#include <amxmodx> new Float:gametime; public plugin_init(){ register_event("CurWeapon","CurWeapon","be", "1=1") register_logevent("Round_Start", 2, "1=Round_Start") } public CurWeapon(id) { new bron = get_user_weapon(id); if((bron == CSW_HEGRENADE || bron == CSW_FLASHBANG) && get_gametime() - gametime < 25.0) engclient_cmd(id, "weapon_knife") } public Round_Start() gametime = get_gametime()Pomoc zostanie nagrodzona plusikiem
Pozdrawiam Shakerek
Użytkownik shakerek edytował ten post 16.08.2012 15:00