Mógłby ktoś przerobić ten plugin,bo gryzie się z rounsound'ami. Bo ten plugin włącza muze przy wchodzeniu na serwer a po wybraniu teamu wyłącza ale przy tym rounsondy też się wyłączają przy nowej rundzie czyli grają w wygranej/przegranej rundzie a jak runda jest nowa to się wyłączają.
//Loading Music Also In Spectator Mode //by Torch //MP3 ONLY //Copy MP3 file to sound/misc/loading.mp3 //Music will still play after the player has joined server until he chooses a team. //Music will start playing again if the person goes back to spectator mode //(not DEAD spectator, only Team Select>Spectator) #include <amxmodx> #include <amxmisc> #include <cstrike> new bool:playing[32] public plugin_init() { register_plugin("Loading Song","1.0","Torch") register_event( "ResetHUD", "song","b" ) register_event("TextMsg","song","b","2&#Spec_Mode") for (new i=0;i<32;i++) { playing[i]=false } return PLUGIN_CONTINUE } public plugin_precache() { precache_sound("misc/loading.mp3") return PLUGIN_CONTINUE } public client_connect(id) { play_song(id) return PLUGIN_CONTINUE } public play_song(id) { client_cmd(id,"mp3 loop sound/misc/loading.mp3") return PLUGIN_HANDLED } public play_song_task(params[],id) { new player = params[0] client_cmd(player,"mp3 loop sound/misc/loading.mp3") return PLUGIN_HANDLED } public song(id) { new CsTeams:team team = cs_get_user_team(id) if ((team==CS_TEAM_SPECTATOR)||(team==CS_TEAM_UNASSIGNED)) { if (playing[id]==false) { new params[1] params[0]=id set_task(0.5,"play_song_task",0,params,1,"a",1) playing[id]=true } } else { client_cmd(id,"mp3 stop") playing[id]=false } return PLUGIN_CONTINUE }