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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

Problem z roundsound:|


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#1 shou

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Napisano 31.03.2009 14:46

Witam.
Mam taki problem a miedzy innymi nie dziala mi round sound.
Wszytsko robie wedlug instrukcji i nic:| Nawet muzyczke wgralem z sound packa ale tez nie dziala.
To dziwne bo juz tro robilem i dzialalo a teraz kombinuje caly dzien i tak i tak nie wychodzi.
A wszystko robie tak:
1. sciagam
2. wypakowuje
3. loguje sie na ftp total comenaderem
4. wrzucam pliki tam gdzie maja byc
5. wrzucam muzyke z sound packa( moja tez nie dziala) (jest ich 7 i maja one nazwe od 1 do 7)
6. konfiguruje plik roundsound.ini
7. dopisuje w pluings.ini alt_end_round_sounds.amxx
8. restartuje serwa
8. nie dziala :/ (muzyka nawet sie nie sciaga)

Moj round sound wyglada tak:


Dołączona grafika

A plik sma


/* - - - - - - - - - - -

AMX Mod X script.
Copyright © 2007 - Arkshine

Plugin : 'Alternative End Round Sounds'
Version : v2.3b

Original idea and plugin by PaintLancer.
Orignal thread : http://forums.allied...read.php?t=6784

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at
your option) any later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

In addition, as a special exception, the author gives permission to
link the code of this program with the Half-Life Game Engine ("HL
Engine") and Modified Game Libraries ("MODs") developed by Valve,
L.L.C ("Valve"). You must obey the GNU General Public License in all
respects for all of the code used other than the HL Engine and MODs
from Valve. If you modify this file, you may extend this exception
to your version of the file, but you are not obligated to do so. If
you do not wish to do so, delete this exception statement from your
version.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Description :
- - - - - - -
Plays random music at the end of a round according to who wins,
instead of just "Terrorists Win" or "Counter-Terrorists Win".


Features :
- - - - - -
* Support for mp3 and wav files
* Using a file for the sounds
* Per-map config files supported
* Per-map prefix config files supported
* Sounds can be toggle on/off by players
* Ability to choice x sounds to be precache per map
* Multilingual support


Requirements :
- - - - - - - -
* CS 1.6 / CZ
* AMX/X 1.7x or higher


Cvars :
- - - -
* ers_enabled
<0|1> Disable/Enable this plugin.
(default: 1)


* ers_player_toggle

<0|1> Disable/Enable the client command /roundsound
(default: 1)


* erc_time_ads

Times in seconds between each ads messages. 0 disable ads.
(default: 120)


* erc_random_precache

Specify how many sounds by team you want to precache randomly among all sounds.
This means that x sounds will be choosen randomly among all sounds of each team so to be precache at each map. ( 0 = disable feature )

e.g : erc_random_precache "2" : 2 sounds will be choosen among all CTs sounds and all Ts sounds
erc_random_precache "2-3" : 2 Ts sounds will be choosen randomly among all Ts sounds.
3 CT sound will be choosen randomly among all CTs sounds.
/! Don't forget to insert '-' .

/! Map change on cvar change required !


Client command :
- - - - - - - -
* say /roundsound : Give to players the ability to turn on/off the end round sounds


Changelog :
- - - - - -

-> Arksine :

v3.0 - [ 2007-xx-xx ] ( Major update )

- Soon. A lot of changes/new features. Huge update. ;)

v2.3b - [ 2007-11-22 ]

(!) Fixed a compatibility bug from 2.3a version.

v2.3a - [ 2007-11-19 ]

(+) Added compatibility for Amxx 1.7x.
(!) Now 'erc_random_precache' cvar is set to 0 by default.
(!) Fixed. At the first start of server, value from 'erc_random_precache' cvar from a config file was not read.
(!) Some others minors changes.

v2.3 - [ 2007-10-29 ]

(+) Added 'erc_random_precache' cvar : Specify how many sounds per team you want to precache randomly among all sounds.
This means that x sounds will be choosen randomly among all sounds of each team so to be precache at each map. ( request by Arion )
(!) Debug mode is enabled by default now.
(-) Removed 3 keys languages. No more need.( ERS_LOG_TOTAL_SOUND_LOADED, ERS_LOG_DEBUG_T, ERS_LOG_DEBUG_CT )

v2.2b - [ 2007-10-28 ]

(!) Removed a check. Since trim() is used :
Now no need to check space, new line, tabs, carriage returns, etc..

