Hi.
Zainstalowałem sobie Amx Mod X z mojego hostingu i mam serwer only steam.
Szukałem na google tej paczki dla żeby mieć serwer steam/nonsteam i nic... Dacie mi link do niej? Ablo powiecie jak to zrobić ? Zależy mi na czasie. proszę o pomoc.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
tak se biegam
Rejestracja: 21.02.2011Aktualnie: Nieaktywny
Poza forum Ostatnio: 01.12.2012 19:11
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- Grupa: Użytkownik
- Całość postów: 68
- Odwiedzin: 5 164
- Tytuł: Pomocny
- Wiek: 29 lat
- Urodziny: Kwiecień 1, 1995
-
Imię
Mateusz
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Płeć
Mężczyzna
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Lokalizacja
Sanok
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Nowy
Narzędzia użytkownika
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tak se biegam nie posiada znajomych
Moje tematy
Paczka AMXX dla serwera S/NS
22.12.2011 19:50
Dużo roboty aby komenda tylko po dead była aktywna?
07.11.2011 14:14
Nie wiem czy to dobry dział, ale nie mam pojęcia gdzie to napisać.
Chodzi mi o to, żeby przerobić kod pluginu (patrz nizej) tak aby można byłą włączyć tą grę tylko jak się jest nieżywym.
Ta gra to snake, spolszczyłem sobie ją, ale potrzebuję waszej pomocy o przerobienie tego tak by tylko niezywi mogli w nią grać.
Proszę o pomoc.
Kod :
Chodzi mi o to, żeby przerobić kod pluginu (patrz nizej) tak aby można byłą włączyć tą grę tylko jak się jest nieżywym.
Ta gra to snake, spolszczyłem sobie ją, ale potrzebuję waszej pomocy o przerobienie tego tak by tylko niezywi mogli w nią grać.
Proszę o pomoc.
Kod :
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Snake Game"
#define VERSION "1.1"
#define AUTHOR "BorJomi"
const table_x=12
const table_y=10
new table_symbol[3]
new const TOP10_DIR[] = "addons/amxmodx/data/snake"
new bool:player_snake_control[33],bool:player_snake_sound[33],player_snake[33][table_x*table_y][2],player_snake_way[33],Float:g_game_time[33],player_snake_lengh[33]
new g_game_start[33],snake_food[33][1][2],bool:onetime_start[33]
new g_connect[33]
new extreme_food[11],extreme_names[11][33],normal_food[11],normal_names[11][33],easy_food[11],easy_names[11][33]
enum
{
WAY_LEFT,
WAY_RIGHT,
WAY_UP,
WAY_DOWN
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /snake","start_menu_game",ADMIN_ALL)
register_clcmd("+snakeleft","snake_left_on",ADMIN_ALL)
register_clcmd("+snakeright","snake_right_on",ADMIN_ALL)
register_clcmd("+snakeup","snake_up_on",ADMIN_ALL)
register_clcmd("+snakedown","snake_down_on",ADMIN_ALL)
register_menucmd(register_menuid("Mygame"), 1023, "Mygamemenu");
register_menucmd(register_menuid("optiongame"), 1023, "optionmenu");
register_menucmd(register_menuid("topgame"), 1023, "topmenu");
formatex(table_symbol,2,"0")
if( !dir_exists(TOP10_DIR) )
mkdir(TOP10_DIR);
}
public plugin_cfg()
{
for (new i = 0 ; i < 10; ++i)
{
extreme_food[i] = 0;
normal_food[i] = 0;
easy_food[i] = 0;
}
read_top10("Extreme")
read_top10("Normal")
read_top10("Easy")
