HL Weapon PhysicsAutor: Turanga_LeelaVersion: v0.6 [23.07.2012]Description Quote: For Mods: hl / cs / cszAdd physics in to the game. Tested on win7 & linuxAttention - All plugin options in - *.inc When plugin start 1st time - config file will be added automatically (addons/amxmodx/configs/hl_weapon_physics.ini). In it blocked classes list (1 class only! for 1 config line, for cs/csz auto add "grenade")Cvars Quote: hl_ArmouryEntityCount - 1 // cs/csz : ent's count in - "armoury_entity"hl_PhysicsDefaultGravity - 2.0 // default gravity (can be different)hl_ThrowSpeedMultiple - 13 // speed multiple on throw... -> + "e" button Macros Quote: #define Half_Life // hl || cs/csz (game switch) #define BREAKABLE_REFLECT // "func_breakable" breakable reflect on players & monsters#define PUSH_MONSTERS // push & damage#define ADMIN_FLAGS ADMIN_IMMUNITY //admin flags - menu access "armoury_entity" - (ADMIN_IMMUNITY | ADMIN_BAN) ...#define SOUNDS_ON // ...#define WEAPON_THROWING_ON // Throwings ON (RECOMMENDED! )#define SPRITE "sprites/arrow1.spr" // sprite - WEAPON_THROWING_ON#define TRAILS_ON // trails on WP throw (+e)Options bellow -> only for CS / CSZ#define zBot_on_server // ON - if zBot on server (works on "cs/csz" ONLY!) plugin needed - "hamsandwich_zBot_FIX" (if need - ask me)#define CLCMD_COMMAND "hl_WeaponPhysics_Menu" // clcmd - menu call#define ARMOURY_ENTITY_RANDOMIZER // ...#define PHYSICS_RENDERING // ...#define SHOOT_GRENADES_ON // Cs/Csz#define MESSAGE_ON // chat message, when grenade exploded by shot. Cs - Csz Only! (shoot grenades) Const Quote: #define VECTOR_SUB 2.5 // vector[2] sub - on ground check#define SEARCHING_RADIUS 5.0 // physics ent's searching radius#define MAX_REFLECT_A_VELOCITY 192.0 // [0] && [2]#define MAX_VELOCITY_MULTIPLE 2.5 // speed multiple [0] && [1] on dmg taken, if entity on angled ground!#define MAX_DAMAGE_RECEIVED 255.0#define AVAILABLE_MOVETYPE (1 << MOVETYPE_TOSS) // can be - (1 << MOVETYPE_TOSS | 1 << MOVETYPE_FLY) ...#define MAX_REFLECT_VELOCITY 192.0 // max vel[2] jump power#define DAMAGE_DIVIDER 0.032 // dmg multiple by shot#define SOUND_HIT 0.5 // hit volume#define SOUND_TOUCH 0.25 // touch volume#define GROUND_TRACE_RESULT 0.65 // ground_trace[2] - high angle ground type#define BLOCK_SOUND_BY_SPEED 128.0 // min speed to emit sound on touch #define COUNTS_TO_RESET 6 // touch counts to -> hl_extensions (physics reflect)#define PEV_DATA_SLOT pev_iuser2 // hl_extensions -> data, contain touch counts#define PEV_GROUND_TYPE pev_iuser3 // ground type info -> '4' values, look -> // Ground type#define PEV_JUMP_REDUCE pev_iuser4 // add velocity or not, depend from: 1)ground type 2)attacker#define PEV_GROUND_DATA pev_vuser3 // entity ground data - contain ground trace result -> TR_vecPlaneNormal Utube - PSSpecial thanks: unnamed, for support. And noo00oob & Vlamis bug testCode & idea taken from "Weapon Physics" и "Lie Flat" by "Nomexous" (now 2 in 1 for hl & cstrike/csz) Attached Files files.zip (150.9 KB) sources.zip (14.3 KB)
Wyświetl pełny artykuł
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Guest Message by DevFuse
hl_weapon_physics
Temat rozp. Adminek AMXX.PL, 01.09.2012 13:32
Brak odpowiedzi do tego tematu
Użytkownicy przeglądający ten temat: 0
0 użytkowników, 0 gości, 0 anonimowych