#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
#include <hamsandwich>
new bool:g_Vip[33], weapon_id;
public plugin_init(){
register_plugin("VIP Ultimate", "5.1.0.2", "benio101 & speedkill");
RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1);
register_message(get_user_msgid("ScoreAttrib"), "g_VipStatus");
register_clcmd("say /vip", "g_ShowMotd");
register_event("DeathMsg", "DeathMsg", "a");
}
public client_authorized(id){
if(get_user_flags(id) & 524288 == 524288){
client_authorized_vip(id);
}
}
public client_authorized_vip(id){
g_Vip[id]=true;
}
public client_disconnect(id){
if(g_Vip[id]){
client_disconnect_vip(id);
}
}
public client_disconnect_vip(id){
g_Vip[id]=false;
}
public SpawnedEventPre(id){
if(g_Vip[id]){
if(is_user_alive(id)){
SpawnedEventPreVip(id);
}
}
}
public SpawnedEventPreVip(id){
if(get_user_team(id)%3){
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
cs_set_user_nvg(id);
}
new g_Model[64];
formatex(g_Model,charsmax(g_Model),"%s",get_user_team(id) == 1 ? "VipTT" : "VipCT");
cs_set_user_model(id,g_Model);
}
public g_VipStatus(){
new id=get_msg_arg_int(1);
if(is_user_alive(id) && g_Vip[id])
set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4);
}
public g_ShowMotd(id){
if(is_user_connected(id))
show_motd(id, "vip.txt", "Informacje o vipie");
}
public plugin_precache(){
precache_model("models/player/VipCT/VipCT.mdl");
precache_model("models/player/VipTT/VipTT.mdl");
}
public DeathMsg(){
new killer=read_data(1);
new victim=read_data(2);
if(is_user_alive(killer) && g_Vip[killer]){
if(get_user_team(killer) != get_user_team(victim)){
new g_Hs=read_data(3);
if(g_Hs){
cs_set_user_money(killer,cs_get_user_money(killer) + 500);
}
else{
cs_set_user_money(killer,cs_get_user_money(killer) + 300); }
}
}
}
Generowane w vipgenerator. Mi działa sprawdziłem.
Tak na marginesie
Napisałeś:
"Deagle" a zapisuje się "dEagle"
Eagle to Orzeł.
Użytkownik Agent3xW edytował ten post 01.12.2012 21:50