Wieksze DMG
Mniejsza grawitacja
Wiecej zycia
Szybsze strzelanie
Szybsze bieganie
Mniejsza widocznosc
AutoBH
Wiekszy magazynek
Trafienie krytyczne
Mniejszy recoil
Wampiryzm
probowalem juz sam, ale samo wyhaszowanie linii jakos nie daje efektu. Chcialbym usunac pare skilli z tego pluginu tak zeby zostaly tylko :
Wieksze DMG
Wiecej zycia
Szybsze strzelanie
Wiekszy magazynek
Z gory dzięki, w miare mozliwosci moglbym sie komus odwdzieczyc. posiadam wlasna siec - moge zaproponowac wstawienie reklamy. Pozdrawiam.
Spoiler
/* Script generated by Pawn Studio */ #include <amxmodx> #include <amxmisc> #include <nvault> #include <cstrike> #include <colorchat> #include <engine> #include <hamsandwich> #include <fun> #include <fakemeta> #define PLUGIN "BB Skill Mod" #define AUTHOR "DarkGL" #define VERSION "0.1" new player_xp[33]; new player_xp_all[33]; new level[33]; new rangi[][256]={ "Spawacz el. Drewnianych", "Pracownik Fizyczny", "Starszy Pracownik", "Znakomity Pracownik", "Majster", "Starszy Majster", "Dekorator", "Budowlaniec", "Inzynier", "Konstruktor", "Konstruktor Budowlany", "Projektant", "Urbanista", "Architekt", "Mistrz Architektury Budowlanej" } new exp[]={ 1000, 2000, 3000, 4000, 5000, 6000, 7000, 8000, 9000, 10000, 12000, 14000, 16000, 18000, 20000, 22000, 24000, 28000, 9999999999 } new zapis; new msgtext; new pcvar_exp_round,pcvar_exp_kill_ct,pcvar_exp_kill_tt,pcvar_exp_level,pcvar_exp_hs,pcvar_hud; new dmg_level[33]; new gravitacja[33]; new health[33]; new shot_time_level[33],Weapons[33][2]; new bieganie_level[33]; new widocznosc[33]; new autobh[33]; new magazynek[33]; new ile_dodac_magazynek[33] new stare_id_broni[33] new krytyk[33] new wampiryzm[33]; new stare_ammo[33]; new const Float:gfCSSpeeds[]={ 000.0, 250.0, 000.0, 260.0, 250.0, 240.0, 250.0, 250.0, 240.0, 250.0, 250.0, 250.0, 250.0, 210.0, 240.0, 240.0, 250.0, 250.0, 210.0, 250.0, 220.0, 230.0, 230.0, 250.0, 210.0, 250.0, 250.0, 235.0, 221.0, 250.0, 245.0 }; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_logevent("Koniec_Rundy", 2, "1=Round_End") register_concmd("add_exp","addexp",ADMIN_BAN,"dodaje expa nick i ile") register_event("DeathMsg", "DeathMsg", "a") pcvar_exp_round = register_cvar("bb_exp_round","50"); pcvar_exp_kill_ct = register_cvar("bb_exp_kill_ct","20"); pcvar_exp_kill_tt = register_cvar("bb_exp_kill_tt","10"); pcvar_exp_level = register_cvar("bb_exp_level","40"); pcvar_exp_hs = register_cvar("bb_exp_hs","5"); pcvar_hud = register_cvar("bb_hud","0"); zapis = nvault_open("exp") register_event("ResetHUD","ShowHUD", "b"); register_event("CurWeapon","Event_CurWeapon", "b") msgtext = get_user_msgid("StatusText"); register_clcmd("say /skille","skille_menu"); register_clcmd("say /staty","staty"); register_clcmd("say /reset","reset"); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage", 0); RegisterHam(Ham_Spawn,"player","spawned",1) register_event("CurWeapon","CurWeapon","be", "1=1") register_clcmd("say","sayhandle"); set_task(120.0,"pomoc",40) } public plugin_precache(){ precache_sound("darkgl/bb/gained_level.wav"); } public plugin_end(){ nvault_close(zapis); } public sayhandle(id){ new text[192] read_argv(1,text,191) if(equal(text,"")){ return PLUGIN_HANDLED; } new name[128]; get_user_name(id,name,127) ColorChat(0,GREEN,"[%s] ^x03%s^x01: %s",rangi[level[id]],name,text) return PLUGIN_HANDLED; } public CurWeapon(id) { new wid = read_data(2) // Id broni if(wid == CSW_XM1014 || wid == CSW_C4 || wid == CSW_FLASHBANG || wid == CSW_HEGRENADE || wid == CSW_KNIFE || wid == CSW_SMOKEGRENADE){ return PLUGIN_CONTINUE; } if(wid != stare_id_broni[id]){ ile_dodac_magazynek[id] = magazynek[id]/2; stare_id_broni[id] = wid; return PLUGIN_CONTINUE; } new ammo = read_data(3) // liczba naboi w magazynku if(ammo > stare_ammo[id]){ ile_dodac_magazynek[id] = magazynek[id]/2; stare_ammo[id] = ammo; return PLUGIN_CONTINUE; } if(ile_dodac_magazynek[id] == 0){ return PLUGIN_CONTINUE; } new ent = fm_get_user_weapon_entity(id); if(ent){ cs_set_weapon_ammo(ent, ammo+1); ile_dodac_magazynek[id]--; } return PLUGIN_CONTINUE; } public skille_menu(id){ new menu = menu_create("Skill menu","skille_menu_handle"); new formats[128]; format(formats,charsmax(formats),"Wieksze DMG [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1),dmg_level[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Mniejsza grawitacja [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(gravitacja[id]+1),gravitacja[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Wiecej zycia [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(health[id]+1),health[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Szybsze strzelanie [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1),shot_time_level[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Szybsze bieganie [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(bieganie_level[id]+1),bieganie_level[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Mniejsza widocznosc [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(widocznosc[id]+1),widocznosc[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"AutoBH [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(autobh[id]+1),autobh[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Wiekszy magazynek [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1),magazynek[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Trafienie krytyczne [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(krytyk[id]+1),krytyk[id]) menu_additem(menu,formats) //format(formats,charsmax(formats),"Mniejszy recoil [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(recoil[id]+1),recoil[id]) //menu_additem(menu,formats) format(formats,charsmax(formats),"Wampiryzm [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(wampiryzm[id]+1),wampiryzm[id]) menu_additem(menu,formats) //format(formats,charsmax(formats),"Natychmiastowy reload [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(natychmiastowy[id]+1),natychmiastowy[id]) //menu_additem(menu,formats) menu_setprop(menu,MPROP_EXIT,MEXIT_ALL); menu_setprop(menu,MPROP_NUMBER_COLOR,"\r"); menu_display(id, menu,0); return PLUGIN_HANDLED; } skille_menu2(id,page=0){ new menu = menu_create("Skill menu","skille_menu_handle2"); new formats[128]; format(formats,charsmax(formats),"Wieksze DMG [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1),dmg_level[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Mniejsza grawitacja [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(gravitacja[id]+1),gravitacja[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Wiecej zycia [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(health[id]+1),health[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Szybsze strzelanie [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1),shot_time_level[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Szybsze