/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <hamsandwich> #include <fakemeta> #include <cstrike> #include <fun> #include <ColorChat> #include <engine> new bool:g_NitrogenGalil[33] new NitrogenGalilSpr new const nazwa[] = "NitrogenGalil (Premium)"; new const opis[] = "Posiada nitrogen gail ktory zamraza wroga."; new const bronie = 1<<CSW_GALIL | 1<<CSW_FAMAS; new const zdrowie = 50; new const kondycja = 60; new const inteligencja = 0; new const wytrzymalosc = 0; new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.1", "ToJaTwojTelefon"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") } public plugin_precache() { precache_sound("warcraft3/impalehit.wav"); NitrogenGalilSpr = precache_model("sprites/shockwave.spr"); } public cod_class_enabled(id) { g_NitrogenGalil[id] = true ColorChat(id, RED, "^x04Klasa^x03 %s^x04 By^x01 Sajjuk", nazwa); //Gdy gracz nie ma flagi wyświetli mu komunikat if(!(get_user_flags(id) & ADMIN_LEVEL_G)) //FLAGA { ColorChat(id, RED, "^x03[%s]^x04 Jest^x03 klasa premium", nazwa) //Znowu info ze przykładowa klasa jest PREMIUM return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; g_NitrogenGalil[id] = false set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); } public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { if(!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker) return HAM_IGNORED if(!ma_klase[attacker]) return HAM_IGNORED; static Float:originF[3] pev(victim, pev_origin, originF) if (g_NitrogenGalil[attacker] && get_user_weapon(attacker) == CSW_GALIL) { if(cs_get_user_team(attacker) == cs_get_user_team(victim)) return HAM_IGNORED set_pev(victim, pev_velocity, Float:{0.0,0.0,0.0}) // stop motion set_pev(victim, pev_maxspeed, 5.0) // prevent from moving Effects(originF) emit_sound(0, CHAN_STATIC, "warcraft3/impalehit.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) } return PLUGIN_HANDLED; } //___________/ Effects \___________________________________________________________________________________________ //**************************************************************************************************************************/ Effects(const Float:originF3[3]) { // Largest ring engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF3, 0) write_byte(TE_BEAMCYLINDER) // TE id engfunc(EngFunc_WriteCoord, originF3[0]) // x engfunc(EngFunc_WriteCoord, originF3[1]) // y engfunc(EngFunc_WriteCoord, originF3[2]) // z engfunc(EngFunc_WriteCoord, originF3[0]) // x axis engfunc(EngFunc_WriteCoord, originF3[1]) // y axis engfunc(EngFunc_WriteCoord, originF3[2]+100.0) // z axis write_short(NitrogenGalilSpr) // sprite write_byte(0) // startframe write_byte(0) // framerate write_byte(4) // life write_byte(60) // width write_byte(0) // noise write_byte(41) // red write_byte(138) // green write_byte(255) // blue write_byte(200) // brightness write_byte(0) // speed message_end() }
Użytkownik Wicumen edytował ten post 29.08.2012 15:10