Stock na sprawdzenie czy gracz utknął:
stock bool:is_player_stuck( id ) { static Float:fOrigin[ 3 ]; pev( id, pev_origin, fOrigin ); engfunc( EngFunc_TraceHull, fOrigin, fOrigin, 0, ( pev( id, pev_flags ) & FL_DUCKING ) ? HULL_HEAD : HULL_HUMAN, id, 0 ); if( get_tr2( 0, TR_StartSolid ) || get_tr2( 0, TR_AllSolid ) || !get_tr2( 0, TR_InOpen ) ) return true; return false; }