Witam, chciałbym poprosić was o zrobienie kilku klas do cod mod'a, a więc zaczynamy
Klasy:
Sanitariusz (Premium)
Opis: 3 apteczki, dwa skoki
Bronie: M4a1, Deagle
Inteligencja: 10
Życie: 10
Wytrzymałość: 10
Kondycja: 10
Generał (Premium)
Opis: Wybucha po śmierci zadając 90DMG(+inteligencja)
Bronie: Mnavy (czy jakąś tak)
Inteligencja: 0
Życie: 0
Wytrzymałość: 0
Kondycja: 10
Ghost (Premium)
Opis: Posiada 3 duchy (użycie e)
Bronie: Ak47
Inteligencja: 0
Życie: 0
Wytrzymałość: 0
Kondycja: 0
Zawodowy Sniper (Premium)
Opis: 1/2 z AWP, 250% obrażeń, 1/1 z noża, dwa skoki
Bronie: Deagle, AWP
Inteligencja: 5
Zycie: 5
Wytrzymałość: 5
Kondycja: 5
Zawodowy Terrorysta (Premium)
Opis: 15DMG z Ak47
Bronie: Ak47 - Obojętnie jaki pistolet
Inteligencja: 5
Zycie: 5
Wytrzymałość: 5
Kondycja: 5
Inżynier
Opis: Posiada działko strażnicze
Bronie: M4A1 - Obojętnie jaki pistolet
Inteligencja: 5
Zycie: 5
Wytrzymałość: 5
Kondycja: 5
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Proszę o te klasy, ale żeby były wszystkie razem spakowane + napisane pod jakie flagi są klasy premium.
Dam +
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
2 odpowiedzi w tym temacie
#1
Napisano 20.07.2012 09:54
#2
Napisano 20.07.2012 10:08
Sanitariusz:
Inżynier:
Do inżyniera pobierz te pliki:
http://amxx.pl/index...attach_id=21555
#include <amxmodx> #include <amxmisc> #include <codmod_frakcje> #include <engine> #include <hamsandwich> #include <fakemeta> new const nazwa[] = "Sanitariusz"; new const opis[] = "Ma 3Apteczki i 2Skoki"; new const bronie = (1<<CSW_M4A1)|(1<<CSW_DEAGLE); new const zdrowie = 10; new const kondycja = 10; new const inteligencja = 10; new const wytrzymalosc = 10; new const frakcja[] = "[Premium]"; new sprite_white_apteczki; new ilosc_apteczek_gracza[33]; new skoki[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc, frakcja); register_think("medkit", "Think_Apteczki"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Apteczki", 1); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); } public plugin_precache() { sprite_white_apteczki = precache_model("sprites/white.spr"); precache_model("models/w_medkit.mdl"); } public client_disconnect(id) { new entApteczki = find_ent_by_class(0, "medkit"); while(entApteczki > 0) { if(entity_get_edict(entApteczki, EV_ENT_owner) == id) remove_entity(entApteczki); entApteczki = find_ent_by_class(entApteczki, "medkit"); } } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_H)) { client_print(id, print_chat, "[Sanitariusz] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ilosc_apteczek_gracza[id] = 3; ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public cod_class_skill_used(id) { if (!ilosc_apteczek_gracza[id]) { client_print(id, print_center, "Masz tylko 3 apteczki na runde!"); } else { ilosc_apteczek_gracza[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent, EV_SZ_classname, "medkit"); entity_set_edict(ent, EV_ENT_owner, id); entity_set_int(ent, EV_INT_solid, SOLID_NOT); entity_set_vector(ent, EV_VEC_origin, origin); entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1); entity_set_model(ent, "models/w_medkit.mdl"); set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ; drop_to_floor(ent); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1); } } public fwSpawn_Apteczki(id) { if(is_user_alive(id)) ilosc_apteczek_gracza[id] = 3; } public Think_Apteczki(ent) { if(!is_valid_ent(ent)) return PLUGIN_CONTINUE; new id = entity_get_edict(ent, EV_ENT_owner); new dist = 300; new heal = 5+floatround(cod_get_user_intelligence(id)*0.5); if (entity_get_edict(ent, EV_ENT_euser2) == 1) { new Float:forigin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); new entlist[33]; new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (get_user_team(pid) != get_user_team(id)) continue; new maksymalne_zdrowie = 100+cod_get_user_health(pid); new zdrowie = get_user_health(pid); new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal+0.0:maksymalne_zdrowie+0.0; if (is_user_alive(pid)) entity_set_float(pid, EV_FL_health, nowe_zdrowie); } entity_set_edict(ent, EV_ENT_euser2, 0); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id)) { remove_entity(ent); return PLUGIN_CONTINUE; } if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time()) set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ); new Float:forigin[3]; entity_get_vector(ent, EV_VEC_origin, forigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(forigin[i]); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + dist ); write_coord( iOrigin[2] + dist ); write_short( sprite_white_apteczki ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 0 ); // speed message_end(); entity_set_edict(ent, EV_ENT_euser2 ,1); entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5); return PLUGIN_CONTINUE; } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 2; return FMRES_IGNORED; }Admin_level_H
