/Szybsze chodzenie na SHifcie
currentbadge=g_PlayerBadges[id][BADGE_Chodzenie];
wstats[0]=0;
wstats[4]=0;
wstats[5]=0;
wroundstats[0]=0;
get_user_stats(id,wstats,wbodyhits);
switch (currentbadge)
{
case LEVEL_NONE:
{
if (roundkills[0]>1)
{
g_PlayerBadges[id][BADGE_GRAVITY]=LEVEL_START; //Poczatkujacy Chodzenie
#if defined KOLOROWY_SAY
ColorChat(id,TEAM_COLOR,"[
BF2]^x03 Zdobyles odznake:^x04 %s",gBadgeName[BADGE_Chodzenie][LEVEL_START]);
#else
client_print(id,print_chat,"[
BF2] Zdobyles odznake: %s",gBadgeName[BADGE_Chodzenie][LEVEL_START]);
#endif
badgegained=true;
}
}
case LEVEL_START:
{
if ((roundkills[0]>2)
{
g_PlayerBadges[id][BADGE_Chodzenie]=LEVEL_BASIC; //Podstawowy Chodzenie Badge
#if defined KOLOROWY_SAY
ColorChat(id,TEAM_COLOR,"[
BF2]^x03 Zdobyles odznake:^x04 %s",gBadgeName[BADGE_Chodzenie][LEVEL_BASIC]);
#else
client_print(id,print_chat,"[
BF2] Zdobyles odznake: %s",gBadgeName[BADGE_Chodzenie][LEVEL_BASIC]);
#endif
badgegained=true;
}
}
case LEVEL_BASIC:
{
if ((roundkills[0]>3)
{
g_PlayerBadges[id][BADGE_Chodzenie]=LEVEL_VETERAN; //Veteran GRAVITY Badge
#if defined KOLOROWY_SAY
ColorChat(id,TEAM_COLOR,"[
BF2]^x03 Zdobyles odznake:^x04 %s",gBadgeName[BADGE_Chodzenie][LEVEL_VETERAN]);
#else
client_print(id,print_chat,"[
BF2] Zdobyles odznake: %s",gBadgeName[BADGE_Chodzenie][LEVEL_VETERAN]);
#endif
badgegained=true;
}
}
case LEVEL_VETERAN:
{
if ((roundkills[0]>5)
{
g_PlayerBadges[id][BADGE_Chodzenie]=LEVEL_EXPERT; //Expert GRAVITY Badge
#if defined KOLOROWY_SAY
ColorChat(id,TEAM_COLOR,"[
BF2]^x03 Zdobyles odznake:^x04 %s",gBadgeName[BADGE_Chodzenie][LEVEL_VETERAN]);
#else
client_print(id,print_chat,"[
BF2] Zdobyles odznake: %s",gBadgeName[BADGE_Chodzenie][LEVEL_VETERAN]);
#endif
badgegained=true;
}
}
case LEVEL_EXPERT:
{
if ((roundkills[0]>6)
{
g_PlayerBadges[id][BADGE_Chodzenie]=LEVEL_PROFESIONAL; //Profesjonalista GRAVITY Badge
#if defined KOLOROWY_SAY
ColorChat(id,TEAM_COLOR,"[
BF2]^x03 Zdobyles odznake:^x04 %s",gBadgeName[BADGE_Chodzenie][LEVEL_PROFESIONAL]);
#else
client_print(id,print_chat,"[
BF2] Zdobyles odznake: %s",gBadgeName[BADGE_Chodzenie][LEVEL_PROFESIONAL]);
#endif
badgegained=true;
}
}
case LEVEL_PROFESIONAL:
{
if ((roundkills[0]>8)
{
g_PlayerBadges[id][BADGE_Chodzenie]=LEVEL_AGENT; //Profesjonalista GRAVITY Badge
#if defined KOLOROWY_SAY
ColorChat(id,TEAM_COLOR,"[
BF2]^x03 Zdobyles odznake:^x04 %s",gBadgeName[BADGE_Chodzenie][LEVEL_AGENT]);
#else
client_print(id,print_chat,"[
BF2] Zdobyles odznake: %s",gBadgeName[BADGE_Chodzenie][LEVEL_AGENT]);
#endif
badgegained=true;
}
}
}