public team_select(id, key) { static CsTeams:team, roundloop, admin roundloop = get_pcvar_num(gp_RetryTime) / 2 team = cs_get_user_team(id) admin = is_user_admin(id) team_count() if(!admin && (team == CS_TEAM_UNASSIGNED) && (g_RoundStarted >= roundloop) && g_TeamCount[CS_TEAM_CT] && g_TeamCount[CS_TEAM_T] && !is_user_alive(id)) { team_join(id, CS_TEAM_SPECTATOR) client_print(id, print_center, "%L", LANG_SERVER, "JBE_TEAM_CANTJOIN") return PLUGIN_HANDLED } switch(key) { case(0): { if(team == CS_TEAM_T) return PLUGIN_HANDLED g_PlayerReason[id] = random_num(1, 6) team_join(id, CS_TEAM_T) } case(1): { if(team == CS_TEAM_CT || (!admin && get_bit(g_PlayerNomic, id))) return PLUGIN_HANDLED if(g_TeamCount[CS_TEAM_CT] < ctcount_allowed() || admin) team_join(id, CS_TEAM_CT) else client_print(id, print_center, "%L", LANG_SERVER, "JBE_TEAM_CTFULL") } case(5): { user_silentkill(id) team_join(id, CS_TEAM_SPECTATOR) } } return PLUGIN_HANDLED } public team_join(id, CsTeams:team) { static restore, vgui, msgblock restore = get_pdata_int(id, m_iVGUI) vgui = restore & (1<<0) if(vgui) set_pdata_int(id, m_iVGUI, restore & ~(1<<0)) switch(team) { case CS_TEAM_SPECTATOR: { msgblock = get_msg_block(g_MsgShowMenu) set_msg_block(g_MsgShowMenu, BLOCK_ONCE) dllfunc(DLLFunc_ClientPutInServer, id) set_msg_block(g_MsgShowMenu, msgblock) set_pdata_int(id, m_fGameHUDInitialized, 1) engclient_cmd(id, "jointeam", "6") } case CS_TEAM_T, CS_TEAM_CT: { msgblock = get_msg_block(g_MsgShowMenu) set_msg_block(g_MsgShowMenu, BLOCK_ONCE) engclient_cmd(id, "jointeam", (team == CS_TEAM_CT) ? "2" : "1") engclient_cmd(id, "joinclass", "1") set_msg_block(g_MsgShowMenu, msgblock) g_PlayerSpect[id] = 0 } } if(vgui) set_pdata_int(id, m_iVGUI, restore) } public team_count() { static CsTeams:team, last g_TeamCount[CS_TEAM_UNASSIGNED] = 0 g_TeamCount[CS_TEAM_T] = 0 g_TeamCount[CS_TEAM_CT] = 0 g_TeamCount[CS_TEAM_SPECTATOR] = 0 g_TeamAlive[CS_TEAM_UNASSIGNED] = 0 g_TeamAlive[CS_TEAM_T] = 0 g_TeamAlive[CS_TEAM_CT] = 0 g_TeamAlive[CS_TEAM_SPECTATOR] = 0 for(new i = 1; i <= g_MaxClients; i++) { if(is_user_connected(i)) { team = cs_get_user_team(i) g_TeamCount[team]++ g_PlayerTeam[i] = team if(is_user_alive(i)) { g_TeamAlive[team]++ if(team == CS_TEAM_T) last = i } } else { g_PlayerTeam[i] = CS_TEAM_UNASSIGNED } } if(g_TeamAlive[CS_TEAM_T] == 1) { if(last != g_PlayerLast && g_SafeTime) { prisoner_last(last) } } else { if(g_Duel || g_DuelA || g_DuelB) { if(is_user_alive(g_DuelA)) { set_user_rendering(g_DuelA, kRenderFxNone, 0, 0, 0, kRenderNormal, 0) player_strip_weapons(g_DuelA) } if(is_user_alive(g_DuelB)) { set_user_rendering(g_DuelB, kRenderFxNone, 0, 0, 0, kRenderNormal, 0) player_strip_weapons(g_DuelB) } } g_PlayerLast = 0 g_DuelA = 0 g_DuelB = 0 g_Duel = 0 } }
Użytkownik Avexis edytował ten post 02.09.2012 12:09