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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Problem z rankingiem i PokeModem

problem pokemod ranking

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#1 mkardas98

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Napisano 25.05.2012 21:12

Witam! Mam otóż 3 problemy.
1. Ranking po restarcie się kasuje. (pozostają tylko nicki bez punktów)
2. Nie zapisuja się lvl pokemonów po restarcie.
3. Jak zwiększyć exp za zabójstwo?

Proszę o szybką odpowiedź.

amxx.cfg

// AMX Mod X Configuration File
echo Executing AMX Mod X Configuration File

// Default access for all non admin players (see users.ini for access details)
//
// Default value: "z"
amx_default_access "z"

// Name of setinfo which should store a password on a client (you should change this)
// Note: Always prefix the field with an underscore (aka: "_")
// (Example: setinfo _pw "password")
//
// Default value: "_pw"
amx_password_field "_pw"

// Mode of logging to a server
// 0 - disable logging, players won't be checked (and access won't be set)
// 1 - normal mode which obey flags set in accounts
// 2 - kick all players not on list
//
// Default value: 1
amx_mode 1

// Show admins activity
// 0 - disabled
// 1 - show without admin name
// 2 - show with name
//
// Default value: 2
amx_show_activity 2

// Frequency in seconds and text of scrolling message
//
// Default value: "Welcome to %hostname% -- This server is using AMX Mod X" 600
amx_scrollmsg "Welcome to %hostname% -- This server is using AMX Mod X" 600

// Center typed colored messages (last parameter is a color in RRRGGGBBB format)
//
// Default values: "Welcome to %hostname%" "000255100"
// "This server is using AMX ModX\nVisit http://www.amxmodx.org" "000100255"
amx_imessage "Welcome to %hostname%" "000255100"
amx_imessage "This server is using AMX Mod X\nVisit http://www.amxmodx.org" "000100255"

// Frequency in seconds of colored messages
//
// Default value: 180
amx_freq_imessage 180

// Ban times for the main ban menu (amx_banmenu)
// Use 0 for permanent ban
// Default values: 0 5 10 15 30 45 60
amx_plmenu_bantimes 0 5 10 15 30 45 60

// Slap damage amounts for the main slap menu (amx_slapmenu)
// Slay is automaticall inserted as the first option
// Default values: 0 1 5
amx_plmenu_slapdmg 0 1 5

// Set in seconds how fast players can chat (chat-flood protection)
//
// Default value: 0.75
amx_flood_time 0.75

// Amount of slots to reserve.
//
// Default value: 0
amx_reservation 0

// If you set this to 1, you can hide slots on your server.
// If server "full" of public slots and slots hidden, you must manually connect with connect console command
//
// Default value: 0
amx_hideslots 0

// Displaying of time remaining
// a - display white text on bottom
// b - use voice
// c - don't add "remaining" (only in voice)
// d - don't add "hours/minutes/seconds" (only in voice)
// e - show/speak if current time is less than this set in parameter
//
// Default value: "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"
amx_time_display "ab 1200" "ab 600" "ab 300" "ab 180" "ab 60" "bcde 11"

// Announce "say thetime" and "say timeleft" with voice, set to 0 to disable.
//
// Default value: 1
amx_time_voice 1

// Minimum delay in seconds between two voting sessions
//
// Default value: 10
amx_vote_delay 10

// How long voting session goes on
//
// Default value: 10
amx_vote_time 10

// Display who votes for what option, set to 0 to disable, 1 to enable.
//
// Default value: 1
amx_vote_answers 1

// Some ratios for voting success

// Default value: 0.40
amx_votekick_ratio 0.40

// Default value: 0.40
amx_voteban_ratio 0.40

// Default value: 0.40
amx_votemap_ratio 0.40

// Default value: 0.02
amx_vote_ratio 0.02

// Max. time to which map can be extended
//
// Default value: 90
amx_extendmap_max 90

// Step for each extending
//
// Default value: 15
amx_extendmap_step 15

// If you set this to 0, clients cannot chose their language, instead they use
// whatever language the server is configured to use.
//
// Default value: 1
amx_client_languages 1

// Plugin Debug mode
// 0 - No debugging (garbage line numbers)
// 1 - Plugins with "debug" option in plugins.ini are put into debug mode
// 2 - All plugins are put in debug mode
// Note - debug mode will affect JIT performance
//
// Default value: 1
amx_debug 1

// Plugin MultiLingual Debug
// To debug a language put its 2 letter code between quotes ("en", "de", etc)
// "" means disabled
//
// Default value: ""
amx_mldebug ""

//
// Beginning of Counter-Strike package specific configurations.
//

// Rank mode
// 0 - by nick
// 1 - by authid
// 2 - by ip
//
// Default value: 0
csstats_rank 0

