#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#define AUTHOR "tuty"
new const Plugin[] = "Healthkit on dead body"
new const Version[] = "2.0"
#define medkit_minsz Float:{ -23.160000, -13.660000, -0.050000 } // from hl model viewer
#define medkit_maxsz Float:{ 11.470000, 12.780000, 6.720000 } // from hl model viewer
new const MODEL_KIT[] = "models/w_medkit.mdl"
new const SOUND_KIT[] = "items/smallmedkit1.wav" // must be precached because, if you don't precache server will shut down
new g_Toggle_KitEnable,g_Toggle_GlowShow,g_GMsgFade, g_Toggle_FadeEnable, g_Toggle_Remove_At_Rstart;
public plugin_init() {
register_plugin(Plugin, Version, AUTHOR);
register_event("DeathMsg","drop_kit","a");
register_logevent("logevent_round_start",2,"1=Round_Start");
register_forward(FM_Touch,"fw_touch");
// Add your code here...
g_Toggle_KitEnable = register_cvar("kit_enable", "1");
g_Toggle_GlowShow = register_cvar("kit_glow", "1");
g_Toggle_FadeEnable = register_cvar("kit_fade", "1");
g_Toggle_Remove_At_Rstart = register_cvar("kit_remove", "0");
g_GMsgFade = get_user_msgid("ScreenFade");
}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel, MODEL_KIT);
engfunc(EngFunc_PrecacheSound, SOUND_KIT);
}
public drop_kit()
{
if(get_pcvar_num(g_Toggle_KitEnable) == 0)
return FMRES_IGNORED;
new victim = read_data(2);
static Float:origin[3];
pev(victim,pev_origin,origin);
new ent = fm_create_entity("item_healthkit");
origin[2] -= 36; // the distance of ground and kit..this is perfect fixed.. do not edit
engfunc(EngFunc_SetOrigin,ent,origin);
if(!pev_valid(ent))
return FMRES_IGNORED;// check for valid ent
engfunc(EngFunc_SetModel,ent,MODEL_KIT);
set_pev(ent,pev_classname,"item_healthkit");
dllfunc(DLLFunc_Spawn, ent);
set_pev(ent,pev_solid,SOLID_BBOX);
set_pev(ent,pev_movetype,MOVETYPE_NONE);
engfunc(EngFunc_SetSize,ent,medkit_minsz, medkit_maxsz);
engfunc(EngFunc_DropToFloor,ent);
if(get_pcvar_num(g_Toggle_GlowShow) == 1)
{
fm_set_rendering(ent, kRenderFxGlowShell, 255, 255, 255, kRenderFxNone, 27);
}
return FMRES_IGNORED;
}
public fw_touch(ent,id)
{
if(get_pcvar_num(g_Toggle_KitEnable) == 0)
return FMRES_IGNORED;
new classname[32];
pev(ent,pev_classname,classname,31);
if(!equal(classname, "item_healthkit"))// check for kit
return FMRES_IGNORED;
new health = get_user_health(id);
if(health >= 100)//check if player health is 100 and block access to take the kit
{
client_print(id, print_center, "Sorry, your health is 100. You can't take the kit!");
return FMRES_IGNORED;
}
fm_give_item(id, "item_healthkit");
if(get_pcvar_num(g_Toggle_FadeEnable) == 1)
{
message_begin(MSG_ONE_UNRELIABLE, g_GMsgFade , {0,0,0}, id);
write_short(1<<10);
write_short(1<<10);
write_short(0x0000);
write_byte(255);//r
write_byte(0); //g
write_byte(0); //b
write_byte(75);
message_end();
}
engfunc(EngFunc_RemoveEntity,ent);
return FMRES_IGNORED;
}
// remove kit on round start if kit_remove is 1
public logevent_round_start()
{
if(get_pcvar_num(g_Toggle_Remove_At_Rstart) == 0)
return FMRES_IGNORED;
new hkit = -1;
while ((hkit = fm_find_ent_by_class(hkit, "item_healthkit")))
engfunc(EngFunc_RemoveEntity, hkit);
return FMRES_IGNORED;
}
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
jak podmienić model
Temat rozp.
Flk
, 23.07.2012 19:52
5 odpowiedzi w tym temacie
#1
Napisano 23.07.2012 19:52
mam do was pytanko jak podmienić model w tym pluginie
Najlepsza instalka Counter Strike 1.6 w sieci!!!
#2
Napisano 23.07.2012 19:59
new const MODEL_KIT[] = "models/w_medkit.mdl"
tutaj masz model
#3
Napisano 23.07.2012 20:03
wiem ale jak zmieniam na inny to mi nie podmienia modelu
Najlepsza instalka Counter Strike 1.6 w sieci!!!
#5
Napisano 23.07.2012 20:50
może nie podajesz ścieżki nowego modelu ?
#6
Napisano 23.07.2012 23:23
pomieniam na
new const MODEL_KIT[] = "models/w_trutka.mdl"
new const MODEL_KIT[] = "models/w_trutka.mdl"
Najlepsza instalka Counter Strike 1.6 w sieci!!!
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