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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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Guest Message by DevFuse
 

Adminek AMXX.PL - zdjęcie

Adminek AMXX.PL

Rejestracja: 08.01.2008
Aktualnie: Nieaktywny
Poza forum Ostatnio: 06.02.2014 16:02
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Moje tematy

[ANY/CSS] SM Parachute (Server Crash Fix)

15.04.2024 19:43

<div>Hi i hope my post doesn't get deleted but if it does then at least i tried, so years ago many servers were experiencing a sudden crash in (Deathrun/Mg) maps this was not tied to the map but the entity that was being used in it. that entity being env_explosion and how it exactly used to happen? well when you hold the E button on your keyboard(to use the Parachute) while your in the air and go into a exploding object (explosive barrels in Deathrun maps for example) if you die through this way it can crash the server however its not that simple as the crash won't happen the first time you do this it usually has 15-25% chance to crash the server everytime you or any player in the server tries it(from my testing) the worst part of it is that it never explains in the server logs why this is happening its way too sneaky and that's why so many servers block the Explosive parts of the map using Blocker Passes, however this was 3.5 yrs ago i don't know if it happens today but if it does then this version should fix it for you.<br /><br />What changed in the code? well when the player dies now the game tries to set the parachute's color to (255, 255, 255, 0 = Invis) in the original version it used to RemoveEdict.<br /><br />Original Author: SWAT_88<br />Original Version: <a href="https://forums.allie...d.php?p=580269"target="_blank" rel="noopener">https://forums.allie...80269</a></div>


<br /> <div style="padding:6px">








<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://www.sourcemo...07"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1713206220">GetSource</a> (sm_parachutefix.sp - 19.9 KB)


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[L4D2] Self Escape by Taking Damage or Incapacitated v1.1【2024-04-15】

15.04.2024 02:55

<div><b><font size="3">Description</font></b><ul><li>keep taking damage by hunter/jockey/charger/smoker attacker or be incapacitated, you can self escape from the skill and instantly kill the special infected.</li>
</ul><br /><b><font size="3">Cvars</font></b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">//&nbsp;keep&nbsp;take&nbsp;damage&nbsp;over&nbsp;than&nbsp;this&nbsp;value,&nbsp;self&nbsp;escape
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"60"
<br />//&nbsp;Minimum:&nbsp;"1.000000"
<br /></span><span style="color: #0000BB">self_escape_damage&nbsp;</span><span style="color: #DD0000">"60"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;1&nbsp;=&nbsp;enable,&nbsp;0&nbsp;=&nbsp;disable.&nbsp;ignite&nbsp;si&nbsp;before&nbsp;kill?
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1"
<br /></span><span style="color: #0000BB">self_escape_ignite&nbsp;</span><span style="color: #DD0000">"1"&nbsp;
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div><b><font size="3">Forwards</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">/**
<br />&nbsp;*&nbsp;@brief&nbsp;Called&nbsp;when&nbsp;cleared&nbsp;special&nbsp;infected&nbsp;health&nbsp;to&nbsp;1&nbsp;before&nbsp;instantly&nbsp;kill&nbsp;it
<br />&nbsp;*
<br />&nbsp;*&nbsp;@param&nbsp;client&nbsp;&nbsp;&nbsp;&nbsp;client&nbsp;index
<br />&nbsp;*&nbsp;@param&nbsp;healthBefore&nbsp;&nbsp;how&nbsp;many&nbsp;health&nbsp;does&nbsp;the&nbsp;si&nbsp;have&nbsp;before&nbsp;clear
<br />&nbsp;*&nbsp;@param&nbsp;amout&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;how&nbsp;many&nbsp;health&nbsp;cleared
<br />&nbsp;*&nbsp;@param&nbsp;owner&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;survivor&nbsp;index&nbsp;who&nbsp;cause&nbsp;the&nbsp;health&nbsp;clear
<br />&nbsp;*
<br />&nbsp;*&nbsp;@noreturn
<br />&nbsp;*/
<br /></span><span style="color: #0000BB">forward&nbsp;void&nbsp;SelfEscape_OnClearedSpecialInfectedHealth</span><span style="color: #007700">(</span><span style="color: #0000BB">int&nbsp;client</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">int&nbsp;healthBefore</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">int&nbsp;amout</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">int&nbsp;owner</span><span style="color: #007700">);&nbsp;
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div></div>
</div>
</div><br /><br /><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.1 (2024-04-15:<br />-for charger, only count pummel damage in.<br /><br />1.0 (2024-04-15:<br />-init public release.</code><hr />
</div></div>
</div>
</div></div>