// Max size of the stats file
//
// Default value: 3500
csstats_maxsize 3500

// Whether or not to rank bots with csstats - set to 1 to rank bots, 0 otherwise.
//
// Default value: 0
csstats_rankbots 0

// Duration of HUD-statistics
//
// Default value: 12.0
amx_statsx_duration 12.0

// HUD-statistics display limit relative round freeze end
// Negative time will clear the HUD-statstics before the round freeze time has ended
//
// Default value: -2.0
amx_statsx_freeze -2.0


amx_showc4timer 3 - Wyłączone | Tylko TT | Tylko CT | Wszyscy (Optymalnie: 3)
amx_showc4flash 0 - Sprite flashing (Optymalnie: 0)
amx_showc4sprite 1 - Choose from 2 sprites (Optymalnie: 1)
amx_showc4msg 0 - Shows a hud message about the timer (Optymalnie: 0)
poke_plantxp 500 // ile expa ma dawać za podłożenie bomby
poke_defusxp 500 // ile expa ma dawać za rozbrojenie bomby
poke_rescuxp 150 // ile expa ma dawać za uratowanie JEDNEGO hosta
poke_wygranarunda 300 (ustawia ile expa ma dostac wygrana runda , domyslnie 10)
poke_iloscosob 2 (ustawia ile osob musi byc na serwerze aby dodawalo expa za wygrana runda , domyslnie 3)
dmap_strict 0 - (Domyślnie 0) Jeżeli ustawimy na 1 jedynie mapy z mapcycle mogą być nominowane.
enforce_timelimit 0 - (Domyślnie 0) zmiana mapy tylko i wyłącznie po upływie czasu
timelimit czyli czasu mapy, kiedy jest ustawione na 1.
emptymap_allowed 0 - (Domyślnie 0) Aby włączyć / wyłączyć tę funkcję
amx_emptymap 0 - (Domyślnie "" albo 0 ) Chcesz aby serwer zmieniał na jakąkolwiek mape
amx_staytime 5 - (Domyślnie 0) po ilu sekundach można nominować następną mape
amx_idletime 0 - (Domyślnie 0) Ile godzin gracz nie możę zostać połączony z serwerm
nominations_allowed 0 - umożliwia godzenie się z nominacjami
weapon_delay - Na mapach fy_ itp umożliwia czekanie zanim wezmiesz broń
sv_colored_smoke 1
//0 - kolorowe dymy wyłączone
//1 - losowe wybieranie spośród 6-ściu kolorów
//2 - Według drużyny - dym będzie miał kolor drużyny która żuciła granat
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#2 Rob Zombie `

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Napisano 25.05.2012 23:05

1.
csstats_maxsize 3500
na
csstats_maxsize 99999
2. pokaż sma
3. pokaż sma
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#3 mkardas98

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Napisano 26.05.2012 08:49

////////////////////////////////////////////////
// ___ _ _ //
// / _ \___ | | _____ /\/\ ___ __| | //
// / /_)/ _ \| |/ / _ \/ \ / _ \ / _` | //
// / ___/ (_) | < __/ /\/\ \ (_) | (_| | //
// /_/ \___/|_|\_\___\/ \/\___/ \__,_| //
// //
////////////////////////////////////////////////
// //
// Welcome to The World of Pokemon. //
// //
////////////////////////////////////////////////

