Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "Pro Snajper (Klasa Premium)";
new const opis[] = "Posiada 1/1 z AWP oraz 1/3 z HE";
new const bronie = 1<<CSW_AWP | 1<<CSW_HEGRENADE | 1<<CSW_ELITE;
new const zdrowie = 50;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "BloodMan");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "awp");
RegisterHam(Ham_TakeDamage, "player", "he");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[ Pro Snajper (Klasa Premium) ] Nie jestes upowazniony, aby uzywac tej klasy!")
return COD_STOP;
}
ma_klase[id] = 1;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = 0;
}
public awp(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public he(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_HEGRENADE && random_num(1, 3) == 1)
{
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
Chciałbym, żeby klasa zamiast Elites miała DGL.
Z góry dzięki, dam +