bieganie [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(bieganie_level[id]+1),bieganie_level[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Mniejsza widocznosc [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(widocznosc[id]+1),widocznosc[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"AutoBH [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(autobh[id]+1),autobh[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Wiekszy magazynek [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1),magazynek[id]) menu_additem(menu,formats) format(formats,charsmax(formats),"Trafienie krytyczne [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(krytyk[id]+1),krytyk[id]) menu_additem(menu,formats) //format(formats,charsmax(formats),"Mniejszy recoil [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(recoil[id]+1),recoil[id]) //menu_additem(menu,formats) format(formats,charsmax(formats),"Wampiryzm [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(wampiryzm[id]+1),wampiryzm[id]) menu_additem(menu,formats) //format(formats,charsmax(formats),"Natychmiastowy reload [%d Exp] Aktualny level: \r%d",get_pcvar_num(pcvar_exp_level)*(natychmiastowy[id]+1),natychmiastowy[id]) //menu_additem(menu,formats) menu_setprop(menu,MPROP_EXIT,MEXIT_ALL); menu_setprop(menu,MPROP_NUMBER_COLOR,"\r"); menu_display(id, menu,page); return PLUGIN_HANDLED; } public skille_menu_handle(id, menu, item){ if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; } item++; switch(item){ case 1:{ if((get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1); dmg_level[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 2:{ if((get_pcvar_num(pcvar_exp_level)*(gravitacja[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(gravitacja[id]+1); gravitacja[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 3:{ if((get_pcvar_num(pcvar_exp_level)*(health[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(health[id]+1); health[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 4: { if((get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1); shot_time_level[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 5: { if((get_pcvar_num(pcvar_exp_level)*(bieganie_level[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(bieganie_level[id]+1); bieganie_level[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 6: { if((get_pcvar_num(pcvar_exp_level)*(widocznosc[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(widocznosc[id]+1); widocznosc[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 7: { if((get_pcvar_num(pcvar_exp_level)*(autobh[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(autobh[id]+1); autobh[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 8: { if((get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } ile_dodac_magazynek[id] = magazynek[id]/2 player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1); magazynek[id]++; skille_menu2(id,1); menu_destroy(menu); return PLUGIN_HANDLED; } case 9: { if((get_pcvar_num(pcvar_exp_level)*(krytyk[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(krytyk[id]+1); krytyk[id]++; skille_menu2(id,1); menu_destroy(menu); return PLUGIN_HANDLED; } case 10: { if((get_pcvar_num(pcvar_exp_level)*(wampiryzm[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(wampiryzm[id]+1); wampiryzm[id]++; skille_menu2(id,1); menu_destroy(menu); return PLUGIN_HANDLED; } } menu_destroy(menu); return PLUGIN_HANDLED; } public