/*
//--ChangeLog--//
* v1.2.3 RC 2 - 0?/??/08
* - Fixed some problems with skills
* - Fixed some default skill/pokemon properties
* - New define TOUCH_SKILL_TEAM in custom.inl
* - Fixed "okemon" in PokeMart menu
* - Catch items with over 1000 chance will now catch pokemon with 'e' flag and pokemon above MAX_CATCH_LEVEL
* - Fixed problem with admin commands effecting @TEAMS
* - Fixed problem with first pokeitem being named "None"
* - Evolved pokemon can now be caught off the ground if they don't have the 'c' flag
* - New define in custom.inl SAVE_ID
* - More optimizations
* - Fixed problem with global skills not getting correct level
* - Renamed pokemon files to be more appropriate
* - New flag 'e' in pokemon.ini to disallow pokemon from being caught (removed define CATCH_SPECIAL from custom.inl)
* - Renamed MAX_CATCH_LEVEL to CATCH_MAX_LEVEL in custom.inl
* - New define CATCH_GHOST in custom.inl
* - Removed FASTSPEED and SLOWSPEED from custom.inl (they have been seperated)
* - More defines in skill_defines.inl
* - New define OAK_RESET_SKILLS in custom.inl
* - Made all skills independent of eachother (you don't need Rage for Counter to work, etc.)
* - Added pokemon images in pokedex and other motd windows
* - New define POKEDEX_IMAGES in custom.inl
* - Added partial MultiLingual Support
* - Fixed problem with pokerank being erased
* - Added checks to prevent crashing from over precaching
* - Changed MultiForwards
* - Removed unnecessary SQLX support
* - Fixed screenshake message
* -
* v1.2.3 RC - 05/27/08
* - Dropped skill forwards
* - Converted skill system to prepare for 1.3.0
* - Seperated skills into more files
* - Added maxarmor capabilities
* - Updated pokemod.inc
* - Converted some file natives to new file natives
* - Adjusted pokemon skills to damage based on skill type instead of pokemon type
* - Added functionality to change how skills are activated
* - Fixed potential bug when exiting Bill's PC
* - Every skill should be able to be global with new system
* - Added some more important debug messages
* - Changed the items.cfg file a little bit
* - Fixed small bug in pokemart that would show all categories
* - Renamed Bill's PC to Emp`s PC
* - Fixed bug where safari file would stay open
* - Can now change starting pokemon
* - Dropped support for other plugins with speed (got too complicated)
* - Added functions for skill damage for more universal use
* - Changed how delays after pokeskills work
* - Minor code improvements
* - Fixed being able to manually activate non-bind skills
* - Converted sprite system to match sounds and models
* - Added random player round saving
* - Fixed not being able to do command 'pokemod debug off'
* - Renamed config.inl to files.inl
* - Made find_free_spawn function more efficient
* - When doing 'pokemod' in console and the server is missing files, it will now list the files
* - Fixed define POKEBALL_SPECIAL
* - Redid pokedex
* - Made help menu smarter
* - Made pokedex smarter
* - Redid pokeitem help
* - Fixed problem where last pokemon's name would not be picked up
* - Changed NightShade to not go below MIN_INVIS
* - Finished all default pokemon
* - Fixed problem with round start being called at the wrong time with freezetime
* - Fixed problem when admins erased all experience
* - Burn will now catch all players on fire (not just teammates)
* - Added smarter item searching
* - Fixed problem with paralysis
* - Can no longer release or give away your active pokemon
* - Fixed bug where you would try to catch pokemon with items that can't catch
* - Fixed problem with many fake natives
* - Fixed problem with picking up the first registered item
* - Added flexibility to interact with EAM
* - Fixed Start Menu not working if you were assigned a pokemon
* - Redid menu code
* v1.2.2 - 02/01/08
* - Dropped hamsandwich module and added back fun module
* - Fixed and cleaned AoEdamage and Linedamage
* - Fixed speed issue that was occuring
* v1.2.1 - 01/26/08
* - Fixed fire status
* - Fixed harden skill
* - Fixed menus not working occasionally
* - Fixed mist and sky attack not displaying in correct position
* - Redid type system to prepare for 1.3.0
* - Added status effects for normal pokedamage function
* - Redid how status effects are calculated in pokedamage
* - Added type None
* - Added prefix TYPE_ to the type defines/enum
* - Redid admin commands
* - Fixed weird damages with AoE and Line damage
* - Dropped engine module, now uses fakemeta_util
* - Dropped fun module, now uses fakemeta and hamsandwich
* - Removed time include
* - Now requires Hamsandwich module
* - Fixed rock slide skill
* - Bots now release pokemon randomly
* - Fixed global skills being able to be done twice
* - Fixed dodrio
*
* v1.2.0 - 12/24/07
* - Seperated into smaller files
* - Added xp and lvls
* - Added more pokemon
* - And a lot more (for full list, check PokeMod forums)
* - Now requires AMXX 1.8 or greater
*
* v1.1.1 - 07/06/06
* - Fixed some things
* - Added some cvars
* - Cleaned code
* - Made a little bit ready for when lvls and xp are added
*
* v1.1.0 - 06/29/06
* - Redid menus
* - Added more pokemon (33 in total)
* - Cleaned code
* - Changed cvars to pcvars
* - Now requires AMXX 1.71 or greater
*
* v1.0.1 - Never Released
* - Fixed some stuff
* - Cleaned code
* - Added more cvars
*
* v1.0.0 - 01/15/06
* - Released to the public
*
//--Credits--//
* - RockThrow - modified sprites and sounds code from yang's Veronika hero
* - Teleport - used PassAimTest code from sharky / JTP10181 's Batgirl hero
* - Flamethrower - modified Cheap_Suit's flamethrower
* - KoST - for the get_distance_to_line stock
* - VEN - for his fm_is_ent_visible stock
* - PsyBeam - based on vittu's SSJ Gohan hero
* - SmokeScreen - made by Om3gA
*
* - Config files - based on superheromod's
* - XP Save key - based on superheromod's
* - Sounds - used some sounds from FFX mod
* - Models - used Prof. Oak model from old abandoned Pokemon Mod for Half-Life
* - original pokeball made by Emp`, fixed by Om3gA
* - bone model made by coca-cola
* - PokeLoop - used loop code from {HOJ} Batman/JTP10181 's Captain America hero
* - NPCs - used Twilight Suzuka's NPC guide
* - MYSQL Saving - Superhero Mod
* - SQLx Saving - Teame06
* - Dynamic Natives - help from Hawk552
* - Other - modified mole code from WC3FT mod
* - is_user_outside stock from timer16 by Twilight Suzuka
*
* - Anything not listed here was most likely done by Emp`
*
//--To Do--//
* - Personal colored huds
* - PP points
* - Read files rather than having defines
* - Personal Pokemon Names
* - Pokemon skill selection
* - Dynamic skill properties
* - Dynamic statuses
* - More fake natives
*/





