Siemka. Mam taka klase :
"Dostaje +10 expa za fraga, wybucha po smierci zadajac 80dmg(+int), ma 6 nozy ktorymi moze rzucac na odleglosc oraz ma 1/2 szans na zreanimowanie czlonka druzyny"
I chce abyscie przerobili ja tak :
"Dostaje +100 expa za fraga, wybucha po smierci zadajac 70dmg oraz ma 1/2 szans na zreanimowanie czlonka druzyny";
Czyli wieciej expa za fraga/ usuniecie nozy do rzucania / po wybuchu zadaje 70 dmg bez inta reanimowanie pozostaje.
codclass_EXPer.sma 9,56 KB 57 Ilość pobrań
codclass_EXPer.amxx
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
3 odpowiedzi w tym temacie
#1
Napisano 01.04.2012 13:20
#2
Napisano 01.04.2012 13:44
/* Plugin wygenerowany przez AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <engine> #include <cstrike> #include <fakemeta> #include <fun> #include <codmod> #include <colorchat> #define DMG_BULLET (1<<1) new bool:ma_klase[33]; new ile_nozy[33]; new blood new blood2 new const nazwa[] = "EXPer"; new const opis[] = "Dostaje +100 expa za fraga, wybucha po smierci zadajac 70dmg, ma 1/2 szans na zreanimowanie czlonka druzyny"; new const bronie = 1<<CSW_SG552 | 1<<CSW_DEAGLE; new const zdrowie = 20; new const kondycja = 22; new const inteligencja = 0; new const wytrzymalosc = 25; new sprite_blast, sprite_white; public plugin_init() { register_plugin(nazwa, "1.0", "BloodMan"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("DeathMsg", "Death", "ade"); register_event("DeathMsg", "Zrespij", "ade"); register_event("DeathMsg", "DodajEXP", "ade"); register_cvar("amx_knifegravity_mw2","0.3") register_event("HLTV", "Nowa_Runda", "a", "1=0", "2=0") register_touch("throw_knife", "worldspawn", "touchWorld") register_touch("throw_knife", "func_wall", "touchWorld") register_touch("throw_knife", "func_wall_toggle", "touchWorld") } public plugin_precache() { sprite_white = precache_model("sprites/white.spr") ; sprite_blast = precache_model("sprites/dexplo.spr"); blood = precache_model("sprites/blood.spr") blood2 = precache_model("sprites/bloodspray.spr") precache_model("models/w_throw.mdl"); precache_sound("player/headshot1.wav") precache_sound("player/die1.wav") } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_H)) { ColorChat(id, RED, "[General] Nie masz uprawnien, aby korzystac z tej klasy."); return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) ma_klase[id] = false; public cod_class_skill_used(id) pusc_noz(id); public Nowa_Runda() { for(new i = 0;i<33;i++){ ile_nozy[i] = 6; } } public touchWorld(Toucher, Touched) { remove_entity(Toucher) return PLUGIN_HANDLED; } public Death() { new id = read_data(2); if(ma_klase[id]) Eksploduj(id); } public Eksploduj(id) { new Float:fOrigin[3], iOrigin[3]; entity_get_vector( id, EV_VEC_origin, fOrigin); iOrigin[0] = floatround(fOrigin[0]); iOrigin[1] = floatround(fOrigin[1]); iOrigin[2] = floatround(fOrigin[2]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + 300 ); write_coord( iOrigin[2] + 300 ); write_short( sprite_white ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 8 ); // speed message_end(); new entlist[33]; new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid)) continue; cod_inflict_damage(id, pid, 70.0, 0.2); } return PLUGIN_CONTINUE; } public knife_touch(Toucher, Touched){ new kid = entity_get_edict(Toucher, EV_ENT_owner) new vic = entity_get_edict(Toucher, EV_ENT_enemy) if(is_user_alive(Touched)) { new bool:zyje = true; if(kid == Touched || vic == Touched) { return ; } if(get_cvar_num("mp_friendlyfire") == 0 && get_user_team(Touched) == get_user_team(kid)) { return ; } new Float:Random_Float[3] for(new i = 0; i < 3; i++) Random_Float[i] = random_float(-50.0, 