skille_menu_handle2(id, menu, item){ if(item == MENU_EXIT){ menu_destroy(menu); return PLUGIN_HANDLED; } item++; switch(item){ case 1:{ if((get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(dmg_level[id]+1); dmg_level[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 2:{ if((get_pcvar_num(pcvar_exp_level)*(gravitacja[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(gravitacja[id]+1); gravitacja[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 3:{ if((get_pcvar_num(pcvar_exp_level)*(health[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(health[id]+1); health[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 4: { if((get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(shot_time_level[id]+1); shot_time_level[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 5: { if((get_pcvar_num(pcvar_exp_level)*(bieganie_level[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(bieganie_level[id]+1); bieganie_level[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 6: { if((get_pcvar_num(pcvar_exp_level)*(widocznosc[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(widocznosc[id]+1); widocznosc[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 7: { if((get_pcvar_num(pcvar_exp_level)*(autobh[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(autobh[id]+1); autobh[id]++; skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } case 8: { if((get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } ile_dodac_magazynek[id] = magazynek[id]/2 player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(magazynek[id]+1); magazynek[id]++; skille_menu2(id,1); menu_destroy(menu); return PLUGIN_HANDLED; } case 9: { if((get_pcvar_num(pcvar_exp_level)*(krytyk[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(krytyk[id]+1); krytyk[id]++; skille_menu2(id,1); menu_destroy(menu); return PLUGIN_HANDLED; } case 10: { if((get_pcvar_num(pcvar_exp_level)*(wampiryzm[id]+1)) > player_xp[id]){ skille_menu2(id); menu_destroy(menu); return PLUGIN_HANDLED; } player_xp[id]-=get_pcvar_num(pcvar_exp_level)*(wampiryzm[id]+1); wampiryzm[id]++; skille_menu2(id,1); menu_destroy(menu); return PLUGIN_HANDLED; } } menu_destroy(menu); return PLUGIN_HANDLED; } public reset(id){ new exp = 0; new exp2 =get_pcvar_num(pcvar_exp_level); for(new i =1;i<=dmg_level[id];i++){ exp+=exp2*i } dmg_level[id] = 0; for(new i =1;i<=gravitacja[id];i++){ exp+=exp2*i } gravitacja[id] = 0; for(new i =1;i<=health[id];i++){ exp+=exp2*i } health[id] = 0; for(new i =1;i<=shot_time_level[id];i++){ exp+=exp2*i } shot_time_level[id] = 0; for(new i =1;i<=bieganie_level[id];i++){ exp+=exp2*i } bieganie_level[id] = 0; for(new i =1;i<=widocznosc[id];i++){ exp+=exp2*i } widocznosc[id] = 0; for(new i =1;i<=autobh[id];i++){ exp+=exp2*i } autobh[id] = 0; for(new i =1;i<=magazynek[id];i++){ exp+=exp2*i } magazynek[id] = 0; for(new i =1;i<=krytyk[id];i++){ exp+=exp2*i } krytyk[id] = 0; for(new i =1;i<=wampiryzm[id];i++){ exp+=exp2*i } wampiryzm[id] = 0; player_xp[id] += exp; skille_menu(id); } public staty(id){ new path_to_file[128] new amxbasedir[64] get_basedir(amxbasedir,63) format(path_to_file,127,"%s/base/stats.txt",amxbasedir) if(file_exists(path_to_file)){ delete_file(path_to_file) } new Data[1025]; format(Data,1024,"<html><head><title>Informacje o skillach</title><script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-25657460-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script></head>") write_file(path_to_file,Data,-1) format(Data,1024,"<body