///////////////////////////////////////////////////
// DO NOT CHANGE ANYTHING IN HERE! //
// Things for customizing your server //
// have been moved to the //
// _custom.inl and _skill_defines.inl //
///////////////////////////////////////////////////





#if defined _pokemod_plugin_included
#endinput
#endif
#define _pokemod_plugin_included

//Lets increase the memory
#pragma dynamic 32768

//Change the stupid escape character to the normal one
#pragma ctrlchar '\'

//Lets load some libraries
#include <amxmisc>
#include <fakemeta_util>
#include <fun>
#include <xs>

#if AMXX_VERSION_NUM < 180
#assert _____\
PokeMod requires AMXX 1.8 or higher and must be compiled locally!\
_____
#endif

//PokeMod includes
#tryinclude "pokemon/custom.inl" //gotta include these first because its used in the other files
#tryinclude "pokemon/defines.inl"

#if !defined _pokemod_custom_included || !defined _pokemod_defines_included
#assert _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \
_ _ _ _ _ _ _ _ _ _ _ PokeMod must be compiled locally! _ _ _ _ _ _ _ _ _ _ _ \
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
#endif

#if MOD==CS
#include <cstrike>
#endif
#if MOD==DOD
#include <dodfun>
#include <dodx>
#endif
#if MOD==NS
#include <ns>
#endif

#if SAVE==SAVE_MYSQL
#include <dbi>
#endif
#if SAVE==SAVE_NVAULT
#include <nvault>
#endif

#include "pokemon/skill_defines.inl"
#include "pokemon/globals.inl"
#include "pokemon/other.inl"

#include "pokemon/admin.inl"
#include "pokemon/bot.inl"
#include "pokemon/items.inl"
#include "pokemon/checks.inl"
#include "pokemon/eam.inl"
#include "pokemon/evolution.inl"
#include "pokemon/files.inl"
#include "pokemon/helps.inl"
#include "pokemon/menus.inl"
#include "pokemon/mod_specific.inl"
#include "pokemon/natives.inl"
#include "pokemon/oak.inl"
#include "pokemon/pokedamage.inl"
#include "pokemon/pokerank.inl"
#include "pokemon/publics.inl"
#include "pokemon/registers.inl"
#include "pokemon/skills.inl"
#include "pokemon/status.inl"
#include "pokemon/stocks.inl"
#include "pokemon/xp.inl"

/////////////////////
// Starts plugin //
/////////////////////
public plugin_init()
{
plugin_id = register_plugin(PLUGNAME, VERSION, AUTHOR);

//lets register the most important things first (incase pokemod was disabled)

set_pcvar_string( register_cvar("PokeMod_Version",VERSION,FCVAR_SERVER|FCVAR_SPONLY), VERSION );

register_concmd("pokemod","Console_Pokemod",ADMIN_ALL, "- information about PokeMod");
register_concmd("pm","Console_Pokemod");

//Client Say Commands
register_clcmd("say","HandleSay");

//if pokemod was disabled, we don't need to waste server resources
if( PM_disabled == PM_OFF )
return;

cvar_registry();