v2.2a - [ 2007-10-28 ]

(!) Changed the method of checking empty file. Now it's more efficient.
(!) Added another check to ignore texts which are no comments.
(!) Fixed a typo ( key language ).

v2.2 - [ 2007-10-27 ]

(+) Added a check to prevent to get a warning when a team has no sound.
(+) Added a check to prevent to not load empty file.
(+) Added support for coding-style '//' comments.
(!) No longer has a predefined max sounds limit. ( using dynamic array from amxx 1.8.0 )
(!) Minors optimizations.
(-) Removed useless code.

v2.1a - [ 2007-07-13 ]

(!) Fixed a bug with ML system.
(!) Fixed a stupid glitch with formatex().

v2.1 - [ 2007-07-06 ]

(!) Optimize a little.
(!) Rewritted loading_file() function.
(+) Added ML system & some texts.
(+) Added Color in text. ( !g = green ; !t = team color; !n = yellow (normal) )
(+) Added #_DEBUG.
(+) Added chat command : toggle on/off end round sounds.
(+) Added "ers_enabled" cvar : enable/disable plugin
(+) Added "ers_player_toggle" cvar : enable/disabled command chat for players
(+) Added ads message for chat command
(+) Added "erc_time_ads" cvar : control amount of times between 2 messages.

v2.0b - [ 2007-07-04 ]

(!) No features added. Sma reorganized a little and more.

v2.0a - [ 2007-06-26 ]

(!) Fixed. Bug under linux. Some blank lines weren't ignored. (thanks Deejay & NiLuje)

v2.0 - [ 2007-06-26 ]

(!) Totaly rewritted
(+) Added support for mp3 files.
(+) Added support per file. No more to edit .sma file to add sounds.
(+) Added support per-map file.
(+) Added support per-map prefix file.

-> Paintlancer :

v1.0 : [ 2004-10-14 ]
First release by Paintlancer.
Orignal thread : http://forums.allied...read.php?t=6784

Credits:
- - - - - - -
* PaintLancer : Original idea and plugin.
* Avalanche : Inspired color chat function from gungame plugin.
* Arion : Random precache idea.

* Languages translation :
- [fr] : Arkshine
- [de] : Mordekay
- [es] : Darkless


- - - - - - - - - - - */

#include <amxmodx>
#include <amxmisc>


new const
// _________________________________________________

PLUGIN [] = "Alternative End Round Sounds",
VERSION[] = "2.3b",
AUTHOR [] = "Arkshine";
// _________________________________________________


#if AMXX_VERSION_NUM < 180
#define old_amxx
#endif


/* ========================= [ "START" AERA FOR CHANGES ] ========================= */


#define _DEBUG // Active debug
#define MAX_FILE_LENGTH 196 // Max length for files + path.

#if defined old_amxx
#define MAX_SOUNDS 25 // Max sounds per team
#endif

new const

g_FileName[] = "roundsound", // Name of the main file if no files is found in 'g_FileFolder'.
g_FileFolder[] = "round_sound", // Name of the directory in amxmodx/configs/ for per-map files.
g_FilePrefix[] = "ini", // File extension used for the files.
g_CmdChat[] = "/roundsound"; // Chat command for player.


/* ========================= [ "END" AERA FOR CHANGES ] ========================= */



// - - - - - - - - - - - - - - - - - - - - - - -

#define MAX_PLAYERS 32
#define TASKID_ADS 1333
#define SIZE_FILE 0
#define NULL -1

new
bool:g_pHeardSound[ MAX_PLAYERS + 1 ],

#if !defined old_amxx
Array:g_lstSoundCT,
Array:g_lstSoundT,
#endif

p_enabled,
p_player_toggle,
p_time_ads,
p_random_precache,

g_sRp_value[12],
g_msgSayText;


enum _:e_Team
{
T = 0,
CT,
};

new g_nSnd[ e_Team ];

#if defined old_amxx
new g_sTeam_sounds[ MAX_SOUNDS ][ e_Team ][ MAX_FILE_LENGTH ];
#define charsmax(%1) sizeof( %1 ) - 1
#endif

#define _is_wav(%1) equali( %1[strlen( %1 ) - 4 ], ".wav" )