text=white bgcolor=black></body>") write_file(path_to_file,Data,-1) format(Data,1024,"<b>Ranga: %s</b><br />",rangi[level[id]]) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Aktualny Exp: %d | Caly exp: %d</b><br />",player_xp[id],player_xp_all[id]) write_file(path_to_file,Data,-1) if(level[id]== sizeof(rangi)-1){ format(Data,1024,"<b>Ranga : %s | Nastepna ranga : Niema jestes bogiem <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':D' /></b><br />",rangi[level[id]]) write_file(path_to_file,Data,-1) } else { format(Data,1024,"<b>Ranga : %s | Nastepna ranga : %s (%d)</b><br />",rangi[level[id]],rangi[level[id]+1],exp[level[id]]) write_file(path_to_file,Data,-1) } format(Data,1024,"<b>Dmg wiekszy o %d %%</b><br />",dmg_level[id]) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Grawitacja mniejsza o %d %%</b><br />",gravitacja[id]) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Plus %d do hp</b><br />",health[id]*4) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Szybsze strzelanie o %d %%</b><br />",shot_time_level[id]) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Szybsze bieganie o %d %%</b><br />",bieganie_level[id]*2) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Mniejsza widnocznosc o %d</b><br />",widocznosc[id]*3) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Szansa na AutoBH %d %%</b><br />",autobh[id]/2) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Wiekszy magazynek o %d %%</b><br />",magazynek[id]/2) write_file(path_to_file,Data,-1) format(Data,1024,"<b>Szansa na krytyczne uderzenie %d %%</b><br />",krytyk[id]/2) write_file(path_to_file,Data,-1) //format(Data,1024,"<b>Recoil mniejszy o %d %%</b><br />",recoil[id]*2) //write_file(path_to_file,Data,-1) format(Data,1024,"<b>Kazdy kill dodaje ci %d hp</b><br />",wampiryzm[id]*2) write_file(path_to_file,Data,-1) //format(Data,1024,"<b>Masz %d %% na natychmiastowy reload</b><br />",natychmiastowy[id]/2) //write_file(path_to_file,Data,-1) format(Data,1024,"</html>") write_file(path_to_file,Data,-1) show_motd(id, path_to_file, "Informacje o postaci") return PLUGIN_HANDLED } public pomoc(){ ColorChat(0,GREEN,"Chcesz polepszyć swoje statystyki napisz na czacie /skille"); set_task(120.0,"pomoc2",36) } public pomoc2(){ ColorChat(0,GREEN,"Zobacz statystyki swoich skilli wpisujac na czacie /staty"); set_task(120.0,"pomoc3",37) } public pomoc3(){ ColorChat(0,GREEN,"Zresetuj swoje statystyki poprzez /reset"); set_task(120.0,"pomoc",35) } public Koniec_Rundy(){ for(new i = 1;i<33;i++){ if(is_user_alive(i) && cs_get_user_team(i) == CS_TEAM_CT){ DajExp(i,get_pcvar_num(pcvar_exp_round)); ColorChat(i,GREEN,"^x03 Dostales %d expa za przezycie",get_pcvar_num(pcvar_exp_round)); set_hudmessage(random_num(0,255), random_num(0,255),random_num(0,255), -1.0, -1.0, 0, 6.0, 5.0, 0.0, 0.0, -1) show_hudmessage(i,"Dostales %d expa za przezycie",get_pcvar_num(pcvar_exp_round)); } } } public addexp(id, level, cid){ if(!cmd_access(id, level, cid, 3)){ return PLUGIN_HANDLED; } new arg1[33]; new arg2[10]; read_argv(1,arg1,32); read_argv(2,arg2,9); new player = cmd_target(id, arg1, 0); remove_quotes(arg2); new exp = str_to_num(arg2); if(exp != 0 && exp < 0 ){ OdejmijExp(player,exp); } else if(exp != 0 && exp > 0 ){ DajExp(player,exp); } return PLUGIN_HANDLED; } public OdejmijExp(id,ile){ player_xp[id]-=ile; player_xp_all[id]-=ile; level[id]=0; while(true){ if(player_xp_all[id] >= exp[level[id]]){ level[id]++; //set_hudmessage(random_num(0,255), random_num(0,255),random_num(0,255), -1.0, -1.0, 0, 6.0, 5.0, 0.0, 0.0, -1) //show_hudmessage(id,"Awansowales na kolejny level (%s)",rangi[level[id]]); //ColorChat(0,GREEN,"^x03 Awansowal do rangi ^x01 %s gratki <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':D' />",rangi[level[id]]); } else { break; } } } public DajExp(id,ile){ player_xp[id]+=ile; player_xp_all[id]+=ile; new name[64]; get_user_name(id,name,63); while(true){ if(player_xp_all[id] >= exp[level[id]] && sizeof(rangi) > level[id]){ level[id]++; set_hudmessage(random_num(0,255), random_num(0,255),random_num(0,255), -1.0, -1.0, 0, 6.0, 5.0, 0.0, 0.0, -1) show_hudmessage(id,"Awansowales na kolejny level (%s)",rangi[level[id]]); ColorChat(0,GREEN,"^x03%s awansowal do rangi ^x01 %s ^x03gratki <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/biggrin.png' class='bbc_emoticon' alt=':D' />",name,rangi[level[id]]); emit_sound(id,CHAN_VOICE,"darkgl/bb/gained_level.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } else { break; } } } public client_connect(id){ health[id] = 0; gravitacja[id] = 0; dmg_level[id] = 0; level[id] = 0; player_xp[id] = 0; player_xp_all[id] = 0; shot_time_level[id] = 0; bieganie_level[id] = 0; widocznosc[id] = 0; autobh[id] = 0; magazynek[id] = 0; stare_id_broni[id] = 0; ile_dodac_magazynek[id] = 0; krytyk[id] = 0; wampiryzm[id] = 0; wczytaj_exp(id); } public client_disconnect(id){ zapisz_exp(id); } public wczytaj_exp(id){ new vaultkey[64],vaultdata[512]; new authid[64]; get_user_authid(id,authid,63); format(vaultkey,63,"%s",authid); nvault_get(zapis,vaultkey,vaultdata,511); replace_all(vaultdata,256,"#"," "); new jeden[100],dwa[100],trzy[100],cztery[100],piec[100],szesc[100],siedem[100],osiem[100],dziew[100],dzies[100],jedenascie[100],dwanascie[100] parse(vaultdata,jeden,99,dwa,99,trzy,99,cztery,99,piec,99,szesc,99,siedem,99,osiem,99,dziew,99,dzies,99,jedenascie,99,dwanascie,99) player_xp[id] = str_to_num(jeden); player_xp_all[id] = str_to_num(dwa); dmg_level[id] = str_to_num(trzy); gravitacja[id] = str_to_num(cztery); health[id] = str_to_num(piec); shot_time_level[id] = str_to_num(szesc); bieganie_level[id] = str_to_num(siedem) widocznosc[id] = str_to_num(osiem); autobh[id] = str_to_num(dziew); magazynek[id] = str_to_num(dzies) krytyk[id] = str_to_num(jedenascie) wampiryzm[id] = str_to_num(dwanascie); while(true){ if(player_xp_all[id] >= exp[level[id]] && sizeof(rangi) > level[id]){ level[id]++; } else { break; } } } public zapisz_exp(id){ new vaultkey[64],vaultdata[512]; new authid[64]; get_user_authid(id,authid,63); format(vaultkey,63,"%s",authid); format(vaultdata,511,"%d#%d#%d#%d#%d#%d#%d#%d#%d#%d#%d#%d",player_xp[id],player_xp_all[id],dmg_level[id],gravitacja[id],health[id],shot_time_level[id],bieganie_level[id],widocznosc[id],autobh[id],magazynek[id],krytyk[id],wampiryzm[id]); nvault_set(zapis,vaultkey,vaultdata) } public ShowHUD(id) { if(is_user_alive(id)){ new HUD[128]; format(HUD, 127,"[%s] Aktualny Exp: %d | Caly exp: %d",rangi[level[id]],player_xp[id],player_xp_all[id]); if(get_pcvar_num(pcvar_hud) == 0 ){ message_begin(MSG_ONE, msgtext, {0,0,0}, id); write_byte(0); write_string(HUD); message_end(); return PLUGIN_CONTINUE; } else { set_hudmessage(255, 0, 0, 0.02, 0.63, 0, 6.0, 15.0) show_hudmessage(id, "%s",HUD) } } return