//Events
#if MOD==CS
register_event("Damage", "player_damage", "b", "2!0");
register_event("HLTV", "round_start", "a", "1=0", "2=0");
register_logevent("poke_round_end", 2, "1=Round_End");
register_logevent("poke_round_end", 2, "1&Restart_Round_");
register_event("StatusText", "pokemon_statustext", "b");
register_event("ResetHUD", "pokemon_spawn", "b");
register_event("Money", "pokemon_money", "b");
register_message(get_user_msgid("Health"), "message_Health");
#else
#if MOD==DOD
register_event("RoundState", "poke_round_end", "a", "1=3", "1=4");
#endif
#if MOD==NS
register_event("Damage", "player_damage", "b", "2!0");
#endif
register_event("ResetHUD", "team_ready", "b");
#endif
register_event("DeathMsg", "pokemon_death", "a");
register_event("CurWeapon", "WeaponChange", "be", "1=1");
register_forward(FM_Touch, "touches");
register_forward(FM_AddToFullPack, "forward_AddToFullPack", 1);

#if CHANGE_GAME_NAME==1
register_forward(FM_GetGameDescription,"GameDesc");
#endif
register_forward(FM_AlertMessage, "log_block");

//Loop every second
set_task(1.0, "pokemon_loop", 0, "", 0, "b");

debugMessage( 0,7,"Init", "Done registering events" );

//Client Console Commands
register_clcmd("+pokeskill","pokeskill_down", _, "- uses pokemon bind skill");
register_clcmd("-pokeskill","pokeskill_up");

new command[32];
for(new i=1; i <= MAX_SKILLS; i++){
formatex(command, 31, "+pokeskill%d", i);
register_clcmd(command,"pokeskill_down");
formatex(command, 31, "-pokeskill%d", i);
register_clcmd(command,"pokeskill_up");
}

register_clcmd("+pokeitem","pokeitem_down", _, "- brings up Item Menu");
register_clcmd("-pokeitem","pokeitem_up");
register_clcmd("pokeskill","updatecommands"); //this just tells them to rebind with a +
register_clcmd("pokemart","Console_Pokemart");
register_clcmd("fullupdate","fullupdate"); //this just blocks the fullupdate abuse

//All Console Commands
register_concmd("playerspokemon","Console_PlayersPokemon", _, "- shows everyones pokemon"); //views players pokemon
register_concmd("playerspokes","Console_PlayersPokemon"); //views players pokemon
register_concmd("playersitems","Console_PlayersItems", _, "- shows everyones items"); //views players items
register_concmd("pokedex","Console_Pokedex", _, "- shows pokemon information"); //views pokedex
register_concmd("pokeitem","Console_Pokeitem", _, "- shows pokeitem information"); //views pokeitem help

#if POKERANK_SYSTEM==1
//PokeRank Commands
register_concmd("pokerank","Console_PlayersRanks", _, "- shows players PokeRanks"); //views players ranks
#endif

pokeadmin_init();

debugMessage( 0,7,"Init", "Done registering commands" );

//Global Messages
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgScreenShake = get_user_msgid("ScreenShake");
gmsgDeathMsg = get_user_msgid("DeathMsg");
gmsgScoreInfo = get_user_msgid("ScoreInfo");
gmsgDamage = get_user_msgid("Damage");

//MultiForwards - thanks to vittu && teame06
PokePayForward = CreateMultiForward("poke_pay", ET_STOP, FP_CELL, FP_CELL); //stop on return value, id, amount

PlayerEventForward = CreateMultiForward("poke_player_event", ET_STOP, FP_CELL, FP_CELL); //stop on return value, id, props
ItemEventForward = CreateMultiForward("poke_item_event", ET_STOP, FP_CELL, FP_CELL, FP_CELL); //stop on return value, id, props, item

RegisterItemForward = CreateMultiForward("poke_register_item", ET_STOP); //stop on return value

debugMessage( 0,7,"Init", "Done making forwards" );

HUDSYNC = CreateHudSyncObj();
g_coloredMenus = colored_menus();

set_task(1.0, "StartPokeMod", 1);
set_task(SAVE_SPAM,"plugin_end",_,_,_,"d")
}

#if CHANGE_GAME_NAME==1
public GameDesc()
{
forward_return(FMV_STRING,GAME_NAME);
return FMRES_SUPERCEDE;
}
#endif

public StartPokeMod(initial)
{
debugMessage( 0,7,EMPTY, LANG, 0, "POKEMOD_START", initial );
// debugMessage( 0,7,"Starting PokeMod. Initial Start = %s", initial?"true":"false" );
if(initial){
#if ALLOW_WILD==1
set_task(180.0, "WildMessage", 0, "", 0, "b");
#endif