<br /> <div style="padding:6px">








<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie...attach/inc.gif"alt="File Type: inc" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie..._escape.inc</a>(810 Bytes)


</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://www.sourcemo...04"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1713147674">GetSource</a> (self_escape.sp - 9.7 KB)


</td>
</tr>
</table>
</fieldset>


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Ultimate Break Message v1.1

14.04.2024 17:10

<div><font size="+3"><b><div align="center"><font color="purple">Ultimate Break Message v1.1</font></div></b></font><br /><b><u>Description:</u></b><ul><li>This plugin is inspired by <a href="https://escapers-zon...e797f53b1d4b58"target="_blank" rel="nofollow noopener">Raheem</a>. This plugin will print a message in the chat if the player breaks anything on the map. The print is done and appears only to the admin or even to all players depending on the options in the cvar. This may be useful in some cases for administrators to find out who is violating the rules. This program is also useful in zombie escape servers.<br /></li>
<li>The new thing here is that previous plugins did not show the player break messages that occur by throwing grenades.</li>
<li>also ,The name of the thing that broke appears, and this is based on a data base that you will fill out during the game, and the players team appears<br /><br /><br /><div style="margin:20px; margin-top:5px; ">
<div class="smallfont" style="margin-bottom:2px">Quote:</div>
<table cellpadding="6" cellspacing="0" border="0" width="100%">
<tr>
<td class="alt2">
<hr />

<font color="blue">[human]</font> <font color="green">Player1</font> <font color="orange">has broken</font> <font color="green">a bridge</font><br /><font color="red">[zombie]</font> <font color="green">Fullserver</font> <font color="orange">has broken</font> <font color="green">a wood bridge</font>

<hr />
</td>
</tr>
</table>
</div></li>
</ul><br /><b><u>Cvars:</u></b><ul><li><b>ct_break_message_type 1</b> 0 = Disabled | 1 = Admins only see | 2 =All player see</li>
<li><b>ct_break_message_show_hint 0</b> 0 = disable | 1 = show on all admins | 2 dont show hint beakable entity for all admin only by command say /brshow &lt;on|off&gt; </li>
</ul><b><u>Commands Usage:</u></b><br /><br /><b><font color="red">amx_cvar </font> <font color="green">ct_break_message_show_hint </font><font color="red">1</font></b> for show hint of all entity<br /><b><font color="red">amx_cvar </font> <font color="green">ct_break_message_show_hint </font><font color="red">2</font></b> for show hint of all entity by <b>say /brshow on</b> command<br /><br /><b><font color="orange">say /brshow</font> <font color="green">on </font></b> for show breakable entity info<br /><b><font color="orange">say /brshow</font> <font color="red">off</font></b> <br /> for disable show breakable entity info<br /><br /><b><font color="orange">say /brmsg</font> <font color="green">28 </font><font color="red">a bridge </font></b> for set name of entity<br /><b><font color="orange">say /brmsg</font> <font color="green">28 </font><font color="red">off</font></b> for delete name of entity<br /><br /><b><u>Installation &amp; Instructions:</u></b><ul><li>Let's start learning how to install this plugin, So let's first start with what is the <b><u>Requirements</u></b> for this plugin?<br />Simply install it like any plugin.</li>
</ul><ol style="list-style-type: decimal"><li><b><u>Latest AMX Mod X 1.9+:</u></b><ul><li>for this plugins work you need AMX Mod X <a href="https://www.amxmodx....nloads-new.php"target="_blank" rel="nofollow noopener">1.9</a> or up , not using v1.8.2</li>
</ul></li>
<li><b><u>Add Print Center Fix Module(optional):</u></b><ul><li>if center message not work u will do . First download <a href="https://dev-cs.ru/re...ce-update-3448"target="_blank" rel="nofollow noopener">Print Center Fix 2022-01-06</a>, move the files into this folder, here <b><u>addonsamxmodxdlls</u></b></li>
<li> and go here <b><u>addonsmetamodplugins.ini</u></b> , and add this line in windows server in the end of file :<br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">win32&nbsp; addonsamxmodxdllsprintcenterfix_mm.dll</code><hr />
</div></li>
<li> or add this line in linux server in the end of file :<br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">linux addons/amxmodx/dlls/printcenterfix_mm_i386.so</code><hr />
</div></li>
</ul></li>
<li><b><u>plugin Installation:</u></b><ul><li>(Same as when you install plugin compile <b>&quot;.sma&quot;</b> and copy <b>&quot;.amxx&quot;</b> file form <b>complied</b> folder to <b>plugins</b> folder and go to <b>plugins.ini</b> and write it's name, also you need to define the module to run).</li>
</ul></li>
</ol><br /><b><u>Screenshots:</u></b><br /><br /><div align="center"><a class="proxied-img-link" href="https://i.ibb.co/Dz8...ark-v20000.jpg"rel="nofollow noopener"><img class="proxied-img" src="https://forums.alliedmods.net/image-proxy/65334452dfc47b529e434791ecd213ea5e29c494/68747470733a2f2f692e6962622e636f2f447a383166354a2f7a652d6a757261737369637061726b2d7632303030302e6a7067" border="0" alt="" /></a></div></div>


