#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
new ma_klase[33]
new oneonone[33][31]
new const nazwa[] = " Progamer";
new const opis[] = "Dostaje m4a1 + scout z m4 ma 1/10 , scout 1/1 , z kosy 1/2";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_M4A1);
new const zdrowie = 50;
new const kondycja = 10;
new const inteligencja = 100;
new const wytrzymalosc = 30;
public plugin_init()
{
register_plugin(nazwa, "1.0", "Szlendi");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[ Progamer] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
oneonone[id][CSW_M4A1] = 10
oneonone[id][CSW_SCOUT] = 1
}
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = 0;
oneonone[id][CSW_M4A1] = 0
oneonone[id][CSW_SCOUT] = 0
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (oneonone[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
Pro Gamer
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
new ma_klase[33]
new oneonone[33][31]
new const nazwa[] = "Aimer";
new const opis[] = "Posiada eliminator rozrzutu , 1/9 z m4a1 oraz ak47";
new const bronie = (1<<CSW_M4A1)|(1<<CSW_AK47);
new const zdrowie = 70;
new const kondycja = 50;
new const inteligencja = 10;
new const wytrzymalosc = 60;
public plugin_init()
{
register_plugin(nazwa, "1.0", "Szlendi");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Aimer] Nie masz uprawnien, aby uzywac tej klasy.")
oneonone[id][CSW_M4A1] = 9
ma_klase[id] = 1;
return COD_CONTINUE;
}
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = 0;
oneonone[id][CSW_M4A1] = 0
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (oneonone[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
Aimer
Edited by Szlendii, 02.06.2012 17:18.