#if SAVE==SAVE_MYSQL || SAVE==SAVE_NVAULT
saving_init();
#endif

set_task(1.0, "poke_round_end");
set_task(2.0, "round_start");
}

LoadConfig();

set_task(1.0, "ReadXPs");
set_task(2.0, "SetSafariLevels");
set_task(2.5, "ReadSkills");
set_task(3.0, "ReadItems", 0);
set_task(3.5, "ReadPokemon", 0);
set_task(4.0, "ReadItems", 1);
set_task(4.5, "ReadPokemon", 1);
set_task(5.0, "PokeModLoaded");
}
public PokeModLoaded()
{
PM_Loaded = true;
load_all();
debugMessage( 0,7,EMPTY,LANG, 0, "POKEMOD_LOADED" );
// debugMessage( 0,7,"PokeMod has been Loaded." );
}
///////////////////////
//--Precached Items--//
///////////////////////
public plugin_precache()
{
//load the multilingual file for pokemod
register_dictionary("pokemod.txt");

//register the debug cvars for debug messages
register_pokecvar( pm_debug, cvar_default[pm_debug] );
register_pokecvar( pm_debug_key, cvar_default[pm_debug_key] );

spawnhookid = register_forward( FM_Spawn, "spawn_hook", 1);

SetupConfig();

new PokeFile[128];
Poke_FileName( F_PokeMaps, PokeFile);

if( file_exists(PokeFile) ){
new Data[124], len;
new mapname[32];
new line = 0;
new bool:finding_map = true;

get_mapname(mapname, 31);

while( (line = read_file(PokeFile , line , Data , 123 , len) ) != 0 ){

if( !ValidData( Data ) )
continue;

//Check the map
if( equal(Data, LEFT_BRACKET, 1) ){
replace(Data, 123, LEFT_BRACKET, EMPTY);
replace(Data, 123, RIGHT_BRACKET, EMPTY);

if( containi(Data,STAR)!=-1 ){
replace_all(Data, 123, STAR, EMPTY)
if(containi(mapname, Data)!=-1){ //deal with this map
finding_map = false;
continue;
}
}
else if(equali(mapname, Data)){
finding_map = false;
continue;
}
else
finding_map = true;
}
else if(!finding_map){ //do the commands
if(equali(Data,"-disabled")){
poke_error(LANG, 0, "POKEMOD_DISABLED");
PM_disabled = PM_OFF;
break;
}
else if(equali(Data,"-skills_off")){
poke_error(LANG, 0, "POKEMOD_SKILLSDISABLED");
PM_disabled = PM_XP;
break;
}
else{
//delay the command until after the mod has been loaded
set_task(10.0, "delay_cmd",0,Data,strlen(Data));
}
}

}
debugMessage( 0,7,"Config", "Map File Loaded." );
}
else{
ResetMapsConfig();
debugMessage( 0,7,"Config", "Map File Reset." );
}
}
public delay_cmd(Data[])
{
server_cmd(Data);
server_exec();
}
public spawn_hook()
{
poke_precaches();
unregister_forward( FM_Spawn, spawnhookid, 1 );
}
poke_precaches()
{
new i, PokeFile[128];

if( PM_disabled == PM_ON ){
debugMessage( 0,7,"Precache", "Starting." );

//check if theres enough resources for pokemod, well just check the first file (the intro sound)
formatex(PokeFile, 127, "%s%s", sound_directory, SOUNDS[0]);
if( file_exists(PokeFile) || contain(SOUNDS[0],"pokemon")==-1 ){
FoundSound[0] = true;

// get resources used so far
i = engfunc(EngFunc_PrecacheSound, SOUNDS[0]);

debugMessage( _,7,"Precache", "First sound precached at %d", i );
// add in the amount we will use in pokemod
i += MAX_SND;
debugMessage( _,7,"Precache", "Expecting to precache sounds to %d", i );

if( i > 512 ){
poke_error(LANG, 0, "POKEMOD_RESOURCES");
PM_disabled = PM_OFF;
return;
}
}
//check for one model
if( file_exists(MODELS_T[0]) || contain(MODELS_T[0],"pokemon")==-1 ){
FoundModelT[0] = true;

// get resources used so far
i = engfunc(EngFunc_PrecacheModel, MODELS_T[0]);

debugMessage( _,7,"Precache", "First model precached at %d", i );
// add in the amount we will use in pokemod
i += MAX_SPR + MAX_MDL + MAX_T_MDL;
debugMessage( _,7,"Precache", "Expecting to precache models to %d", i );

if( i > 512 ){
poke_error(LANG, 0, "POKEMOD_RESOURCES");
PM_disabled = PM_OFF;
return;
}
}

for(i=1; i<MAX_SND; i++)
poke_precache_sound( i );
for(i=1; i<MAX_T_MDL; i++)
poke_precache_model_t( i );
for(i=0; i<MAX_SPR; i++)
poke_precache_sprite( i );
for(i=0; i<MAX_MDL; i++)
poke_precache_model( i );