<br /> <div style="padding:6px">








<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie...attach/sma.gif"alt="File Type: sma" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>

<a href="https://www.amxmodx....95"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1713110953">GetSource</a> (ultimate_break_message.sma - 6.1 KB)

</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/sma.gif"alt="File Type: sma" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>

<a href="https://www.amxmodx....96"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1713110953">GetSource</a> (ultimate_break_message_hint.sma - 8.4 KB)

</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/zip.gif"alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie...>addons.zip</a>(230.6 KB)


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</fieldset>


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[L4D2] Survivor Auto Respawn v1.6【2024-04-09】

08.04.2024 17:11

<div><b><font size="3">Cvars</font></b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">//&nbsp;1&nbsp;=&nbsp;enable,&nbsp;0&nbsp;=&nbsp;disable.&nbsp;only&nbsp;respawn&nbsp;players&nbsp;if&nbsp;there&nbsp;exsit&nbsp;at&nbsp;least&nbsp;1&nbsp;none-incapacitated&nbsp;survivor?
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1"
<br /></span><span style="color: #0000BB">survivor_auto_respawn_alright&nbsp;</span><span style="color: #DD0000">"1"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;godframe&nbsp;time&nbsp;after&nbsp;respawn.&nbsp;0.0&nbsp;or&nbsp;lower&nbsp;=&nbsp;remove&nbsp;godframe
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"2.0"
<br /></span><span style="color: #0000BB">survivor_auto_respawn_godframe_time&nbsp;</span><span style="color: #DD0000">"2.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;how&nbsp;many&nbsp;health&nbsp;will&nbsp;get&nbsp;after&nbsp;respawn,&nbsp;0&nbsp;or&nbsp;lower&nbsp;=&nbsp;incap
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"30"
<br /></span><span style="color: #0000BB">survivor_auto_respawn_health&nbsp;</span><span style="color: #DD0000">"30"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;1&nbsp;=&nbsp;enable,&nbsp;0&nbsp;=&nbsp;disable.&nbsp;idle&nbsp;after&nbsp;respawn?
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1"
<br /></span><span style="color: #0000BB">survivor_auto_respawn_idle&nbsp;</span><span style="color: #DD0000">"1"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;print&nbsp;type.&nbsp;1&nbsp;=&nbsp;center&nbsp;text,&nbsp;2&nbsp;=&nbsp;hint&nbsp;text
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"2"
<br />//&nbsp;Minimum:&nbsp;"1.000000"
<br />//&nbsp;Maximum:&nbsp;"2.000000"
<br /></span><span style="color: #0000BB">survivor_auto_respawn_print_type&nbsp;</span><span style="color: #DD0000">"2"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;how&nbsp;long&nbsp;time&nbsp;need&nbsp;to&nbsp;respawn
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"20"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_auto_respawn_time&nbsp;</span><span style="color: #DD0000">"20"&nbsp;
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div><b><font size="3">Forwards</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">/**
<br />&nbsp;*&nbsp;@brief&nbsp;Called&nbsp;when&nbsp;a&nbsp;survivor&nbsp;has&nbsp;been&nbsp;respawned
<br />&nbsp;*
<br />&nbsp;*&nbsp;@param&nbsp;client&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;client&nbsp;index
<br />&nbsp;*
<br />&nbsp;*&nbsp;@noreturn
<br />&nbsp;*/
<br /></span><span style="color: #0000BB">forward&nbsp;void&nbsp;SurvivorAutoRespawn_OnRespawned</span><span style="color: #007700">(</span><span style="color: #0000BB">int&nbsp;client</span><span style="color: #007700">);&nbsp;
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div></div>
</div>
</div><br /><br /><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.6 (2024-04-09:<br />-init public release.</code><hr />
</div></div>
</div>
</div></div>