50.0) Punch_View(Touched, Random_Float) if(get_cvar_num("amx_knifedamage_mw2") >= get_user_health(Touched)){ zyje = false; } new origin[3]; get_user_origin(Touched,origin) origin[2] += 100 if(zyje == true){ if(get_user_team(Touched) == get_user_team(kid)) { new name[33] get_user_name(kid,name,32) client_print(0,print_chat,"%s attacked a teammate",name) } message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_short(blood2) write_short(blood) write_byte(229) write_byte(25) message_end() set_user_health(Touched,get_user_health(Touched) - get_cvar_num("amx_knifedamage_mw2")); emit_sound(Touched, CHAN_ITEM, "player/headshot1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) } else { if(get_user_team(Touched) == get_user_team(kid)) { set_user_frags(kid, get_user_frags(kid) - 1) client_print(kid,print_center,"You killed a teammate") } else { set_user_frags(kid, get_user_frags(kid) + 1) } new gmsgScoreInfo = get_user_msgid("ScoreInfo") new gmsgDeathMsg = get_user_msgid("DeathMsg") message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_short(blood2) write_short(blood) write_byte(229) write_byte(25) message_end() //Zabijam tego co dostal i blokuje wiadomosci set_msg_block(gmsgDeathMsg,BLOCK_ONCE) set_msg_block(gmsgScoreInfo,BLOCK_ONCE) user_kill(Touched,1) //zmieniam ilosc fragow w tablicy zabojcy message_begin(MSG_ALL,gmsgScoreInfo) write_byte(kid) write_short(get_user_frags(kid)) write_short(get_user_deaths(kid)) write_short(0) write_short(get_user_team(kid)) message_end() //zmieniam ilosc zginiec w tablicy ofiary message_begin(MSG_ALL,gmsgScoreInfo) write_byte(Touched) write_short(get_user_frags(Touched)) write_short(get_user_deaths(Touched)) write_short(0) write_short(get_user_team(Touched)) message_end() //Pokazuje wiadomosc o zabiciu message_begin(MSG_ALL,gmsgDeathMsg,{0,0,0},0) write_byte(kid) write_byte(Touched) write_byte(0) write_string("knife") message_end() emit_sound(Touched, CHAN_ITEM, "player/die1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) } //usuwam noz remove_entity(Toucher) } } public Zrespij() { new attacker = read_data(1); if(!is_user_connected(attacker)) return PLUGIN_CONTINUE; if(!ma_klase[attacker]) return PLUGIN_CONTINUE; if(random(2) == 1) return PLUGIN_CONTINUE; new id = read_data(2); new attacker_team = get_user_team(attacker); if(get_user_team(id) == attacker_team) return PLUGIN_CONTINUE; new Players[32], playersCount; get_players(Players, playersCount, "beh", (attacker_team == 1)? "TERRORIST" : "CT"); if(!playersCount) return PLUGIN_CONTINUE; new nick_zreanimowanego[33], nick_reanimujacego[33], zreanimowany = Players[random(playersCount)]; Zresp(zreanimowany); get_user_name(zreanimowany, nick_zreanimowanego, 32); get_user_name(attacker, nick_reanimujacego, 32); ColorChat(zreanimowany, GREEN, "Zostales zreanimowany przez %s.", nick_reanimujacego); ColorChat(attacker, GREEN, "Zreanimowales %s.", nick_zreanimowanego); return PLUGIN_CONTINUE; } public Zresp(id) { set_pev(id, pev_deadflag, DEAD_RESPAWNABLE); set_pev(id, pev_iuser1, 0); dllfunc(DLLFunc_Think, id) } public DodajEXP(id) { new attacker = read_data(1); if(!is_user_connected(attacker)) return PLUGIN_CONTINUE; if(!ma_klase[attacker]) return PLUGIN_CONTINUE; if(get_user_team(id) != get_user_team(attacker)) cod_set_user_xp(id, cod_get_user_xp(id)+100); return PLUGIN_CONTINUE; }
Użytkownik kolodziej edytował ten post 01.04.2012 13:45
#3
Napisano 01.04.2012 14:09
Hmm , ten kod powinien byc taki dlugi ? Wymaga tez modelu w_throw a noza przeciez mialo nie byc.
#4
Napisano 03.04.2012 15:42
Sorry ze tak dlugo testowalem. Klasa sie nie kompiluje wywala bledy.
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