrigin) if (flDistance <= ZOMBIE_BOMB_EXP_RADIUS) { static Float:flSpeed flSpeed = ZOMBIE_BOMB_EXP_POWER static Float:flNewSpeed flNewSpeed = flSpeed * (1.0 - ( flDistance / ZOMBIE_BOMB_EXP_RADIUS)) static Float:flVelocity [3] get_speed_vector(flOrigin,flVictimOrigin,flNewSpeed,flVelocity) set_pev (i,pev_velocity,flVelocity) message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenShake"), _, i) write_short((1<<12)*4) // amplitude write_short((1<<12)*10) // duration write_short((1<<12)*10) // frequency message_end() if(zp_get_user_zombie(i)) { if (pev(i, pev_health) - 20.0 <= 0) ExecuteHamB(Ham_Killed, i, i, 1) else ExecuteHamB(Ham_TakeDamage, i, 0, i, 0.0, DMG_BLAST) } } } engfunc(EngFunc_RemoveEntity,Entity) } public WeaponList_Change(id,bool:change) { if (!is_user_connected(id)) return; message_begin(MSG_ONE, get_user_msgid("WeaponList"), {0,0,0}, id) if (bool:change) write_string("weapon_knockback_shaxu") else write_string("weapon_smokegrenade") write_byte(13) write_byte(1) write_byte(-1) write_byte(-1) write_byte(3) write_byte(3) write_byte(9) write_byte(24) message_end() } public grenade_icon(id) { remove_grenade_icon(id) if(is_user_bot(id)) return static igrenade, grenade_sprite[16], grenade_color[3] igrenade = get_user_weapon(id) switch(igrenade) { case CSW_SMOKEGRENADE: { if(!is_user_alive(id) || zp_get_user_zombie(id)) { grenade_sprite = "dmg_gas" grenade_color = {255, 165, 0} } else { grenade_sprite = "" grenade_color = {0, 0, 0} } } default: return } g_ZombieBomb_Icon[id] = grenade_sprite message_begin(MSG_ONE,get_user_msgid("StatusIcon"),{0,0,0},id) write_byte(1) write_string(g_ZombieBomb_Icon[id]) write_byte(grenade_color[0]) write_byte(grenade_color[1]) write_byte(grenade_color[2]) message_end() return } public remove_grenade_icon(id) { message_begin(MSG_ONE,get_user_msgid("StatusIcon"),{0,0,0},id) write_byte(0) write_string(g_ZombieBomb_Icon[id]) message_end() } stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; } stock ham_strip_weapon(id,weapon[]) { if(!equal(weapon,"weapon_",7)) return 0 new wId = get_weaponid(weapon) if(!wId) return 0 new wEnt while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {} if(!wEnt) return 0 if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt) if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0 ExecuteHamB(Ham_Item_Kill,wEnt); set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId)) return 1 } stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!t", "^3") // Team Color replace_all(msg, 190, "!t2", "^0") // Team2 Color if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
#703767 RoundSound'y by MsL v2
Napisane przez Z!3L0ny w 23.06.2015 12:45
#703370 Error z pluginem parachute (Spadochron)
Napisane przez Z!3L0ny w 17.06.2015 20:40
#703359 Error z pluginem parachute (Spadochron)
Napisane przez Z!3L0ny w 17.06.2015 16:44
#703353 [KOSZ] kilka latwych klas zwyklych
Napisane przez Z!3L0ny w 17.06.2015 16:35
Zwiadowca
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Zwiadowca";
new const opis[] = "1/1 z noza/ 1/2 ze scouta/2skoki";
new const bronie = (1<<CSW_SCOUT);
new const zdrowie = 30;
new const kondycja = 50;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new skoki[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Z!3L0ny");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 1;
return FMRES_IGNORED;
}
public fwTakeDamage_JedenCios(id, ent, attacker)
{
if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE)
{
cs_set_user_armor(id, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(id) + 1));
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET && random_num(1, 2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
#703351 Poszukiwania modów do granatów [ZM/BB]
Napisane przez Z!3L0ny w 17.06.2015 16:28
#703333 Proszę o zrobienie klasy Niezniszczalny,Tajniak,Złodziej
Napisane przez Z!3L0ny w 17.06.2015 10:54
Serio ?
Temat rozp. Adzior99, 09.05.2014 22:42
Masz
Zlodzieja
Załączone pliki
-
Zlodziej.sma 2,1 KB 94 Ilość pobrań
Zlodziej.amxx
#702996 [KOSZ] 2 Proste Perki wykonanie = lajk
Napisane przez Z!3L0ny w 10.06.2015 19:51
M4 Admina
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #define DMG_BULLET (1<<1) new const perk_name[] = "M4 Admina"; new const perk_desc[] = "Dostajesz M4a1 oraz +30dmg z niego"; new ma_perk[33]; public plugin_init() { register_plugin(perk_name, "1.0", "Z!3L0ny"); cod_register_perk(perk_name, perk_desc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id) { ma_perk[id] = true; cod_give_weapon(id, CSW_M4A1); } public cod_perk_disabled(id) { ma_perk[id] = false; cod_take_weapon(id,CSW_M4A1); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 30.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; }
Ak47 Admina
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const perk_name[] = "AK47 Admina";
new const perk_desc[] = "Dostajesz AK47 oraz +30dmg z niego";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "Z!3L0ny");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
cod_give_weapon(id, CSW_AK47);
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
cod_take_weapon(id,CSW_AK47);
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(!(damagebits & DMG_BULLET))
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 30.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
#702753 Plugin się nie kompiluje !
Napisane przez Z!3L0ny w 07.06.2015 16:59
#702619 SuperVIP :)
Napisane przez Z!3L0ny w 05.06.2015 21:41
http://amxx.pl/vipgenerator proszę bardzo wystarczy tylko wybierać do woli
Łoma tam nie ma ! bezsensowny post
#702611 [BaseBuilder] Spis extra itemów i pluginów
Napisane przez Z!3L0ny w 05.06.2015 20:17
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