new missing = poke_missing_files();
if( missing ){
if( missing == 1 )
poke_error(LANG, 0, "POKEMOD_MISSINGFILE");
else
poke_error(LANG, 0, "POKEMOD_MISSINGFILES");
PM_disabled = PM_OFF;
}

debugMessage( 0,7,"Precache", "Done." );
}
}
poke_precache_model(const i)
{
if(file_exists(MODELS[i]) || contain(MODELS[i],"pokemon")==-1){
debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheModel, MODELS[i]) ,MODELS[i] );
return (FoundModel[i] = true);
}
return false;
}
poke_precache_model_t(const i)
{
if(file_exists(MODELS_T[i]) || contain(MODELS_T[i],"pokemon")==-1){
debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheModel, MODELS_T[i]) ,MODELS_T[i] );
return (FoundModelT[i] = true);
}
return false;
}
poke_precache_sprite(const i)
{
if(file_exists(SPRITES[i]) || contain(SPRITES[i],"pokemon")==-1){
debugMessage( _,8,"Precache", "%d %s", (SPRITE_INDEX[i] = engfunc(EngFunc_PrecacheModel, SPRITES[i])) ,SPRITES[i] );
return (FoundSprite[i] = true);
}
return false;
}
poke_precache_sound(const i)
{
new sound_location[151];
formatex(sound_location, 150, "%s%s", sound_directory, SOUNDS[i]);
if(file_exists(sound_location) || contain(SOUNDS[i],"pokemon")==-1){
debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheSound, SOUNDS[i]) ,SOUNDS[i] );
return (FoundSound[i] = true);
}
return false;
}
poke_missing_files()
{
new i, files_missing = 0, tempfile[52];
for(i=0; i<MAX_SND; i++){
if( !FoundSound[i] ){
formatex(tempfile, 51, "%s%s", sound_directory, SOUNDS[i]);
poke_error( LANG,0,"POKEMOD_FILENOTFOUND", tempfile );
files_missing++;
}
}
for(i=0; i<MAX_SPR; i++){
if( !FoundSprite[i] ){
poke_error( LANG,0,"POKEMOD_FILENOTFOUND", SPRITES[i] );
files_missing++;
}
}
for(i=0; i<MAX_MDL; i++){
if( !FoundModel[i] ){
poke_error( LANG,0,"POKEMOD_FILENOTFOUND", MODELS[i] );
files_missing++;
}
}
for(i=0; i<MAX_T_MDL; i++){
if( !FoundModelT[i] ){
poke_error( LANG,0,"POKEMOD_FILENOTFOUND", MODELS_T[i] );
files_missing++;
}
}
return files_missing;
}
poke_error(const error[], any:...)
{
new output[256];
vformat(output, 255, error, 2);
log_amx(output);
}
public plugin_end()
{
if( PM_disabled == PM_OFF )
return;

// SAVE EVERYTHING...
debugMessage( 0,3,"End", LANG, 0,"POKEMOD_FINALSAVES" );
save_all();

#if SAVE==SAVE_MYSQL
//Final cleanup in the saving include
saving_end();
#endif

cleanXP();
}
cvar_registry()
{
//CVARS used, but lets create them just incase ;)
mp_freezetime = register_cvar("mp_freezetime","0");

//These Cvars should be in the game already
sv_lan = get_cvar_pointer("sv_lan");
mp_friendlyfire = get_cvar_pointer("mp_friendlyfire");
mp_logdetail = get_cvar_pointer("mp_logdetail");

//PokeMod Cvars
for(new i=0; i<MAX_CVARS; i++)
register_pokecvar(i,cvar_default[i]);

debugMessage( 0,7,"Init", "Done registering cvars." );
}

debugMessage(id=0, level=0, const key[], const msg[], any:... )
{
if( PM_disabled == PM_OFF )
return;

static debugMode;
debugMode = get_ppcvar_num( pm_debug );

if( debugMode < level && level )
return; //there is a level, but we arent looking that high

if( id && debugger && id != debugger )
return; //its about someone, but its not the debugger

static debug_key[51];
get_ppcvar_string( pm_debug_key, debug_key, 50 );
if( key[0] != '\0' && debug_key[0] != '\0' && containi(key,debug_key) == -1 )
return; //it didn't have the debug key in it

static output[256];
vformat( output, 255, msg, 5 );

if( id > 0 && id <= MAX_PLAYERS ){
static lastid;
static name[32],authid[32], userid;

if( lastid != id ){
lastid = id;
get_user_name( id, name, 31 );
get_user_authid( id, authid, 31 );
userid = get_user_userid( id );
}
if( userid > 0 )
format( output, 255, "\"%s<%d><%s><%s>\" %s", name,userid,authid,PokeToName(Pokemon[id]), output );
}

if( output[0] == '\0' )
return;

if( debugMode )
format( output, 255, "DEBUG %s: %s", key, output );

switch(debugMode)
{
case 0: log_amx( output ); //no matter what, were going to log it
case 1: log_amx( output ); //log it completely

case 2..9: console_print( 0, output ); //higher the number, more it outputs

case 10: log_amx( output ); //log everything (this is extremely crazy!)
}
if( debugger )
console_print( debugger, output ); //put it in console of debugger
}

1.
csstats_maxsize 3500
na
csstats_maxsize 99999

Nic nie pomogło.