// - - - - - - - - - - - - - - - - - - - - - - -


public plugin_precache()
{
register_dictionary( "end_roundsound.txt" );

if( ( p_random_precache = get_cvar_pointer( "erc_random_precache" ) ) )
get_pcvar_string( p_random_precache, g_sRp_value, charsmax( g_sRp_value ) );

if( !p_random_precache )
return;

#if !defined old_amxx
g_lstSoundCT = ArrayCreate( MAX_FILE_LENGTH );
g_lstSoundT = ArrayCreate( MAX_FILE_LENGTH );
#endif

loading_file();
}


public plugin_init()
{
register_plugin( PLUGIN, VERSION, AUTHOR );
register_cvar( "ers_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY );

register_event( "SendAudio", "eT_win" , "a", "2&%!MRAD_terwin" );
register_event( "SendAudio", "eCT_win", "a", "2&%!MRAD_ctwin" );

p_enabled = register_cvar( "ers_enabled" , "1" );
p_player_toggle = register_cvar( "ers_player_toggle" , "1" );
p_time_ads = register_cvar( "erc_time_ads" , "120" );

if( !p_random_precache )
{
register_cvar( "erc_random_precache", g_sRp_value );
server_cmd( "restart" );
}

register_clcmd( "say" , "cmd_Say" );
register_clcmd( "say_team" , "cmd_Say" );

g_msgSayText = get_user_msgid( "SayText" );
}


public client_authorized( id )
g_pHeardSound[id] = true;


public client_disconnect( id )
{
g_pHeardSound[id] = true;
remove_task( id + TASKID_ADS );
}


public client_putinserver( id )
{
new Float:time = get_pcvar_float( p_time_ads );

if( !time )
return;

remove_task( id + TASKID_ADS );
set_task( time, "show_ads", id + TASKID_ADS, _, _, "b" );
}


public show_ads( taskid )
{
new id = taskid - TASKID_ADS;
ShowPrint( id, "%L", id, "ERS_DISPLAY_ADS", g_CmdChat );
}


public cmd_Say( id )
{
if( !get_pcvar_num( p_enabled ) )
return PLUGIN_CONTINUE;

static sMsg[64];
read_argv( 1, sMsg, charsmax( sMsg ) );

if( equali( sMsg, g_CmdChat ) )
{
if( !get_pcvar_num( p_player_toggle ) )
{
ShowPrint( id, "%L", id, "ERS_CMD_DISABLED" );
return PLUGIN_HANDLED;
}

g_pHeardSound[id] = g_pHeardSound[id] ? false : true;
ShowPrint( id, "%L", id, g_pHeardSound[id] ? "ERS_SOUND_ENABLED" : "ERS_SOUND_DISABLED" );

return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}


public eT_win()
{
if( !g_nSnd[ e_Team:T ] )
return;

play_sound( e_Team:T );
}


public eCT_win()
{
if( !g_nSnd[ e_Team:CT ] )
return;

play_sound( e_Team:CT );
}


play_sound( iTeam )
{
static
// - - - - - - - - - - - - - - - -
sCurSnd[ MAX_FILE_LENGTH ];
// - - - - - - - - - - - - - - - -

new iRand;

if( g_nSnd[ iTeam ] > 1 )
iRand = random( g_nSnd[ iTeam ] );

#if defined old_amxx
copy( sCurSnd, MAX_FILE_LENGTH - 1, g_sTeam_sounds[ iRand ][ iTeam ] );
#else
ArrayGetString( iTeam == CT ? g_lstSoundCT : g_lstSoundT, iRand, sCurSnd, MAX_FILE_LENGTH - 1 );
#endif

_is_wav( sCurSnd ) ?

format( sCurSnd, MAX_FILE_LENGTH - 1, "spk %s", sCurSnd[6] ) :
format( sCurSnd, MAX_FILE_LENGTH - 1, "mp3 play %s", sCurSnd );

if( get_pcvar_num( p_player_toggle ) )
{
static
// - - - - - - - - - - -
iPlayers[32],
iNum, pid;
// - - - - - - - - - - -

get_players( iPlayers, iNum, "c" );

for( new i; i < iNum; i++ )
{
pid = iPlayers[i];

if( !g_pHeardSound[pid] || is_user_bot( pid ) )
continue;

client_cmd( pid, "%s", sCurSnd );
}
}
else
client_cmd( 0, "%s", sCurSnd );
}


get_prefix( sMap[], iLen_map, sMapType[], iLen_type )
{
new
// - - - - - - - - -
sRest[32];
// - - - - - - - - -

