tylko czasami jest ze jak ct wygra to tt i ct slysza muze i takna odwrot moze ktos mi pomóc?czasami dziala dla all a czasami nie .
chce zeby kazdy muzyke słyszył nawet jak przegra jakas druzyna
proszę o pomoc.
Dziekuje.
w sma.
sound_mp3
mam tak ustawione
#include <amxmodx> new const sounds_ct[][] = {"sound/misc/muza1.mp3","sound/misc/muza2.mp3","sound/misc/muza3.mp3","sound/misc/muza4.mp3","sound/misc/muza5.mp3","sound/misc/muza6.mp3"} new const sounds_terro[][] = {"sound/misc/muza1.mp3","sound/misc/muza2.mp3","sound/misc/muza3.mp3","sound/misc/muza4.mp3","sound/misc/muza5.mp3","sound/misc/muza6.mp3"} public plugin_init() { register_plugin("RoundSoundy","1","Sal") register_event("SendAudio", "ct", "a", "2&%!MRAD_ctwin") register_event("SendAudio", "terro", "a", "2&%!MRAD_terwin") } public plugin_precache() { new i for(i = 0; i < sizeof sounds_ct; i++) precache_generic(sounds_ct[i]) new u for(u = 0; u < sizeof sounds_terro; u++) precache_generic(sounds_terro[u]) } public ct() { client_cmd(0,"stopsound") client_cmd(0, "mp3 stop") client_cmd(0, "mp3 play %s", sounds_ct[random_num(0, charsmax(sounds_ct))] ) } public terro() { client_cmd(0,"stopsound") client_cmd(0, "mp3 stop") client_cmd(0, "mp3 play %s", sounds_terro[random_num(0, charsmax(sounds_terro))] ) }
Użytkownik LopeZ edytował ten post 19.06.2012 11:09