#include <amxmodx> #include <engine> #include <fakemeta> #include <hamsandwich> #include <codmod> new bool:ma_klase[33]; new const nazwa[] = "Tigerr (Premium)"; new const opis[] = "Odporny na HeadShoty, zamiast noża pazuty i 1/1 z nich, zamiast usp/glock kusza, posiada UMP. "; new const bronie = (1<<CSW_UMP45)|(1<<CSW_KNIFE); new const zdrowie = 20; new const kondycja = 50; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_forward(FM_TraceLine, "TraceLine"); register_event("CurWeapon", "CurWeapon", "be", "1=1") } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public TraceLine(Float:start[3], Float:end[3], conditions, id, trace) { if(get_tr2(trace, TR_iHitgroup) != HIT_HEAD) return FMRES_IGNORED; new iHit = get_tr2(trace, TR_pHit); if(!is_user_connected(iHit)) return FMRES_IGNORED; if(!ma_klase[iHit]) return FMRES_IGNORED; set_tr2(trace, TR_iHitgroup, 8); return FMRES_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET && damage > 20.0) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } public plugin_precache() { precache_model("models/dres/v_pazury.mdl"); } public CurWeapon(id) { new weapon = read_data(2); if(ma_klase[id]) { if(weapon == CSW_KNIFE) { set_pev(id, pev_viewmodel2, "models/dres/v_pazury.mdl") } } }
Użytkownik CapitalCitid edytował ten post 30.08.2012 08:58