Masz wgraj tą klase.
Spoiler#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "Sabbath (SuperPremium)";
new const opis[] = "Ma 4 skoki, na nozu niewidzialny, 15(+int) DMG z M4A1, 1/1 z HE.";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_M4A1);
new const zdrowie = 40;
new const kondycja = 40;
new const inteligencja = 20;
new const wytrzymalosc = 50;
new ma_klase[33];
new skoki[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Alelluja");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "Niewidzialnosc", "be", "1=1");
register_forward(FM_CmdStart, "MultiJump");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
ma_klase[id] = false;
}
public Niewidzialnosc(id)
{
if(!ma_klase[id])
return;
if( read_data(2) == CSW_KNIFE )
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 10);
}
else
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
}
public MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 3;
return FMRES_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_HEGRENADE && damagebits & DMG_HEGRENADE && random_num(1, 1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 15.0, 0.2, idinflictor, damagebits);
return HAM_IGNORED;
}
A czy dałbyś rade to dla mnie skompilowac ?
Bo ja probowalem i nie dzialalo wcale klasy mi nie pokazywalo a zrobilem to tak ze to co podeslales wkleilem do notatnika i zrobilem z tego .sma a potem 2 raz do notatnika to dalem i zrobilem plik .amxx i nic.