get_mapname( sMap, iLen_map );
strtok( sMap, sMapType, iLen_type, sRest, charsmax( sRest ), '_', 1 );
}


loading_file()
{
static
// - - - - - - - - - - - - - - - - -
sPath[ MAX_FILE_LENGTH ],
// |
sConfigsDir[64],
sPrefix[6],
sMap[32];
// - - - - - - - - - - - - - - - - -

get_prefix( sMap, charsmax( sMap ), sPrefix, charsmax( sPrefix ) );
get_configsdir( sConfigsDir, charsmax( sConfigsDir ) );


new bool:bFound;

for( new i = 1; i <= 3; i++ )
{
switch( i )
{
case 1 : formatex( sPath, charsmax( sPath ), "%s/%s/prefix-%s.%s", sConfigsDir, g_FileFolder, sPrefix, g_FilePrefix );
case 2 : formatex( sPath, charsmax( sPath ), "%s/%s/%s.%s", sConfigsDir, g_FileFolder, sMap, g_FilePrefix );
case 3 : formatex( sPath, charsmax( sPath ), "%s/%s.%s", sConfigsDir, g_FileName, g_FilePrefix );

default : break;
}

if( !CheckFile( sPath ) )
continue;

bFound = true;
break;
}

log_amx( "---" );

bFound ?
log_amx( "%L", LANG_SERVER, "ERS_LOG_LOADING", sPath ) :
log_amx( "%L", LANG_SERVER, "ERS_LOG_NO_FILES_FOUND" );

load_sound( sPath );
}


load_sound( const file[] )
{
new
// - - - - - - - - - - - - - - -
sBuffer[256],
// |
sLeft[ MAX_FILE_LENGTH ],
sRight[4],
sExt[6],
// |
eTeam;
// - - - - - - - - - - - - - - -

new fp = fopen( file, "rt" );

while( !feof( fp ) )
{
fgets( fp, sBuffer, charsmax( sBuffer ) );

trim( sBuffer );

if( !sBuffer[0] || sBuffer[0] == ';' || ( sBuffer[0] == '/' && sBuffer[1] == '/' ) )
continue;

if( sBuffer[0] != '"' || strlen( sBuffer ) < 11 )
continue;

parse( sBuffer, sLeft, charsmax( sLeft ), sRight, charsmax( sRight ) );
formatex( sExt, charsmax( sExt ), sLeft[ strlen( sLeft ) - 4 ] );

if( equali( sExt, ".mp3" ) == -1 || equali( sExt, ".wav" ) == -1 )
{
log_amx( "%L", LANG_SERVER, "ERS_LOG_UNKNOW_EXTENSION", sExt );
continue;
}

if( !file_exists( sLeft ) )
{
log_amx( "%L", LANG_SERVER, "ERS_LOG_INEXISTENT_FILE", sLeft );
continue;
}

eTeam = NULL;

if( equali( sRight, "CT" ) )
eTeam = CT;

else if( equali( sRight, "T" ) )
eTeam = T;

if( eTeam == NULL )
{
log_amx( "%L", LANG_SERVER, "ERS_LOG_NO_TEAM_SOUND", sLeft );
continue;
}

#if defined old_amxx
copy( g_sTeam_sounds[ g_nSnd[ eTeam ] ][ eTeam ], MAX_FILE_LENGTH - 1, sLeft );
#else
ArrayPushString( eTeam == CT ? g_lstSoundCT : g_lstSoundT, sLeft );
#endif

++g_nSnd[ eTeam ];
}
fclose( fp );

if( g_nSnd[ e_Team:T ] > 1 || g_nSnd[ e_Team:CT ] > 1 )
{
new iMax_t, iMax_ct;
GetPrecacheValue( iMax_t, iMax_ct );

#if defined old_amxx
UpdateArray( iMax_t, e_Team:T );
UpdateArray( iMax_ct, e_Team:CT );
#else
p_DeleteRandomItem( iMax_t , e_Team:T , g_lstSoundT );
p_DeleteRandomItem( iMax_ct, e_Team:CT, g_lstSoundCT );
#endif
}

log_amx( "---" );

#if defined _DEBUG
log_amx( "[ Loading %d CTs Sounds ]", g_nSnd[ e_team:CT ] );
#endif
#if defined old_amxx
PrecacheSounds( e_Team:CT );
#else
PrecacheSounds_n( g_lstSoundCT );
#endif

