#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> #include <cstrike> new const nazwa[] = "Kapitan Rakieta (Super Premium)"; new const opis[] = "Bardzo szybki, 4 rakiety, mp5, autobh"; new const bronie = (1<<CSW_FIVESEVEN)|(1<<CSW_MP5NAVY); new const zdrowie = 45; new const kondycja = 100; new const inteligencja = 0; new const wytrzymalosc = 0; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1); register_forward(FM_PlayerPreThink, "fwPrethink_AutoBH"); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); precache_model("models/terror/terror.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_H)) { client_print(id, print_chat, "[Kapitan Rakieta] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ilosc_rakiet_gracza[id] = 4; cs_set_user_defuse(id, 1); cs_set_user_model(id, "terror"); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; cs_reset_user_model(id); } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); } else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); } else { if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } } public Odrodzenie(id) { if(ma_klase[id]) { cs_set_user_model(id, (get_user_team(id) == 1)? "terror": "terror"); } } public fwSpawn_Rakiety(id) { if(is_user_alive(id)) ilosc_rakiet_gracza[id] = 4; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public fwPrethink_AutoBH(id) { if(!ma_klase[id]) return PLUGIN_CONTINUE if (pev(id, pev_button) & IN_JUMP) { new flags = pev(id, pev_flags) if (flags & FL_WATERJUMP) return FMRES_IGNORED; if ( pev(id, pev_waterlevel) >= 2 ) return FMRES_IGNORED; if ( !(flags & FL_ONGROUND) ) return FMRES_IGNORED; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] += 250.0; set_pev(id, pev_velocity, velocity); set_pev(id, pev_gaitsequence, 6); } return FMRES_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */
chodzi o ten terror.mdl
Użytkownik Kropa31 edytował ten post 15.05.2012 12:41