}
public client_connect(id)
{
onetime_start[id]=false
player_snake_control[id]=true
player_snake_sound[id]=true
player_snake[id][0][0]=table_x/2 //start x
player_snake[id][0][1]=table_y/2 //start y
player_snake_way[id]=WAY_UP
g_game_time[id]=0.3
player_snake_lengh[id]=0
g_game_start[id]=false
g_connect[id]=true
if(task_exists(id+123456))
remove_task(id+123456)
if(task_exists(id+223456))
remove_task(id+223456)
}
public client_disconnect(id)
{
onetime_start[id]=false
player_snake_control[id]=true
player_snake_sound[id]=true
g_connect[id]=false
g_game_start[id]=false
player_snake_way[id]=WAY_UP
g_game_time[id]=0.3
player_snake_lengh[id]=0
if(task_exists(id+123456))
remove_task(id+123456)
if(task_exists(id+223456))
remove_task(id+223456)
}
public set_food(id)
{
id=id-223456
snake_food[id][0][0]=random_num(0,table_x-1)
snake_food[id][0][1]=random_num(0,table_y-1)
set_task(8.0,"set_food",id+223456)
}
public Displaygame(id)
{
id=id-123456
if(g_game_start[id])
{
for(new i=(player_snake_lengh[id]-1);i>=1;i--)
{
player_snake[id][i][0]=player_snake[id][i-1][0]
player_snake[id][i][1]=player_snake[id][i-1][1]
}
switch(player_snake_way[id])
{
case 0:
{
if(player_snake[id][0][0]<=0)
player_snake[id][0][0]=table_x
player_snake[id][0][0]=player_snake[id][0][0]-1
}
case 1:
{
if(player_snake[id][0][0]>=table_x-1)
player_snake[id][0][0]=-1
player_snake[id][0][0]=player_snake[id][0][0]+1
}
case 2:
{
if(player_snake[id][0][1]<=0)
player_snake[id][0][1]=table_y
player_snake[id][0][1]=player_snake[id][0][1]-1
}
case 3:
{
if(player_snake[id][0][1]>=table_y-1)
player_snake[id][0][1]=-1
player_snake[id][0][1]=player_snake[id][0][1]+1
}
}
for(new i=1;i<player_snake_lengh[id];i++)
{
if(player_snake[id][i][0]==player_snake[id][0][0] && player_snake[id][i][1]==player_snake[id][0][1])
{
client_print(id,print_chat,"[Snake] Przegrales, sprobuj jeszcze raz !")
switch(g_game_time[id])
{
case 0.1:
Top_update_extreme(id, player_snake_lengh[id]-1)
case 0.2:
Top_update_normal(id, player_snake_lengh[id]-1)
case 0.3:
Top_update_easy(id, player_snake_lengh[id]-1)
}
game_finish(id,1)
}
}
menu_for_game(id)
set_task(g_game_time[id],"Displaygame",id+123456)
}
}
public debuga(id)
{
for(new i=0;i<player_snake_lengh[id];i++)
{
server_print("x%d=%d y%d=%d",i,player_snake[id][i][0],i,player_snake[id][i][1])
}
}
public gamestart(id)
{
if(!g_game_start[id])
{
g_game_start[id]=true
player_snake_lengh[id]=1
player_snake[id][0][0]=table_x/2 //start x
player_snake[id][0][1]=table_y/2 //start y
snake_food[id][0][0]=random_num(0,table_x-1)
snake_food[id][0][1]=random_num(0,table_y-1)
set_task(g_game_time[id],"Displaygame",id+123456)
set_task(8.0,"set_food",id+223456)
if(player_snake_control[id])
{
onetime_start[id]=true
client_cmd(id,"bind ^"UPARROW^" ^"+snakeup^"")
client_cmd(id,"bind ^"DOWNARROW^" ^"+snakedown^"")
client_cmd(id,"bind ^"LEFTARROW^" ^"+snakeleft^"")
client_cmd(id,"bind ^"RIGHTARROW^" ^"+snakeright^"")
}
}
else
{
client_print(id,print_chat,"[Snake] Jestes w grze. Powodzenia !")