#if defined _DEBUG
log_amx( "[ Loading %d Ts Sounds ]", g_nSnd[ e_team:T ] );
#endif
#if defined old_amxx
PrecacheSounds( e_Team:T );
#else
PrecacheSounds_n( g_lstSoundT );
#endif
}


GetPrecacheValue( &iMax_t, &iMax_ct )
{
trim( g_sRp_value );
new pos = contain( g_sRp_value, "-" );

if( pos > 0 )
{
iMax_ct = str_to_num( g_sRp_value[ pos + 1 ] )
g_sRp_value[ pos ] = '^0';
iMax_t = str_to_num( g_sRp_value );
}
else
{
iMax_t = str_to_num( g_sRp_value );
iMax_ct = iMax_t;
}
}


stock UpdateArray( iMax, iTeam )
{
new const iCnt_sound = g_nSnd[ iTeam ];

if( !iMax || iMax == iCnt_sound )
return;

if( iMax >= iCnt_sound )
iMax = iCnt_sound - 1;

static
sTmp_sounds[ MAX_SOUNDS ][ e_Team ][ MAX_FILE_LENGTH ],
iLast_number[ MAX_SOUNDS ];

new i, iRand;
for( i = 0; i < iCnt_sound; i++ )
{
copy( sTmp_sounds[i][ iTeam ], MAX_FILE_LENGTH - 1, g_sTeam_sounds[i][ iTeam ] );
g_sTeam_sounds[i][ iTeam ][0] = '^0';
}

arrayset( iLast_number, 0, charsmax( iLast_number ) );

i = 0;
while( i != iMax )
{
check:
iRand = random( iCnt_sound );

if( iLast_number[ iRand ] )
goto check;

copy( g_sTeam_sounds[i][ iTeam ], MAX_FILE_LENGTH - 1, sTmp_sounds[ iRand ][ iTeam ] );
++i;

iLast_number[ iRand ] = 1;
}

g_nSnd[ iTeam ] = iMax;
}


stock p_DeleteRandomItem( iMax, iTeam, Array:sSound_a )
{
new const iCnt_sound = g_nSnd[ iTeam ];

if( !iMax || iMax == iCnt_sound )
return;

if( iMax >= iCnt_sound )
iMax = iCnt_sound - 1;

DeleteRandomItem( iCnt_sound - iMax, sSound_a );
g_nSnd[ iTeam ] = iMax;
}


stock DeleteRandomItem( iRandom_n, Array:sSound_a )
{
new i;

while( i++ != iRandom_n )
ArrayDeleteItem( sSound_a, random( ArraySize( sSound_a ) ) );
}


stock PrecacheSounds( iTeam )
{
for( new i; i < g_nSnd[ iTeam ]; i++ )
{
PrecacheFile( g_sTeam_sounds[i][ iTeam ] );

#if defined _DEBUG
log_amx( " - %s", g_sTeam_sounds[i][ iTeam ] );
#endif
}

log_amx( "---" );
}


stock PrecacheSounds_n( Array:sSound_a )
{
static
// - - - - - - - - - - - - - - - - - - -
sFile[ MAX_FILE_LENGTH ],
iFileLen = charsmax( sFile );
// - - - - - - - - - - - - - - - - - - -

for( new i; i < ArraySize( sSound_a ); i++ )
{
ArrayGetString( sSound_a, i, sFile, iFileLen );
PrecacheFile( sFile );

#if defined _DEBUG
log_amx( " - %s", sFile );
#endif
}

log_amx( "---" );
}


PrecacheFile( const sound[] )
{
_is_wav( sound ) ?

precache_sound( sound[6] ) :
precache_generic( sound );
}


ShowPrint( id, const sMsg[], { Float, Sql, Result, _ }:... )
{
static
// - - - - - - - - -
newMsg[191],
message[191],
// |
tNewMsg;
// - - - - - - - - -

tNewMsg = charsmax( newMsg );
vformat( newMsg, tNewMsg, sMsg, 3 );

replace_all( newMsg, tNewMsg, "!t", "^3" );
replace_all( newMsg, tNewMsg, "!g", "^4" );
replace_all( newMsg, tNewMsg, "!n", "^1" );

formatex( message, charsmax( message ), "^4[ERS]^1 %s", newMsg );

emessage_begin( MSG_ONE, g_msgSayText, _, id );
ewrite_byte( id );
ewrite_string( message );
emessage_end();
}


