Class Damage Modifier
Description:Modify damage dealt by weapons of specific classes. Plugin idea thread: http://forums.allied...ad.php?t=189624. Credits to Dr. McKay for his snippets for multiplying base damage. This plugins offers a bit more optimization for Team Fortress 2 and makes it easier to raise class's base damage output.Requires SDKHooksCVar's (Defaults):sm_dmgmod_version "1.0.0" ~ Class Damage Modifier Version.sm_dmgmod_enabled "1" ~ Enable Class Damage Modifier.sm_dmgmod_admins "0" ~ Damage Increase for Admins Only.Based of percentage values:1.0 = %100sm_dmgmod_scout "1.0" ~ Damage Increase for Scouts.sm_dmgmod_soldier "1.0" ~ Damage Increase for Soldiers.sm_dmgmod_pyro "1.0" ~ Damage Increase for Pyros.sm_dmgmod_demoman "1.0" ~ Damage Increase for Demomans.sm_dmgmod_heavy "1.0" ~ Damage Increase for Heavies.sm_dmgmod_engineer "1.0" ~ Damage Increase for Engineers.sm_dmgmod_medic "1.0" ~ Damage Increase for Medics.sm_dmgmod_sniper "1.0" ~ Damage Increase for Snipers.sm_dmgmod_spy "1.0" ~ Damage Increase for Spies.CVar Overrides:"dmgmod_flag" "b" //Required admin flag to benefit from damage mod if set to for admins only.Version Log: Spoiler Version 1.0.0 - 7/9/2012* Initial Release. Special Thanks To:Dr. McKay | His snippets/code for multiplying damage. See my other plugins. Attached Files Get Plugin or Get Source (classdmgmod.sp - 8.7 KB) classdmgmod.smx (5.1 KB)Wyświetl pełny artykuł