}
}
public game_finish(id,type)
{
g_game_start[id]=false
if(task_exists(id+123456))
remove_task(id+123456)
if(task_exists(id+223456))
remove_task(id+223456)
if(player_snake_control[id])
{
client_cmd(id,"bind ^"UPARROW^" ^"+forward^"")
client_cmd(id,"bind ^"DOWNARROW^" ^"+back^"")
client_cmd(id,"bind ^"LEFTARROW^" ^"+left^"")
client_cmd(id,"bind ^"RIGHTARROW^" ^"+right^"")
}
if(type)
client_print(id,print_chat,"[Snake] Gra zakonczona")
else
client_print(id,print_chat,"[Snake] Gra zrestartowana")
}
public menu_for_game(id)
{
new MenuBody[1024], len, keys;
len = format(MenuBody, 1023, "\dWaz^n");
if(!player_snake_control[id])
{
len += format(MenuBody[len], 1023-len, "^n\r1. \wLewo")
keys |= (1<<0);
len += format(MenuBody[len], 1023-len, "^n\r2. \wPrawo")
keys |= (1<<1);
len += format(MenuBody[len], 1023-len, "^n\r3. \wGora")
keys |= (1<<2);
len += format(MenuBody[len], 1023-len, "^n\r4. \wDol")
keys |= (1<<3);
len += format(MenuBody[len], 1023-len, "^n^n\r9. \wReset")
keys |= (1<<8);
len += format(MenuBody[len], 1023-len, "^n\r0. \wWyjscie^n")
keys |= (1<<9);
}
else
{
len += format(MenuBody[len], 1023-len, "^n\r9. \wReset")
keys |= (1<<8);
len += format(MenuBody[len], 1023-len, "^n\r0. \wWyjscie^n");
keys |= (1<<9);
}
len += format(MenuBody[len], 1023-len, "^n\wPokarm:\r %d^n^n",player_snake_lengh[id]-1)
for(new y=0;y<table_y;y++)
{
for(new x=0;x<table_x;x++)
{
new bool:find
for(new i=0;i<player_snake_lengh[id];i++)
{
if(player_snake[id][i][0]==x && player_snake[id][i][1]==y)
{
len += format(MenuBody[len], 1023-len, "\w%s",table_symbol)
find=true
break
}
}
switch(player_snake_way[id])
{
case 0:
{
if(snake_food[id][0][0]==player_snake[id][0][0] && snake_food[id][0][1]==player_snake[id][0][1])
{
snake_food[id][0][0]=-1
snake_food[id][0][1]=-1
player_snake_lengh[id]++
if(player_snake_sound[id])
client_cmd(id, "spk buttons/blip2");
for(new i=(player_snake_lengh[id]-1);i>=1;i--)
{
player_snake[id][i][0]=player_snake[id][i-1][0]
player_snake[id][i][1]=player_snake[id][i-1][1]
}
player_snake[id][0][0]=player_snake[id][0][0]-1
}
}
case 1:
{
if(snake_food[id][0][0]==player_snake[id][0][0] && snake_food[id][0][1]==player_snake[id][0][1])
{
snake_food[id][0][0]=-1
snake_food[id][0][1]=-1
player_snake_lengh[id]++
if(player_snake_sound[id])
client_cmd(id, "spk buttons/blip2");
for(new i=(player_snake_lengh[id]-1);i>=1;i--)
{
player_snake[id][i][0]=player_snake[id][i-1][0]
player_snake[id][i][1]=player_snake[id][i-1][1]
}
player_snake[id][0][0]=player_snake[id][0][0]+1
}
}
case 2:
{
if(snake_food[id][0][0]==player_snake[id][0][0] && snake_food[id][0][1]==player_snake[id][0][1]-1)
{
snake_food[id][0][0]=-1
snake_food[id][0][1]=-1
player_snake_lengh[id]++
if(player_snake_sound[id])
client_cmd(id, "spk buttons/blip2");
for(new i=(player_snake_lengh[id]-1);i>=1;i--)
{
player_snake[id][i][0]=player_snake[id][i-1][0]
player_snake[id][i][1]=player_snake[id][i-1][1]
}
player_snake[id][0][1]=player_snake[id][0][1]-1
}
}
case 3:
{