bool:CheckFile( const file[] )
{
new
// - - - - - - - - - - - - - - - - -
sBuffer[256],
fp = fopen( file, "rt" );
// - - - - - - - - - - - - - - - - -

if( !fp )
return false;

while( !feof( fp ) )
{
fgets( fp, sBuffer, charsmax( sBuffer ) );

trim( sBuffer );

if( !sBuffer[0] || sBuffer[0] == ';' || ( sBuffer[0] == '/' && sBuffer[1] == '/' ) || sBuffer[0] != '"' )
continue;

if( ( contain( sBuffer, ".mp3^"" ) != -1 || contain( sBuffer, ".wav^"" ) != -1 ) && ( contain( sBuffer, "^"T^"" ) != -1 || contain( sBuffer, "^"CT^"" ) != -1 ) )
return true;
}
fclose( fp );

return false;
}


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#2 TiTu$

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Napisano 31.03.2009 14:47

Wątpię ale może wgraj 8 muzyk a nie 7 żeby było równo
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#3 GaCeK

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Napisano 31.03.2009 15:04

Skompiluj sobie ten oto plugin i nazwy twoich muzyczek zmień na takie jak tu widać noj rozszerzenie też może być inne ale w plugin'ie też musisz zmienić (plugin sam robiłem możesz go dowolnie edytować)

Dla TT:

tt1.mp3
tt2.mp3
tt3.mp3
tt4.mp3
tt5.mp3


Dla CT:

ct1.mp3
ct2.mp3
ct3.mp3
ct4.mp3
ct5.mp3

#include <amxmodx>

new const sounds_tt[][] =
{
    "misc/roundsound/tt1.mp3",
    "misc/roundsound/tt2.mp3",
    "misc/roundsound/tt3.mp3",
    "misc/roundsound/tt4.mp3",
    "misc/roundsound/tt5.mp3"
}

new const sounds_ct[][] =
{
    "misc/roundsound/ct1.mp3",
    "misc/roundsound/ct2.mp3",
    "misc/roundsound/ct3.mp3",
    "misc/roundsound/ct4.mp3",
    "misc/roundsound/ct5.mp3",
}

public plugin_precache() 
{
    for (new i = 0; i < sizeof sounds_tt; i++)
       precache_sound(sounds_tt[i])
       
    for (new i = 0; i < sizeof sounds_ct; i++)
       precache_sound(sounds_ct[i])
}

public plugin_init() 
{ 
    register_plugin("RoundSound","1.0","GaCeK")
    register_event("SendAudio", "tt_win", "a", "2&%!MRAD_terwin")
    register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")  
}

public tt_win()
{
    client_cmd(0,"stopsound")
    play_sound(0, sounds_tt[random_num(0, sizeof sounds_tt - 1)])
    
    return PLUGIN_CONTINUE
}

public ct_win()
{
    client_cmd(0,"stopsound")
    play_sound(0, sounds_ct[random_num(0, sizeof sounds_ct - 1)])

    return PLUGIN_CONTINUE
}  

stock play_sound(index, const dzwiek[])
{
    if(contain(dzwiek, ".mp3") != -1)
    {
        new soundform[64]
        format(soundform, 63, "sound/%s", dzwiek)
        client_cmd(index, "mp3 play %s", soundform)
    }
    else
       client_cmd(index, "spk %s", dzwiek)
}

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#4 shou

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Napisano 31.03.2009 15:39

Zrobilem wszystko tak jak napisales.
Niestety dalej nie dziala
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#5 pawlik

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Napisano 31.03.2009 15:44

Pokaż logi. A cvary dopisałeś???
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#6 shou

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Napisano 31.03.2009 15:45

Nie dalo by sie zrobic czegos takiego : Click tylko ze z moja muzyka???
(to mi dziala)
Czy wystarczy ze zmienie nazwe mojej muzyki na taka jak jest w tym packu (Click )



Hmmm cvarow nie dopisywalem.
Nie dam rady bo jak dodam cos do pligu amxx.cfg i potem chce go podmienic to wyskakuje error :D
Ale cvary chyba i tak duze u mnie nie zmieniaja bo orginalnie i tak jest plugin wlacozny (ers_enabled 1)
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#7 pawlik

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Napisano 01.04.2009 09:31

Zmienia, bo tego cvara nie masz oryginalnie:
erc_random_precache
Skopiuj amxx.cfg na dysk, dopisz cvara, usuń z ftp i wgraj ponownie.
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