to stworzy mi strasznie duzo taskow, nie wiem czy to optymalny pomysl szczegolnie, ze jest on tworzony przy kazdej smierci
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#define PLUGIN "Ultimate respawn"
#define VERSION "1.1"
#define AUTHOR "naven & amxx.pl"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("DeathMsg", "DeathMsg", "a");
register_clcmd("say /respawn", "sayrespawn");
register_clcmd("say /start", "sayrespawn");
register_cvar("amx_respawn", "1")
register_cvar("amx_autorespawn", "1")
}
public DeathMsg(){
new victim;
victim = read_data(2)
set_task(0.6, "spawn", victim + 483);
}
public spawn(id){
if (get_cvar_num("amx_autorespawn") == 0)
return PLUGIN_HANDLED;
id -= 483;
if (!is_user_connected(id) || is_user_alive(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR) return PLUGIN_CONTINUE
set_pev(id, pev_deadflag, DEAD_RESPAWNABLE);
dllfunc(DLLFunc_Think, id);
if (is_user_bot(id) && pev(id, pev_deadflag) == DEAD_RESPAWNABLE)
{
dllfunc(DLLFunc_Spawn, id) ;
}
return PLUGIN_HANDLED;
}
public sayrespawn(gracz)
{
if (get_cvar_num("amx_respawn") == 0){
client_print(gracz, print_chat, "Respawny wylaczone");
return PLUGIN_HANDLED;
}
if (!is_user_connected(gracz) || cs_get_user_team(gracz) == CS_TEAM_SPECTATOR) return PLUGIN_HANDLED;
set_pev(gracz, pev_deadflag, DEAD_RESPAWNABLE);
dllfunc(DLLFunc_Think, gracz);
dllfunc(DLLFunc_Spawn, gracz);
return PLUGIN_HANDLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/