if(snake_food[id][0][0]==player_snake[id][0][0] && snake_food[id][0][1]==player_snake[id][0][1])
{
snake_food[id][0][0]=-1
snake_food[id][0][1]=-1
player_snake_lengh[id]++
if(player_snake_sound[id])
client_cmd(id, "spk buttons/blip2");
for(new i=(player_snake_lengh[id]-1);i>=1;i--)
{
player_snake[id][i][0]=player_snake[id][i-1][0]
player_snake[id][i][1]=player_snake[id][i-1][1]
}
player_snake[id][0][1]=player_snake[id][0][1]+1
}
}
}
if(!find)
{
if(snake_food[id][0][0]==x && snake_food[id][0][1]==y)
{
len += format(MenuBody[len], 1023-len, "\y%s",table_symbol)
}
else
len += format(MenuBody[len], 1023-len, "\r%s",table_symbol)
}
if(x==(table_x-1))
len += format(MenuBody[len], 1023-len, "^n")
}
}
show_menu(id, keys, MenuBody, -1, "Mygame");
}
public Mygamemenu(id, key)
{
switch((key+1))
{
case 1:
{
menu_for_game(id)
if((player_snake_way[id]!=WAY_RIGHT && player_snake_way[id]!=WAY_LEFT)|| player_snake_lengh[id]==1)
change_way(id,WAY_LEFT)
}
case 2:
{
menu_for_game(id)
if((player_snake_way[id]!=WAY_LEFT && player_snake_way[id]!=WAY_RIGHT) || player_snake_lengh[id]==1)
change_way(id,WAY_RIGHT)
}
case 3:
{
menu_for_game(id)
if((player_snake_way[id]!=WAY_DOWN && player_snake_way[id]!=WAY_UP)|| player_snake_lengh[id]==1)
change_way(id,WAY_UP)
}
case 4:
{
menu_for_game(id)
if((player_snake_way[id]!=WAY_UP && player_snake_way[id]!=WAY_DOWN) || player_snake_lengh[id]==1)
change_way(id,WAY_DOWN)
}
case 9:
{
game_finish(id,0)
gamestart(id)
}
case 10:
{
game_finish(id,1)
}
}
return PLUGIN_HANDLED;
}
public change_way(id,way)
{
player_snake_way[id]=way
}
public snake_left_on(id)
{
if(((player_snake_way[id]!=WAY_RIGHT && player_snake_way[id]!=WAY_LEFT) || player_snake_lengh[id]==1))
change_way(id,WAY_LEFT)
}
public snake_right_on(id)
{
if(((player_snake_way[id]!=WAY_LEFT && player_snake_way[id]!=WAY_RIGHT)|| player_snake_lengh[id]==1))
change_way(id,WAY_RIGHT)
}
public snake_down_on(id)
{
if(((player_snake_way[id]!=WAY_UP && player_snake_way[id]!=WAY_DOWN) || player_snake_lengh[id]==1))
change_way(id,WAY_DOWN)
}
public snake_up_on(id)
{
if(((player_snake_way[id]!=WAY_DOWN && player_snake_way[id]!=WAY_UP) || player_snake_lengh[id]==1))
change_way(id,WAY_UP)
}
public start_menu_game(id)
{
new MenuBody[1024], len, keys;
len = format(MenuBody, 1023, "\dWaz ^n\rOpcje Gry^n^n");
new level[20]
get_level_name(g_game_time[id],level,19);
len += format(MenuBody[len], 1023-len, "^n\r1. \wPoziom: \y%s",level)
keys |= (1<<0);
len += format(MenuBody[len], 1023-len, "^n\r2. \wMuzyka: %s",player_snake_sound[id]==true ? "\yOn":"\rOff")
keys |= (1<<1);
len += format(MenuBody[len], 1023-len, "^n\r3. \wSterowanie: %s",player_snake_control[id]==false ? "\rMenu Keys":"\yBinds UP,DOWN,LEFT,RIGHT")
keys |= (1<<2);
if(player_snake_control[id])
{
len += format(MenuBody[len], 1023-len, "^n\r4. \wZapisz ustawienia w \ysnake_game.cfg")
keys |= (1<<3);
}
else
{
len += format(MenuBody[len], 1023-len, "^n\r4. \dUstawienia zapisane w snake_game.cfg")
}