Inżynier:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <fakemeta> #include <fakemeta_util> #include <engine> #include <hamsandwich> #include <cstrike> #include <xs> new const nazwa[] = "Inżynier"; new const opis[] = "Posiada działko strzelnicze"; new const bronie = (1<<CSW_FIVESEVEN)|(1<<CSW_M4A1); new const zdrowie = 5; new const kondycja = 5; new const inteligencja = 5; new const wytrzymalosc = 5; #define SENTRY_THINK 0.3 #define OFFSET_WPN_LINUX 4 #define OFFSET_WPN_WIN 41 #define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1) #define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1) new bool:ma_dzialko[33]; new gMenuDzialko[33] new g_maxplayers; new mdl_gib_build1 new mdl_gib_build2 new mdl_gib_build3 new mdl_gib_build4 static const Nazwy_broni[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47", "weapon_knife", "weapon_p90" } new pcvarPercent,pcvarHealth,pcvarDamage; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("HLTV", "NowaRunda_Dzialko", "a", "1=0", "2=0"); RegisterHam(Ham_Spawn, "player", "DajNoweDzialko", 1); RegisterHam(Ham_TakeDamage, "func_breakable", "fwHamTakeDamage_Dzialko" ); RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack_Building") for (new i = 1; i < sizeof Nazwy_broni; i++) { if (Nazwy_broni[i][0]) RegisterHam(Ham_Item_Deploy, Nazwy_broni[i], "ham_ItemDeploy_Post", 1) } register_think("sentry_shot","sentry_shot") g_maxplayers = get_maxplayers(); pcvarPercent = register_cvar("inzynier_percent","4") pcvarHealth = register_cvar("inzynier_health","600") pcvarDamage = register_cvar("inzynier_damage","15.0"); } public plugin_precache() { precache_sound("sentry_shoot.wav"); precache_model("models/v_tfc_spanner.mdl") precache_model("models/base2.mdl") precache_model("models/sentry2.mdl") mdl_gib_build1 = engfunc(EngFunc_PrecacheModel,"models/mbarrel.mdl") mdl_gib_build2 = engfunc(EngFunc_PrecacheModel,"models/computergibs.mdl") mdl_gib_build3 = engfunc(EngFunc_PrecacheModel,"models/metalplategibs.mdl") mdl_gib_build4 = engfunc(EngFunc_PrecacheModel,"models/cindergibs.mdl") precache_sound("debris/bustmetal1.wav"); precache_sound("debris/bustmetal2.wav"); } public cod_class_enabled(id) { ma_dzialko[id] = true; ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public fwHamTakeDamage_Dzialko( this, idinflictor, idattacker, Float:damage, damagebits ) { static classname[ 20 ]; pev( this, pev_classname, classname, 19 ); if( ( equal( classname, "sentry_shot" ) || equal( classname, "sentry_base" ) ) && is_user_connected( idattacker ) && get_user_team(pev(this,pev_iuser1)) == get_user_team(idattacker) ){ return HAM_SUPERCEDE; } return HAM_IGNORED; } public NowaRunda_Dzialko() { remove_entity_name("sentry_base") remove_entity_name("sentry_shot") } public OpcjeDzialka(id) { new menu,newmenu,menupage player_menu_info(id,menu,newmenu,menupage); if(menu > 0 || newmenu != -1) { return PLUGIN_CONTINUE; } gMenuDzialko[id] = menu_create("Dzialo", "OpcjeDziala_Handle"); menu_additem(gMenuDzialko[id],"Postaw dzialo"); menu_additem(gMenuDzialko[id],"Zniszcz dzialo"); menu_setprop(gMenuDzialko[id],MPROP_NUMBER_COLOR,"\r") menu_display(id,gMenuDzialko[id]); return PLUGIN_CONTINUE; } public OpcjeDziala_Handle(id,menu,item) { if(item == MENU_EXIT || !is_user_alive(id)) { menu_destroy(menu); return PLUGIN_CONTINUE; } switch(item) { case 0: { if(ma_klase[id] && ma_dzialko[id]) { new Float:Origin[3] pev(id, pev_origin, Origin) new Float:vNewOrigin[3] new Float:vTraceDirection[3] new Float:vTraceEnd[3] new Float:vTraceResult[3] velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64... vTraceEnd[0] = vTraceDirection[0] + Origin[0] vTraceEnd[1] = vTraceDirection[1] + Origin[1] vTraceEnd[2] = vTraceDirection[2] + Origin[2] fm_trace_line(id, Origin, vTraceEnd, vTraceResult) vNewOrigin[0] = vTraceResult[0] vNewOrigin[1] = vTraceResult[1] vNewOrigin[2] = Origin[2] if(!(StawDzialo(vNewOrigin,id))) { client_print(id, print_center, "Nie mozesz tu postawic dziala!") } else { ma_dzialko[id] = false; } } } case 1: { new iEnt = -1; while((iEnt = find_ent_by_class(iEnt,"sentry_shot")) != 0) { if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id) { FX_Demolish(iEnt) remove_entity(iEnt); } } iEnt = -1; while((iEnt = find_ent_by_class(iEnt,"sentry_base")) != 0) { if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id) { FX_Demolish(iEnt) remove_entity(iEnt); } } } } menu_destroy(menu); return PLUGIN_CONTINUE; } public bool:StawDzialo(Float:origin[3],id) { if (fm_point_contents(origin) != CONTENTS_EMPTY || is_hull_default(origin, 32.0)) { return false } new Float:hitPoint[3], Float:originDown[3] originDown = origin originDown[2] = -5000.0 fm_trace_line(0, origin, originDown, hitPoint) new Float:DistanceFromGround = vector_distance(origin, hitPoint) new Float:difference = 36.0 - DistanceFromGround if (difference < -1 * 10.0 || difference > 10.0) return false new sentry_base = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable")) if (!sentry_base){ return false } set_pev(sentry_base, pev_classname, "sentry_base") engfunc(EngFunc_SetModel, sentry_base, "models/base2.mdl") engfunc(EngFunc_SetSize, sentry_base, {-16.0, -16.0, 0.0}, {16.0, 16.0, 25.0}) engfunc(EngFunc_SetOrigin, sentry_base, origin) new Float:fAngle[3]; pev(id, pev_v_angle, fAngle) fAngle[0] = 0.0 fAngle[1] += 180.0 fAngle[2] = 0.0 set_pev(sentry_base, pev_angles, fAngle) set_pev(sentry_base, pev_solid, SOLID_BBOX) set_pev(sentry_base, pev_movetype, MOVETYPE_TOSS) set_pev(sentry_base, pev_iuser1, id) set_pev(sentry_base, pev_iuser2, 0) set_pev(sentry_base, pev_iuser3, 0) return true; } public ham_ItemDeploy_Post(weapon_ent) { static owner owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX); static weaponid weaponid = cs_get_weapon_id(weapon_ent) if(!is_user_alive(owner)) { return HAM_IGNORED; } static menu,newmenu,menupage player_menu_info(owner,menu,newmenu,menupage); if(gMenuDzialko[owner] && newmenu == gMenuDzialko[owner]) { show_menu(owner,0,"^n"); gMenuDzialko[owner] = 0; } if(weaponid == CSW_KNIFE && ma_klase[owner]) { entity_set_string(owner, EV_SZ_viewmodel, "models/v_tfc_spanner.mdl") OpcjeDzialka(owner); } return HAM_IGNORED; } stock FX_Demolish(build) { if(!pev_valid(build)) return; new Float:forigin[3],iorigin[3],i pev(build, pev_origin, forigin) FVecIVec(forigin,iorigin) for(i = 1;i <= 1;i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(iorigin[0]) write_coord(iorigin[1]) write_coord(iorigin[2]) write_coord(random_num(-150,150)) write_coord(random_num(-150,150)) write_coord(random_num(150,350)) write_angle(random_num(0,360)) write_short(mdl_gib_build1) write_byte(0) // bounce write_byte(10) // life message_end() } for(i = 1;i <= 1;i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(iorigin[0]) write_coord(iorigin[1]) write_coord(iorigin[2]) write_coord(random_num(-150,150)) write_coord(random_num(-150,150)) write_coord(random_num(150,350)) write_angle(random_num(0,360)) write_short(mdl_gib_build2) write_byte(0) // bounce write_byte(10) // life message_end() } for(i = 1;i <= 1;i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(iorigin[0]) write_coord(iorigin[1]) write_coord(iorigin[2]) write_coord(random_num(-150,150)) write_coord(random_num(-150,150)) write_coord(random_num(150,350)) write_angle(random_num(0,360)) write_short(mdl_gib_build3) write_byte(0) // bounce write_byte(10) // life message_end() } for(i = 1;i <= 1;i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(iorigin[0]) write_coord(iorigin[1]) write_coord(iorigin[2]) write_coord(random_num(-150,150)) write_coord(random_num(-150,150)) write_coord(random_num(150,350)) write_angle(random_num(0,360)) write_short(mdl_gib_build4) write_byte(0) // bounce write_byte(10) // life message_end() } } public DajNoweDzialko(id) { if(!is_user_connected(id) || !is_user_alive(id)) return PLUGIN_CONTINUE; if(ma_klase[id]) { ma_dzialko[id] = true; } return PLUGIN_CONTINUE; } set_animation(id, anim) { set_pev(id, pev_weaponanim, anim) message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, id) write_byte(anim) write_byte(pev(id, pev_body)) message_end() } public fw_TraceAttack_Building(id, enemy, Float:damage, Float:direction[3], tracehandle, damagetype){ if (!(1 <= enemy <= g_maxplayers) || get_user_weapon(enemy) != CSW_KNIFE || !is_user_alive(enemy)) { return HAM_IGNORED } new classname[24] pev(id, pev_classname, classname, sizeof classname - 1) new weapon = get_user_weapon(enemy) if(weapon == CSW_KNIFE && ma_klase[enemy] && pev(id,pev_iuser1) == enemy && equal(classname,"sentry_base") && pev(id,pev_iuser2) < 100){ set_pev(id,pev_iuser2,pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent) > 100 ? 100 : pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent)); set_animation(enemy,8); if(pev(id,pev_iuser2) >= 100 && !pev(id,pev_iuser3)){ client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2)) set_pev(id,pev_iuser3,stawdzialo2(id)); } else { client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2)) } } return HAM_IGNORED } public stawdzialo2(ent) { new Float:origin[3]; pev(ent,pev_origin,origin); new sentry_shot2 = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable")) if (!sentry_shot2) { return 0 } new szHealth[16] get_pcvar_string(pcvarHealth,szHealth,charsmax(szHealth)) fm_set_kvd(sentry_shot2, "health", szHealth, "func_breakable") fm_set_kvd(sentry_shot2, "material", "6", "func_breakable") fm_DispatchSpawn(sentry_shot2) set_pev(sentry_shot2, pev_classname, "sentry_shot") engfunc(EngFunc_SetModel, sentry_shot2, "models/sentry2.mdl") engfunc(EngFunc_SetSize, sentry_shot2, {-16.0, -16.0, 0.0}, {16.0, 16.0, 20.0}) origin[2] += 