PLUGIN_CONTINUE; } public client_PreThink(id){ if(!is_user_alive(id)){ return PLUGIN_CONTINUE; } if(is_user_alive(id) && !is_user_bot(id)){ new asd,aim get_user_aiming(id,aim,asd); if(is_user_alive(aim)){ ShowHUD(id); } } if(random_num(1,200) <= autobh[id]){ new oldbuttons = get_user_oldbutton(id) oldbuttons &= ~IN_JUMP entity_set_int(id, EV_INT_oldbuttons, oldbuttons) } return PLUGIN_CONTINUE; } public DeathMsg() { new kid = read_data(1) //zabojca new vid = read_data(2) // ofiara new hs = read_data(3) // ofiara if(cs_get_user_team(kid)==CS_TEAM_CT && cs_get_user_team(vid)==CS_TEAM_T){ DajExp(kid,get_pcvar_num(pcvar_exp_kill_tt)); set_user_health(kid,get_user_health(kid)+(wampiryzm[kid]*2)); new name[64]; get_user_name(vid,name,charsmax(name)); ColorChat(kid,TEAM_COLOR,"Zdobyles %d expa za zabicie %s",get_pcvar_num(pcvar_exp_kill_tt),name) if(hs == 1){ DajExp(kid,get_pcvar_num(pcvar_exp_hs)); ColorChat(kid,TEAM_COLOR,"Zdobyles %d expa za hs'a",get_pcvar_num(pcvar_exp_hs)) } } else if(cs_get_user_team(kid)==CS_TEAM_T && cs_get_user_team(vid)==CS_TEAM_CT){ DajExp(kid,get_pcvar_num(pcvar_exp_kill_ct)); set_user_health(kid,get_user_health(kid)+(wampiryzm[kid]*2)); new name[64]; get_user_name(vid,name,charsmax(name)); ColorChat(kid,TEAM_COLOR,"Zdobyles %d expa za zabicie %s",get_pcvar_num(pcvar_exp_kill_ct),name) if(hs == 1){ DajExp(kid,get_pcvar_num(pcvar_exp_hs)); ColorChat(kid,TEAM_COLOR,"Zdobyles %d expa za hs'a",get_pcvar_num(pcvar_exp_hs)) } } } public fwTakeDamage(this, idinflictor, idattacker,Float:damage, damagebits){ SetHamParamFloat(4,damage+(damage*(dmg_level[idattacker]*0.01))); if(random_num(1,100) <= krytyk[idattacker]/2){ SetHamParamFloat(4,damage*2); } return HAM_HANDLED; } public spawned(id){ if(is_user_alive(id)){ set_user_health(id,get_user_health(id)+(health[id]*4)) set_user_gravity(id,1.0 - (gravitacja[id]*0.01)); if(widocznosc[id]*3 >= 255 ){ set_user_rendering(id,kRenderFxNone,255,255,255,kRenderTransAlpha,1) } else { set_user_rendering(id,kRenderFxNone,255,255,255,kRenderTransAlpha,255-(widocznosc[id]*3)) } } } public Event_CurWeapon(id) { if(!is_user_alive(id)){ return PLUGIN_CONTINUE } new bron=read_data(2) set_user_maxspeed(id,gfCSSpeeds[bron]+(gfCSSpeeds[bron]*(bieganie_level[id]*0.02))); ShowHUD(id); new Gun = read_data(2) if(Gun==0 || Gun==6 || Gun==29 || Gun>30) return PLUGIN_CONTINUE new Ammo = read_data(3) if(Weapons[id][0] == Gun && Weapons[id][1] <= Ammo) { Weapons[id][1] = Ammo return PLUGIN_CONTINUE } Weapons[id][0] = Gun Weapons[id][1] = Ammo new weapon[32] get_weaponname(Gun,weapon,31) new Ent = fm_find_ent_by_owner(-1,weapon,id) if(Ent) { new Float:Delay = get_pdata_float( Ent, 46, 4) * (1.0-(shot_time_level[id]*0.01)); if (Delay > 0.0){ set_pdata_float( Ent, 46, Delay, 4) } else { set_pdata_float( Ent, 46, 0.01, 4) } } return PLUGIN_CONTINUE } //Frome Fakemeta utility stock fm_find_ent_by_owner(index, const classname[], owner, jghgtype = 0) { new strtype[11] = "classname", ent = index switch (jghgtype) { case 1: strtype = "target" case 2: strtype = "targetname" } while ((ent = engfunc(EngFunc_FindEntityByString, ent, strtype, classname)) && pev(ent, pev_owner) != owner) {} return ent } stock fm_get_user_weapon_entity(id, wid = 0) { new weap = wid, clip, ammo if (!weap && !(weap = get_user_weapon(id, clip, ammo))) return 0 new class[32] get_weaponname(weap, class, sizeof class - 1) return fm_find_ent_by_owner(-1, class, id) }