#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
new const nazwa[] = "walka";
new const opis[] = "ma 1/4 z M4A1 i 1/1 z Scout";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_M4A1);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_IMMUNITY))
{
client_print(id, print_chat, "[walka] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET && random_num(1, 4) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+15.0, 1.0, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET && random_num(1, 1) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+15.0, 1.0, idinflictor, damagebits);
return HAM_IGNORED;
}
Użytkownik prezes. edytował ten post 04.04.2012 16:57