25.0; engfunc(EngFunc_SetOrigin, sentry_shot2, origin) new Float:fAngle[3]; pev(pev(ent,pev_iuser1), pev_v_angle, fAngle) fAngle[0] = 0.0 fAngle[1] += 180.0 fAngle[2] = 0.0 set_pev(sentry_shot2, pev_angles, fAngle) set_pev(sentry_shot2, pev_solid, SOLID_BBOX) set_pev(sentry_shot2, pev_movetype, MOVETYPE_TOSS) set_pev(sentry_shot2, pev_iuser1, pev(ent,pev_iuser1)) set_pev(sentry_shot2, pev_iuser2, ent) set_pev( sentry_shot2, pev_sequence, 0 ); set_pev( sentry_shot2, pev_animtime, get_gametime() ); set_pev( sentry_shot2, pev_framerate, 1.0 ); set_pev(sentry_shot2, pev_nextthink, get_gametime() + SENTRY_THINK) return sentry_shot2; } public sentry_find_player(ent) { new Float:fOrigin[3],Float:fOrigin2[3],Float:distance = 999999.0,Float:hitOrigin[3],iCloseId = 0,iOwner = 0; iOwner = pev(ent,pev_iuser1) pev(ent,pev_origin,fOrigin) for(new i = 1;i<33;i++) { if(!is_user_alive(i) || get_user_team(i) == get_user_team(iOwner)) { continue; } pev(i, pev_origin, fOrigin2) new hitent = fm_trace_line(ent, fOrigin, fOrigin2, hitOrigin) if(distance > vector_distance(fOrigin,fOrigin2) && hitent == i) { distance = vector_distance(fOrigin,fOrigin2) iCloseId = i; } } return iCloseId; } public sentry_shot(ent) { if(!pev_valid(ent)) { return PLUGIN_CONTINUE; } if(entity_get_float(ent,EV_FL_health) <= 0.0) { if(pev_valid(pev(ent,pev_iuser2))) { remove_entity(pev(ent,pev_iuser2)); } remove_entity(ent); return PLUGIN_CONTINUE; } new iFind = 0; if((iFind = sentry_find_player(ent))) { remove_task(ent+45676); turntotarget(ent,iFind); sentry_shot3(ent,iFind); set_task(0.5,"stop_anim",ent+45676) } set_pev(ent, pev_nextthink, get_gametime() + SENTRY_THINK) return PLUGIN_CONTINUE; } public sentry_shot3(ent,target) { new Float:sentryOrigin[3], Float:targetOrigin[3], Float:hitOrigin[3] pev(ent, pev_origin, sentryOrigin) sentryOrigin[2] += 18.0 pev(target, pev_origin, targetOrigin) targetOrigin[0] += random_float(-16.0, 16.0) targetOrigin[1] += random_float(-16.0, 16.0) targetOrigin[2] += random_float(-16.0, 16.0) new hit = fm_trace_line(ent, sentryOrigin, targetOrigin, hitOrigin) if(hit == target) { knockback_explode(target, sentryOrigin, 5.0) ExecuteHam(Ham_TakeDamage, target, 0, pev(ent,pev_iuser1),get_pcvar_float(pcvarDamage) , 1); set_pev( ent, pev_sequence, 1 ); set_pev( ent, pev_animtime, get_gametime() ); set_pev( ent, pev_framerate, 1.0 ); } FX_Trace(sentryOrigin, hitOrigin) engfunc(EngFunc_EmitSound, ent, CHAN_STATIC, "sentry_shoot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) } public stop_anim(ent){ ent -= 45676; if(pev_valid(ent)){ set_pev( ent, pev_sequence, 0 ); set_pev(ent, pev_animtime, get_gametime() ); set_pev( ent, pev_framerate, 1.0 ); } } public knockback_explode(id, const Float:exp_origin[3], Float:force) { if(!is_user_alive(id)) return if(force == 0.0) return new Float:old_velocity[3], Float:velocity[3], Float:id_origin[3], Float:output[3] pev(id, pev_origin, id_origin); get_speed_vector(exp_origin, id_origin, force, velocity); pev(id, pev_velocity, old_velocity); xs_vec_add(velocity, old_velocity, output) set_pev(id, pev_velocity, output) } public turntotarget(ent, target) { if (target) { new Float:closestOrigin[3],Float:sentryOrigin[3] pev(target, pev_origin, closestOrigin) pev(ent, pev_origin, sentryOrigin) new Float:newAngle[3] pev(ent, pev_angles, newAngle) new Float:x = closestOrigin[0] - sentryOrigin[0] new Float:z = closestOrigin[1] - sentryOrigin[1] new Float:radians = floatatan(z/x, radian) newAngle[1] = radians * 180.0 / 3.14159 if (closestOrigin[0] < sentryOrigin[0]) newAngle[1] -= 180.0 new Float:h = closestOrigin[2] - sentryOrigin[2] new Float:b = vector_distance(sentryOrigin, closestOrigin) radians = floatatan(h/b, radian) new Float:degs = radians * 180.0 / 3.14159 new Float:RADIUS = 830.0 new Float:degreeByte = RADIUS/256.0 new Float:tilt = 127.0 - degreeByte * degs set_pev(ent, pev_angles, newAngle) set_pev(ent, pev_controller_1, floatround(tilt)) } } stock FX_Trace(const Float:idorigin[3], const Float:targetorigin[3]) { new id[3],target[3] FVecIVec(idorigin,id) FVecIVec(targetorigin,target) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(6)//TE_TRACER write_coord(id[0]) write_coord(id[1]) write_coord(id[2]) write_coord(target[0]) write_coord(target[1]) write_coord(target[2]) message_end() } stock bool:is_hull_default(Float:origin[3], const Float:BOUNDS){ new Float:traceEnds[8][3], Float:traceHit[3], hitEnt traceEnds[0][0] = origin[0] - BOUNDS traceEnds[0][1] = origin[1] - BOUNDS traceEnds[0][2] = origin[2] - BOUNDS traceEnds[1][0] = origin[0] - BOUNDS traceEnds[1][1] = origin[1] - BOUNDS traceEnds[1][2] = origin[2] + BOUNDS traceEnds[2][0] = origin[0] + BOUNDS traceEnds[2][1] = origin[1] - BOUNDS traceEnds[2][2] = origin[2] + BOUNDS traceEnds[3][0] = origin[0] + BOUNDS traceEnds[3][1] = origin[1] - BOUNDS traceEnds[3][2] = origin[2] - BOUNDS