len += format(MenuBody[len], 1023-len, "^n^n\r5. \wTop10")
keys |= (1<<4);
len += format(MenuBody[len], 1023-len, "^n^n\r6. \wGraj")
keys |= (1<<5);
len += format(MenuBody[len], 1023-len, "^n^n\r0. \wWyjdz^n^n");
keys |= (1<<9);
show_menu(id, keys, MenuBody, -1, "optiongame");
}
public optionmenu(id, key)
{
switch((key+1))
{
case 1:
{
if(g_game_time[id]==0.3)
g_game_time[id]=0.0
g_game_time[id]=g_game_time[id]+0.1
start_menu_game(id)
}
case 2:
{
if(player_snake_sound[id])
player_snake_sound[id]=false
else
player_snake_sound[id]=true
start_menu_game(id)
}
case 3:
{
if(player_snake_control[id])
player_snake_control[id]=false
else
player_snake_control[id]=true
start_menu_game(id)
}
case 4:
{
client_cmd(id,"writecfg snake_game")
client_print(id,print_chat,"[Snake] Twoj config zapisany w ^"snake_game.cfg^"")
start_menu_game(id)
}
case 5:
{
top_game(id)
}
case 6:
{
gamestart(id)
}
}
return PLUGIN_HANDLED;
}
public top_game(id)
{
new MenuBody[1024], len, keys;
len = format(MenuBody, 1023, "\rWybierz poziom^n^n");
new level[20]
get_level_name(g_game_time[id],level,19);
len += format(MenuBody[len], 1023-len, "^n\r1. \wTrudny")
keys |= (1<<0);
len += format(MenuBody[len], 1023-len, "^n\r2. \wNormalny")
keys |= (1<<1);
len += format(MenuBody[len], 1023-len, "^n\r3. \wLatwy")
keys |= (1<<2);
len += format(MenuBody[len], 1023-len, "^n^n\r0. \wWyjdz^n^n");
keys |= (1<<9);
show_menu(id, keys, MenuBody, -1, "topgame");
}
public topmenu(id, key)
{
switch((key+1))
{
case 1:
{
showtop10(id,extreme_names,extreme_food,"Trudny")
top_game(id)
}
case 2:
{
showtop10(id,normal_names,normal_food,"Normalny")
top_game(id)
}
case 3:
{
showtop10(id,easy_names,easy_food,"Latwy")
top_game(id)
}
}
return PLUGIN_HANDLED;
}
public get_level_name(Float:level, ret_name[], len)
{
new name[21]
switch(level)
{
case 0.1:
name = "Trudny"
case 0.2:
name = "Normalny"
case 0.3:
name = "Latwy"
}
formatex( ret_name, len, name )
}
public save_top10(level[],names[][],food[])
{
new mapname[33], profile[128]
get_mapname(mapname, 32)
formatex(profile, 127, "%s/%s.cfg", TOP10_DIR, level)
if( file_exists(profile) )
{
delete_file(profile)
}
new Data[256];
new f = fopen(profile, "at")
for(new i = 0; i < 10; i++)
{
formatex(Data, 255, "^"%s^" ^"%d^"^n",names[i],food[i])
fputs(f, Data)
}
fclose(f);
}
public read_top10(level[])
{
new mapname[33], profile[128], prodata[256]
get_mapname(mapname, 32)
formatex(profile, 127, "%s/%s.cfg", TOP10_DIR, level)
new f = fopen(profile, "rt" )
new i = 0
while( !feof(f) && i < 11)
{
fgets(f, prodata, 255)
new food[4]
if(equali(level,"Extreme"))
{
parse(prodata, extreme_names[i], 31, food, 3)
extreme_food[i]=str_to_num(food)
}
else if(equali(level,"Normal"))
{
parse(prodata, normal_names[i], 31, food, 3)
normal_food[i]=str_to_num(food)
}
else if(equali(level,"Easy"))
{
parse(prodata, easy_names[i], 31, food, 3)
easy_food[i]=str_to_num(food)
}
i++;
}
fclose(f)
}
public Top_update_extreme(id, food)
{
new name[32];
get_user_name(id, name, 31);
new bool:Is_in_top10
