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[forums.alliedmods.net] Half-Life GunGame


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#1 Adminek AMXX.PL

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Napisano 19.03.2012 12:59

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Half-Life GunGame v 1.0 by [LF] | GordonFreeman and [UMI7EPATOP] HuKuTa

Description::

In GunGame, wins first player, who passed all types of weapons, ranging from the simple (a) and ending with the most difficult (crowbar). Selection of weapons is not provided. On the map you can find only healthkits, batteries and longjump.

From start player has first level weapon, killing a number of players, he is given the following items weapons, and the old is taken, so you need to get to the last, most difficult weapons. In contrast to the normal mode DeathMatch wins not the one who will be in the first place, but the one who first passed through all types of weapons.

On tripmine level player also got 9mmhandgun, which can only destroys mines and cant hurt another players. 1 in 3 chance to get the armor at level improving. Crowbar also coming with LongJump.

The sequence of of weapons (by default):

Weapon Name - Kills to Passage

  • MP5 (9mmAR) - 10
  • Shotgun - 5
  • Crossbow - 10
  • 9mmhandgun - 5
  • Egon - 3
  • Gauss - 10
  • Rpg - 5
  • Satchel - 3
  • 357 - 5
  • Tripmine - 2
  • Handgrenade - 2
  • Crowbar - 1
First, who killed from crowbar is wining



In Game Screenshot



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Configuration::

All configuration files are stored in gungame folder (addons/amxmox/configs/gungame)
The default configuration and weapon passage sequence are coming from gungame.ini

Cvars:

gg_sound_winner media/Half-Life08.mp3 - sound, music, which played on victory (no precache! only standard sounds can be used)
gg_tripmine_max 8 - tripmines amount limit (players cant deploy more than 8 mines at one time)
gg_satchel_max 7 - satchel amount limit (players cant throw more than 7 satchels at one time)
gg_snark_max 10 - snarks amount limit (players cant throw more that 10 snarks at one time)
gg_uparmor 30 - amout of armor, which added to player on levelup
gg_descore 1 - allow to descore player, if he killed him self. (LEVEL DOWN)

Weapon Passage:
Look at gungame.ini file:


PHP Code:

; Half-Life GunGame 1.0
; by [LF] | Dr.Freeman & [UMI7EPATOP] HuKuTa
; Configuration File

; Cvars Settings
[cvars]
gg_sound_winner media/Half-Life08.mp3
gg_tripmine_max 8
gg_satchel_max 7
gg_snark_max 10
gg_uparmor 30
gg_descore 1

; Weapon Settings // Here is comes Weapon passage configuration
[weapons]
// Weapon Name and Number of kills to passage
// First written here weapon is going first level, and second written is going as second level
weapon_9mmAR 10
weapon_shotgun 5
weapon_crossbow 10
weapon_9mmhandgun 5
weapon_egon 3
weapon_gauss 10
weapon_rpg 5
weapon_satchel 3
weapon_357 5
weapon_tripmine 2
weapon_handgrenade 2
weapon_crowbar 1

Also you can set weapon passage individually for all maps, just create <mapname>.ini file in gungame folder and put weapon configuration.
For example, on killbox_usa will be only rpg and crossbow:
killbox_usa.ini file in gungame folder:



PHP Code:

weapon_rpg 10
weapon_tripmine 10

Server with GunGame gameplay:
GunGame 0.2 - HLDM.ORG 31.31.202.96:27018

Dołączona grafika

Attached Files Dołączona grafika Get Plugin or Get Source (gungame.sma - 25.2 KB)

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