traceEnds[4][0] = origin[0] - BOUNDS traceEnds[4][1] = origin[1] + BOUNDS traceEnds[4][2] = origin[2] - BOUNDS traceEnds[5][0] = origin[0] - BOUNDS traceEnds[5][1] = origin[1] + BOUNDS traceEnds[5][2] = origin[2] + BOUNDS traceEnds[6][0] = origin[0] + BOUNDS traceEnds[6][1] = origin[1] + BOUNDS traceEnds[6][2] = origin[2] + BOUNDS traceEnds[7][0] = origin[0] + BOUNDS traceEnds[7][1] = origin[1] + BOUNDS traceEnds[7][2] = origin[2] - BOUNDS for (new i = 0; i < 8; i++) { if (fm_point_contents(traceEnds[i]) != CONTENTS_EMPTY) return true hitEnt = fm_trace_line(0, origin, traceEnds[i], traceHit) if (hitEnt != 0) return true for (new j = 0; j < 3; j++) if (traceEnds[i][j] != traceHit[j]) return true } return false } stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:force, Float:new_velocity[3]) { new_velocity[0] = origin2[0] - origin1[0] new_velocity[1] = origin2[1] - origin1[1] new_velocity[2] = origin2[2] - origin1[2] new Float:num = floatsqroot(force*force / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2])) new_velocity[0] *= num new_velocity[1] *= num new_velocity[2] *= num return 1; }
Do inżyniera pobierz te pliki:
http://amxx.pl/index...attach_id=21555
#3
Napisano 20.07.2012 10:11
Inzynier
modele/dzwieki:
http://amxx.pl/index...attach_id=21555
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <fakemeta_util>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#include <xs>
new const nazwa[] = "Inzynier";
new const opis[] = "Dostaje Dzialko Straznicze";
new const bronie = (1<<CSW_USP)|(1<<CSW_M4A1);
new const zdrowie = 5;
new const kondycja = 5;
new const inteligencja = 5;
new const wytrzymalosc = 5;
#define SENTRY_THINK 0.3
#define OFFSET_WPN_LINUX 4
#define OFFSET_WPN_WIN 41
#define fm_point_contents(%1) engfunc(EngFunc_PointContents, %1)
#define fm_DispatchSpawn(%1) dllfunc(DLLFunc_Spawn, %1)
new bool:ma_dzialko[33];
new gMenuDzialko[33]
new g_maxplayers;
new mdl_gib_build1
new mdl_gib_build2
new mdl_gib_build3
new mdl_gib_build4
static const Nazwy_broni[][] = {
"", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
new pcvarPercent,pcvarHealth,pcvarDamage;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("HLTV", "NowaRunda_Dzialko", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn, "player", "DajNoweDzialko", 1);
RegisterHam(Ham_TakeDamage, "func_breakable", "fwHamTakeDamage_Dzialko" );
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack_Building")
for (new i = 1; i < sizeof Nazwy_broni; i++)
{
if (Nazwy_broni[i][0]) RegisterHam(Ham_Item_Deploy, Nazwy_broni[i], "ham_ItemDeploy_Post", 1)
}
register_think("sentry_shot","sentry_shot")
g_maxplayers = get_maxplayers();
pcvarPercent = register_cvar("inzynier_percent","4")
pcvarHealth = register_cvar("inzynier_health","600")
pcvarDamage = register_cvar("inzynier_damage","15.0");
}
public plugin_precache()
{
precache_sound("sentry_shoot.wav");
precache_model("models/v_tfc_spanner.mdl")
precache_model("models/base2.mdl")
precache_model("models/sentry2.mdl")
mdl_gib_build1 = engfunc(EngFunc_PrecacheModel,"models/mbarrel.mdl")
mdl_gib_build2 = engfunc(EngFunc_PrecacheModel,"models/computergibs.mdl")
mdl_gib_build3 = engfunc(EngFunc_PrecacheModel,"models/metalplategibs.mdl")
mdl_gib_build4 = engfunc(EngFunc_PrecacheModel,"models/cindergibs.mdl")
precache_sound("debris/bustmetal1.wav");
precache_sound("debris/bustmetal2.wav");
}
public cod_class_enabled(id)
{
ma_dzialko[id] = true;
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public fwHamTakeDamage_Dzialko( this, idinflictor, idattacker, Float:damage, damagebits ) {
static classname[ 20 ];
pev( this, pev_classname, classname, 19 );
if( ( equal( classname, "sentry_shot" ) || equal( classname, "sentry_base" ) ) && is_user_connected( idattacker ) && get_user_team(pev(this,pev_iuser1)) == get_user_team(idattacker) ){
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
public NowaRunda_Dzialko()
{
remove_entity_name("sentry_base")
remove_entity_name("sentry_shot")
}
public OpcjeDzialka(id)
{
new menu,newmenu,menupage
player_menu_info(id,menu,newmenu,menupage);
if(menu > 0 || newmenu != -1)
{
return PLUGIN_CONTINUE;
}
gMenuDzialko[id] = menu_create("Dzialo", "OpcjeDziala_Handle");
menu_additem(gMenuDzialko[id],"Postaw dzialo");
menu_additem(gMenuDzialko[id],"Zniszcz dzialo");
menu_setprop(gMenuDzialko[id],MPROP_NUMBER_COLOR,"\r")
menu_display(id,gMenuDzialko[id]);
return PLUGIN_CONTINUE;
}
public OpcjeDziala_Handle(id,menu,item)
{
if(item == MENU_EXIT || !is_user_alive(id))
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
if(ma_klase[id] && ma_dzialko[id])
{
new Float:Origin[3]
pev(id, pev_origin, Origin)
new Float:vNewOrigin[3]
new Float:vTraceDirection[3]
new Float:vTraceEnd[3]
new Float:vTraceResult[3]
velocity_by_aim(id, 64, vTraceDirection) // get a velocity in the directino player is aiming, with a multiplier of 64...