Is_in_top10 = false
for(new i = 0; i < 10; i++)
{
if( equali(extreme_names[i], name) )
{
Is_in_top10 = true
}
}
for (new i = 0; i < 10; i++)
{
new tmpfood = extreme_food[i]
if( food > extreme_food[i])
{
new pos = i
while( !equal(extreme_names[pos], name) && pos < 10 )
{
pos++;
}
for (new j = pos; j > i; j--)
{
formatex(extreme_names[j], 31, extreme_names[j-1]);
extreme_food[j] = extreme_food[j-1];
}
formatex(extreme_names[i], 31, name);
extreme_food[i] = food
save_top10("Extreme",extreme_names,extreme_food)
if( Is_in_top10 )
{
if( food > tmpfood )
{
if( (i + 1) == 1)
{
client_print(0,print_chat,"[Snake] %s jest pierwszy w TOP10 na poziomie trudnym. Zdobyl %d pkt..",name,food)
}
else
{
client_print(0,print_chat,"[Snake] %s jest %d w TOP10 na poziomie trudnym. Zdobyl %d pkt..",name,(i+1),food)
}
}
}
else
{
if( (i + 1) == 1)
{
client_print(0,print_chat,"[Snake] %s jest pierwszy w TOP10 na poziomie trudnym. Zdobyl %d pkt..",name,food)
}
else
{
client_print(0,print_chat,"[Snake] %s jest %d w TOP10 na poziomie trudnym. Zdobyl %d pkt..",name,(i+1),food)
}
}
return;
}
}
}
public Top_update_normal(id, food)
{
new name[32];
get_user_name(id, name, 31);
new bool:Is_in_top10
Is_in_top10 = false
for(new i = 0; i < 10; i++)
{
if( equali(normal_names[i], name) )
{
Is_in_top10 = true
}
}
for (new i = 0; i < 10; i++)
{
new tmpfood = normal_food[i]
if( food > normal_food[i])
{
new pos = i
while( !equal(normal_names[pos], name) && pos < 10 )
{
pos++;
}
for (new j = pos; j > i; j--)
{
formatex(normal_names[j], 31, normal_names[j-1]);
normal_food[j] = normal_food[j-1];
}
formatex(normal_names[i], 31, name);
normal_food[i] = food
save_top10("Normal",normal_names,normal_food)
if( Is_in_top10 )
{
if( food > tmpfood )
{
if( (i + 1) == 1)
{
client_print(0,print_chat,"[Snake] %s jest pierwszy w TOp10 na poziomie normalnym. Zdobyl %d pkt..",name,food)
}
else
{
client_print(0,print_chat,"[Snake] %s jest %d w TOP10 na poziomie normalnym. Zdobyl %d pkt..",name,(i+1),food)
}
}
}
else
{
if( (i + 1) == 1)
{
client_print(0,print_chat,"[Snake] %s jest pierwszy w TOp10 na poziomie normalnym. Zdobyl %d pkt..",name,food)
}
else
{
client_print(0,print_chat,"[Snake] %s jest %d w TOP10 na poziomie normalnym. Zdobyl %d pkt..",name,(i+1),food)
}
}
return;
}
}
}
public Top_update_easy(id, food)
{
new name[32];
get_user_name(id, name, 31);
new bool:Is_in_top10
Is_in_top10 = false
for(new i = 0; i < 10; i++)
{
if( equali(easy_names[i], name) )
{
Is_in_top10 = true
}
}
for (new i = 0; i < 10; i++)
{
new tmpfood = easy_food[i]
if( food > easy_food[i])
{
new pos = i
while( !equal(easy_names[pos], name) && pos < 10 )
{
pos++;
}
for (new j = pos; j > i; j--)
{
formatex(easy_names[j], 31, easy_names[j-1]);
easy_food[j] = easy_food[j-1];
}
formatex(easy_names[i], 31, name);
easy_food[i] = food
save_top10("Easy",easy_names,easy_food)
if( Is_in_top10 )
{
if( food > tmpfood )
{
if( (i + 1) == 1)
{
client_print(0,print_chat,"[Snake] %s jest pierwszy w TOp10 na poziomie latwym. Zdobyl %d pkt..",name,food)