<br /> <div style="padding:6px">








<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://www.sourcemo...54"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1712592702">GetSource</a> (survivor_auto_respawn.sp - 11.6 KB)


</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/txt.gif"alt="File Type: txt" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie...phrases.txt</a>(248 Bytes)


</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/inc.gif"alt="File Type: inc" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie...respawn.inc</a>(611 Bytes)


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[L4D2] HUD Display Manager (April 7th, 2024)

07.04.2024 22:59

<div><b><font size="4">HUD Display Manager</font></b><br />Left 4 Dead 2 has a hard limit of how many players can display in the HUD at the same time, the real hard limit is 4 (Not counting you) but this is rather buggy. It will always show the first actors of the campaign. <br /><br />This plugin manipulates the data sent to the clients, displaying its nearest 3 teammates instead.<br /><br /><a class="proxied-img-link" href="https://i.imgur.com/pwZOKQo.gif"rel="nofollow noopener"><img class="proxied-img" src="https://forums.alliedmods.net/image-proxy/95a1b083f796702e132063f34b1ecdb8400009fa/68747470733a2f2f692e696d6775722e636f6d2f70775a4f4b516f2e676966" border="0" alt="" /></a><br />Here's a GIF preview of how it looks in game, if it doesn't load <a href="https://imgur.com/pwZOKQo" target="_blank" rel="nofollow noopener">click here</a>.<br /><br /><b><font size="4">ConVars</font></b><ul><li><b>sm_l4d2_hud_display_enabled</b><ul><li>Enables the plugin.<ul><li>Default: 1</li>
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<li><b>sm_l4d2_hud_display_query_time</b><ul><li>Determines the time between position checks. Less is smoother, but may lead to increased overhead. 3.0 is my personal recommended value but you can adjust it as needed.<ul><li>Default: 3</li>
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</ul><br /><b><font size="4">Changelog</font></b><ul><li><b>1.0.0</b><ul><li>Initial Release</li>
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</ul><br /><b><font size="4">Dependencies</font></b><ul><li><a href="https://forums.allie...d.php?t=169795"target="_blank" rel="noopener">SendProxy Manager</a><ul><li>I provide Binaries for Left 4 Dead 2 Linux <a href="https://github.com/szGabu/Left4SendProxy" target="_blank" rel="nofollow noopener"><img class="proxied-img" src="https://forums.alliedmods.net/image-proxy/59dfef4187a448378ae1cfd2097a4a346af1a371/68747470733a2f2f692e696d6775722e636f6d2f366b43375a66382e706e67" border="0" alt="" /> <b>here</b></a>.</li>
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</ul><br /><b><font size="4">Supported Games</font></b><br /><ul><li>Left 4 Dead 2</li>
</ul><br />Theoretically can work on Left 4 Dead 1 but it is untested.<br /><br /><b><font size="4">Download and Source Code:</font></b><br /><br /><b>Download from AlliedModders:</b><br /><br />You need to download the .sp file and compile the plugin yourself as the AlliedModders' forum compiler lacks the necessary includes to provide you with a working binary.</div>


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<a href="https://www.sourcemo...49"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1712527058">GetSource</a> (l4d2_hud_display_manager.sp - 9.3 KB)


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