vTraceEnd[0] = vTraceDirection[0] + Origin[0]
vTraceEnd[1] = vTraceDirection[1] + Origin[1]
vTraceEnd[2] = vTraceDirection[2] + Origin[2]
fm_trace_line(id, Origin, vTraceEnd, vTraceResult)
vNewOrigin[0] = vTraceResult[0]
vNewOrigin[1] = vTraceResult[1]
vNewOrigin[2] = Origin[2]
if(!(StawDzialo(vNewOrigin,id)))
{
client_print(id, print_center, "Nie mozesz tu postawic dziala!")
}
else
{
ma_dzialko[id] = false;
}
}
}
case 1:
{
new iEnt = -1;
while((iEnt = find_ent_by_class(iEnt,"sentry_shot")) != 0)
{
if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id)
{
FX_Demolish(iEnt)
remove_entity(iEnt);
}
}
iEnt = -1;
while((iEnt = find_ent_by_class(iEnt,"sentry_base")) != 0)
{
if(pev_valid(iEnt) && pev(iEnt,pev_iuser1) == id)
{
FX_Demolish(iEnt)
remove_entity(iEnt);
}
}
}
}
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
public bool:StawDzialo(Float:origin[3],id)
{
if (fm_point_contents(origin) != CONTENTS_EMPTY || is_hull_default(origin, 32.0))
{
return false
}
new Float:hitPoint[3], Float:originDown[3]
originDown = origin
originDown[2] = -5000.0
fm_trace_line(0, origin, originDown, hitPoint)
new Float:DistanceFromGround = vector_distance(origin, hitPoint)
new Float:difference = 36.0 - DistanceFromGround
if (difference < -1 * 10.0 || difference > 10.0) return false
new sentry_base = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable"))
if (!sentry_base){
return false
}
set_pev(sentry_base, pev_classname, "sentry_base")
engfunc(EngFunc_SetModel, sentry_base, "models/base2.mdl")
engfunc(EngFunc_SetSize, sentry_base, {-16.0, -16.0, 0.0}, {16.0, 16.0, 25.0})
engfunc(EngFunc_SetOrigin, sentry_base, origin)
new Float:fAngle[3];
pev(id, pev_v_angle, fAngle)
fAngle[0] = 0.0
fAngle[1] += 180.0
fAngle[2] = 0.0
set_pev(sentry_base, pev_angles, fAngle)
set_pev(sentry_base, pev_solid, SOLID_BBOX)
set_pev(sentry_base, pev_movetype, MOVETYPE_TOSS)
set_pev(sentry_base, pev_iuser1, id)
set_pev(sentry_base, pev_iuser2, 0)
set_pev(sentry_base, pev_iuser3, 0)
return true;
}
public ham_ItemDeploy_Post(weapon_ent)
{
static owner
owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);
static weaponid
weaponid = cs_get_weapon_id(weapon_ent)
if(!is_user_alive(owner))
{
return HAM_IGNORED;
}
static menu,newmenu,menupage
player_menu_info(owner,menu,newmenu,menupage);
if(gMenuDzialko[owner] && newmenu == gMenuDzialko[owner])
{
show_menu(owner,0,"^n");
gMenuDzialko[owner] = 0;
}
if(weaponid == CSW_KNIFE && ma_klase[owner])
{
entity_set_string(owner, EV_SZ_viewmodel, "models/v_tfc_spanner.mdl")
OpcjeDzialka(owner);
}
return HAM_IGNORED;
}
stock FX_Demolish(build)
{
if(!pev_valid(build)) return;
new Float:forigin[3],iorigin[3],i
pev(build, pev_origin, forigin)
FVecIVec(forigin,iorigin)
for(i = 1;i <= 1;i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2])
write_coord(random_num(-150,150))
write_coord(random_num(-150,150))
write_coord(random_num(150,350))
write_angle(random_num(0,360))
write_short(mdl_gib_build1)
write_byte(0) // bounce
write_byte(10) // life
message_end()
}
for(i = 1;i <= 1;i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2])
write_coord(random_num(-150,150))
write_coord(random_num(-150,150))
write_coord(random_num(150,350))
write_angle(random_num(0,360))
write_short(mdl_gib_build2)
write_byte(0) // bounce
write_byte(10) // life
message_end()
}
for(i = 1;i <= 1;i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2])
write_coord(random_num(-150,150))
write_coord(random_num(-150,150))
write_coord(random_num(150,350))
write_angle(random_num(0,360))
write_short(mdl_gib_build3)
write_byte(0) // bounce
write_byte(10) // life
message_end()
}
for(i = 1;i <= 1;i++)
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_MODEL)
write_coord(iorigin[0])
write_coord(iorigin[1])
write_coord(iorigin[2])
write_coord(random_num(-150,150))
write_coord(random_num(-150,150))
write_coord(random_num(150,350))
write_angle(random_num(0,360))