}
else
{
client_print(0,print_chat,"[Snake] %s jest %d w TOP10 na poziomie latwym. Zdobyl %d pkt..",name,(i+1),food)
}
}
}
else
{
if( (i + 1) == 1)
{
client_print(0,print_chat,"[Snake] %s jest pierwszy w TOp10 na poziomie latwym. Zdobyl %d pkt..",name,food)
}
else
{
client_print(0,print_chat,"[Snake] %s jest %d w TOP10 na poziomie latwym. Zdobyl %d pkt..",name,(i+1),food)
}
}
return;
}
}
}
public showtop10(id,names[][],food[],level[])
{
new buffer[2048]
new len = formatex(buffer, 2047, "<body bgcolor=#FFFFFF><table width=100%% cellpadding=2 cellspacing=0 border=0>")
len += formatex(buffer[len], 2047-len, "<tr align=center bgcolor=#52697B><th width=5%%> # <th width=35%% align=left> Player <th width=20%%> Food eated")
for (new i = 0; i < 10; i++)
{
if(food[i]== 0)
{
len += formatex(buffer[len], 2047-len, "<tr align=center%s><td> %d <td align=left> %s <td> %s", ((i%2)==0) ? "" : " bgcolor=#A4BED6", (i+1), "-", "-")
}
else
{
while (containi(names[i], "<") != -1)
replace(names[i], 129, "<", "<")
while (containi(names[i], ">") != -1)
replace(names[i], 129, ">", ">")
len += formatex(buffer[len], 2047-len, "<tr align=center%s><td> %d <td align=left> %s <td> %d", ((i%2)==0) ? "" : " bgcolor=#A4BED6", (i+1), names[i],food[i])
}
}
len += formatex(buffer[len], 2047-len, "</table></body>")
len += formatex(buffer[len], 2047-len, "<tr><Center><b>Gra przetlumaczona przez tak se biegam dla FreeFrags.pl<BR>© 2011")
new info[21]
formatex(info,20,"Snake %s Top",level)
show_motd(id, buffer, info)
return PLUGIN_HANDLED
}
Komenda by admin oglądał wszystkich.
28.07.2011 21:40
Siemano.
Jaka jest komenda tak zeby amdin mógł po dedzie oglądać wszystkich ? Wyleciała mi z głowy.
Nagrodzę plusikiem
Jaka jest komenda tak zeby amdin mógł po dedzie oglądać wszystkich ? Wyleciała mi z głowy.
Nagrodzę plusikiem
Plugin kickujący/banujący za wpisanie komendy HELP
26.07.2011 20:43
Cześć,
Mam do was pytanie i prośbę.
Potrzebuję takiego pluginu, że po wpisaniu komendy "kill" o konsoli wywala z serwera. Możecie mi takie coś napisać ?
Jeżeli nie będzie to duzo pracy to bardzo proszę.
Mam do was pytanie i prośbę.
Potrzebuję takiego pluginu, że po wpisaniu komendy "kill" o konsoli wywala z serwera. Możecie mi takie coś napisać ?
Jeżeli nie będzie to duzo pracy to bardzo proszę.
Gdzie kupić serwer ?
17.07.2011 00:09
Cześć,
Zastanawiam się gdzie kupić serwer. Nie będę wgrywał jakiegoś moda. Będzie czysty ONLY DD2, z 5-6. pluginami .
Zależy mi na tym, aby nie było drogo, a serwer był w miarę wydajny. Super będzie jak dostanę jeszcze FAST DL do zakupu.
Proszę podać propozycje hostingów, nagrodzę plusikiem.
Zastanawiam się gdzie kupić serwer. Nie będę wgrywał jakiegoś moda. Będzie czysty ONLY DD2, z 5-6. pluginami .
Zależy mi na tym, aby nie było drogo, a serwer był w miarę wydajny. Super będzie jak dostanę jeszcze FAST DL do zakupu.
Proszę podać propozycje hostingów, nagrodzę plusikiem.
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