Użytkownik mkardas98 edytował ten post 26.05.2012 08:36

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#4 radim

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Napisano 26.05.2012 13:47

1. Do core.ini dopisz
csstats_score addons/amxmodx/data/csstats.amxx
csstats addons/amxmodx/data/csstats.dat
2. Otwierasz configs/pokemon/pokemod.cfg i szukasz :
pm_save              0               //save players xp (1=on, 0=off)
1 - zapisywać
0 - nie zapisywać
3. W xp.inl
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Chcąc napisać do mnie prywatną wiadomość, wpierw zapoznaj się ze stroną "O mnie" w moim profilu użytkownika [ radim ] !


#5 mkardas98

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Napisano 26.05.2012 15:21

Niestety 1. Nadal nie działa :( !!!
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#6 Rob Zombie `

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Napisano 26.05.2012 15:37

zastosuj się do porad, następnie zrestartuj ranking jeszcze raz.

http://amxx.pl/topic...tart-statystyk/
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#7 mkardas98

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Napisano 26.05.2012 16:38

W 2. Pytaniu miałem ustawione 1. Ale nie zapisuje. Bardzo mi zależy aby to działało. A ranking chyba działa thx. :D

To pokemod.cfg

//CVARS for PokeMod, these are loaded every map change

pm_pokemod 1 //turns pokemod on and off (1=on, 0=off)
pm_admin m //what accessflag admins need to mess with PokeMod
pm_save 1 //save players xp (1=on, 0=off)
pm_xpsavedays 365 //how many days to save xp for before erasing it
pm_safari_mode 0 //turns safari mode on and off (1=on, 0=off)
pm_debug 0 //turns pokemod debug messages on and off (1=on, 0=off)
pm_debug_key //only shows debug messages with this in it
pm_wild 0 //how many people needed to be wild
pm_wild_level 30 //max level that wild pokemon will be (set to 0 to disable)
pm_maxhp 255 //max hp that someone can get with bonuses
pm_maxarmor 255 //max armor that someone can get with bonuses
pm_botsays 1 //turns on bot radio commands when they choose/buy a pokemon/item
pm_pokecenter 200 //set to 0 if you dont want the npcs to be spawned. otherwise this is the distance you can be from pokecenter to use it
pm_oak ab //prof oak properties (a = pokemart, b = heal, c = team specific)
pm_oakhp 0 //how much hp oak has (set to 0 for godmode)
pm_pokeballs 1 //spawn pokeballs with pokemon in them at spawns (1=yes, 0=no)
pm_buytime 0.0 //minutes that you can buy things from pokemart, set to 0 for infinite time
pm_itemtime 30.0 //items disappear after this time, set to 0 to remove at end of round
pm_pokemart_open 1 //allow buying from pokemart
pm_ffa 0 //make pokemod work with free for all
pm_burntime 5 //how long until players are no longer on fire
pm_burndamage 5 //how much damage per half second burn does
pm_waterheal 3 //how much hp is healed per second in water (if using a water pokemon)
pm_poisondamage 7 //how long until players are no longer poisoned
pm_poisontime 10 //how much damage per second poison does
pm_sleeptime 3 //players will fall asleep for this amount of time

echo "PokeMod - Successfully Loaded PokeMod Config File"

Mam jeszcze pytanie do 3. Jak to zmienie to wystarczy to jeszcze wrzucić na serwa?

Użytkownik mkardas98 edytował ten post 26.05.2012 15:59

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#8 mkardas98

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Napisano 26.05.2012 18:21

Ranking jednak nie działa. Wszedł kolega graliśmy. Zresetowałem serwer i ranking zresetowany...!
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#9 radim

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Napisano 27.05.2012 09:27

Mam jeszcze pytanie do 3. Jak to zmienie to wystarczy to jeszcze wrzucić na serwa?

Musisz jeszcze skompilować pokemod'a.

A jaki masz zapis, nvault czy mysql ?
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#10 mkardas98

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Napisano 27.05.2012 13:52

nvault
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Również z jednym lub większą ilością słów kluczowych: problem, pokemod, ranking

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