write_short(mdl_gib_build4)
write_byte(0) // bounce
write_byte(10) // life
message_end()
}
}
public DajNoweDzialko(id)
{
if(!is_user_connected(id) || !is_user_alive(id))
return PLUGIN_CONTINUE;
if(ma_klase[id])
{
ma_dzialko[id] = true;
}
return PLUGIN_CONTINUE;
}
set_animation(id, anim) {
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
public fw_TraceAttack_Building(id, enemy, Float:damage, Float:direction[3], tracehandle, damagetype){
if (!(1 <= enemy <= g_maxplayers) || get_user_weapon(enemy) != CSW_KNIFE || !is_user_alive(enemy))
{
return HAM_IGNORED
}
new classname[24]
pev(id, pev_classname, classname, sizeof classname - 1)
new weapon = get_user_weapon(enemy)
if(weapon == CSW_KNIFE && ma_klase[enemy] && pev(id,pev_iuser1) == enemy && equal(classname,"sentry_base") && pev(id,pev_iuser2) < 100){
set_pev(id,pev_iuser2,pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent) > 100 ? 100 : pev(id,pev_iuser2)+get_pcvar_num(pcvarPercent));
set_animation(enemy,8);
if(pev(id,pev_iuser2) >= 100 && !pev(id,pev_iuser3)){
client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2))
set_pev(id,pev_iuser3,stawdzialo2(id));
}
else
{
client_print(enemy,print_center,"%d %%",pev(id,pev_iuser2))
}
}
return HAM_IGNORED
}
public stawdzialo2(ent)
{
new Float:origin[3];
pev(ent,pev_origin,origin);
new sentry_shot2 = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"func_breakable"))
if (!sentry_shot2)
{
return 0
}
new szHealth[16]
get_pcvar_string(pcvarHealth,szHealth,charsmax(szHealth))
fm_set_kvd(sentry_shot2, "health", szHealth, "func_breakable")
fm_set_kvd(sentry_shot2, "material", "6", "func_breakable")
fm_DispatchSpawn(sentry_shot2)
set_pev(sentry_shot2, pev_classname, "sentry_shot")
engfunc(EngFunc_SetModel, sentry_shot2, "models/sentry2.mdl")
engfunc(EngFunc_SetSize, sentry_shot2, {-16.0, -16.0, 0.0}, {16.0, 16.0, 20.0})
origin[2] += 25.0;
engfunc(EngFunc_SetOrigin, sentry_shot2, origin)
new Float:fAngle[3];
pev(pev(ent,pev_iuser1), pev_v_angle, fAngle)
fAngle[0] = 0.0
fAngle[1] += 180.0
fAngle[2] = 0.0
set_pev(sentry_shot2, pev_angles, fAngle)
set_pev(sentry_shot2, pev_solid, SOLID_BBOX)
set_pev(sentry_shot2, pev_movetype, MOVETYPE_TOSS)
set_pev(sentry_shot2, pev_iuser1, pev(ent,pev_iuser1))
set_pev(sentry_shot2, pev_iuser2, ent)
set_pev( sentry_shot2, pev_sequence, 0 );
set_pev( sentry_shot2, pev_animtime, get_gametime() );
set_pev( sentry_shot2, pev_framerate, 1.0 );
set_pev(sentry_shot2, pev_nextthink, get_gametime() + SENTRY_THINK)
return sentry_shot2;
}
public sentry_find_player(ent)
{
new Float:fOrigin[3],Float:fOrigin2[3],Float:distance = 999999.0,Float:hitOrigin[3],iCloseId = 0,iOwner = 0;
iOwner = pev(ent,pev_iuser1)
pev(ent,pev_origin,fOrigin)
for(new i = 1;i<33;i++)
{
if(!is_user_alive(i) || get_user_team(i) == get_user_team(iOwner))
{
continue;
}
pev(i, pev_origin, fOrigin2)
new hitent = fm_trace_line(ent, fOrigin, fOrigin2, hitOrigin)
if(distance > vector_distance(fOrigin,fOrigin2) && hitent == i)
{
distance = vector_distance(fOrigin,fOrigin2)
iCloseId = i;
}
}
return iCloseId;
}
public sentry_shot(ent)
{
if(!pev_valid(ent))
{
return PLUGIN_CONTINUE;
}
if(entity_get_float(ent,EV_FL_health) <= 0.0)
{
if(pev_valid(pev(ent,pev_iuser2)))
{
remove_entity(pev(ent,pev_iuser2));
}
remove_entity(ent);
return PLUGIN_CONTINUE;
}
new iFind = 0;
if((iFind = sentry_find_player(ent)))
{
remove_task(ent+45676);
turntotarget(ent,iFind);
sentry_shot3(ent,iFind);
set_task(0.5,"stop_anim",ent+45676)
}
set_pev(ent, pev_nextthink, get_gametime() + SENTRY_THINK)
return PLUGIN_CONTINUE;
}
public sentry_shot3(ent,target)
{
new Float:sentryOrigin[3], Float:targetOrigin[3], Float:hitOrigin[3]
pev(ent, pev_origin, sentryOrigin)
sentryOrigin[2] += 18.0
pev(target, pev_origin, targetOrigin)
targetOrigin[0] += random_float(-16.0, 16.0)
targetOrigin[1] += random_float(-16.0, 16.0)
targetOrigin[2] += random_float(-16.0, 16.0)
new hit = fm_trace_line(ent, sentryOrigin, targetOrigin, hitOrigin)
if(hit == target)
{
knockback_explode(target, sentryOrigin, 5.0)
ExecuteHam(Ham_TakeDamage, target, 0, pev(ent,pev_iuser1),get_pcvar_float(pcvarDamage) , 1);
set_pev( ent, pev_sequence, 1 );
set_pev( ent, pev_animtime, get_gametime() );
set_pev( ent, pev_framerate, 1.0 );
}
FX_Trace(sentryOrigin, hitOrigin)
engfunc(EngFunc_EmitSound, ent, CHAN_STATIC, "sentry_shoot.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public stop_anim(ent){
ent -= 45676;
if(pev_valid(ent)){
set_pev( ent, pev_sequence, 0 );
set_pev(ent, pev_animtime, get_gametime() );
set_pev( ent, pev_framerate, 1.0 );
}
}
public knockback_explode(id, const Float:exp_origin[3], Float:force)
{
if(!is_user_alive(id)) return
if(force == 0.0) return
new Float:old_velocity[3], Float:velocity[3], Float:id_origin[3], Float:output[3]
pev(id, pev_origin, id_origin);
get_speed_vector(exp_origin, id_origin, force, velocity);
pev(id, pev_velocity, old_velocity);
xs_vec_add(velocity, old_velocity, output)
set_pev(id, pev_velocity, output)
}
public turntotarget(ent, target)
{
if (target)
{
new Float:closestOrigin[3],Float:sentryOrigin[3]
pev(target, pev_origin, closestOrigin)
pev(ent, pev_origin, sentryOrigin)
new Float:newAngle[3]
pev(ent, pev_angles, newAngle)
new Float:x = closestOrigin[0] - sentryOrigin[0]
new Float:z = closestOrigin[1] - sentryOrigin[1]
new Float:radians = floatatan(z/x, radian)
newAngle[1] = radians * 180.0 / 3.14159
if (closestOrigin[0] < sentryOrigin[0])
newAngle[1] -= 180.0
new Float:h = closestOrigin[2] - sentryOrigin[2]
new Float:b = vector_distance(sentryOrigin, closestOrigin)
radians = floatatan(h/b, radian)
new Float:degs = radians * 180.0 / 3.14159
new Float:RADIUS = 830.0
new Float:degreeByte = RADIUS/256.0
new Float:tilt = 127.0 - degreeByte * degs
set_pev(ent, pev_angles, newAngle)
set_pev(ent, pev_controller_1, floatround(tilt))
}
}
stock FX_Trace(const Float:idorigin[3], const Float:targetorigin[3])
{
new id[3],target[3]
FVecIVec(idorigin,id)
FVecIVec(targetorigin,target)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(6)//TE_TRACER
write_coord(id[0])
write_coord(id[1])
write_coord(id[2])
write_coord(target[0])
write_coord(target[1])
write_coord(target[2])
message_end()
}
stock bool:is_hull_default(Float:origin[3], const Float:BOUNDS){
new Float:traceEnds[8][3], Float:traceHit[3], hitEnt
traceEnds[0][0] = origin[0] - BOUNDS
traceEnds[0][1] = origin[1] - BOUNDS
traceEnds[0][2] = origin[2] - BOUNDS
traceEnds[1][0] = origin[0] - BOUNDS
traceEnds[1][1] = origin[1] - BOUNDS
traceEnds[1][2] = origin[2] + BOUNDS
traceEnds[2][0] = origin[0] + BOUNDS
traceEnds[2][1] = origin[1] - BOUNDS
traceEnds[2][2] = origin[2] + BOUNDS
traceEnds[3][0] = origin[0] + BOUNDS
traceEnds[3][1] = origin[1] - BOUNDS
traceEnds[3][2] = origin[2] - BOUNDS
traceEnds[4][0] = origin[0] - BOUNDS
traceEnds[4][1] = origin[1] + BOUNDS
traceEnds[4][2] = origin[2] - BOUNDS
traceEnds[5][0] = origin[0] - BOUNDS
traceEnds[5][1] = origin[1] + BOUNDS
traceEnds[5][2] = origin[2] + BOUNDS
traceEnds[6][0] = origin[0] + BOUNDS
traceEnds[6][1] = origin[1] + BOUNDS
traceEnds[6][2] = origin[2] + BOUNDS
traceEnds[7][0] = origin[0] + BOUNDS
traceEnds[7][1] = origin[1] + BOUNDS
traceEnds[7][2] = origin[2] - BOUNDS
for (new i = 0; i < 8; i++) {
if (fm_point_contents(traceEnds[i]) != CONTENTS_EMPTY)
return true
hitEnt = fm_trace_line(0, origin, traceEnds[i], traceHit)
if (hitEnt != 0)
return true
for (new j = 0; j < 3; j++)
if (traceEnds[i][j] != traceHit[j])
return true
}
return false
}
stock get_speed_vector(const Float:origin1[3], const Float:origin2[3], Float:force, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(force*force / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
modele/dzwieki:
http://amxx.pl/index...attach_id=21555
Użytkownik Jamdzam edytował ten post 20.07.2012 10:12
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