public item_fireball(id) { if (fired[id] > 0) { hudmsg(id,2.0,"Ognistej kuli mozesz uzyc raz na runde!") return PLUGIN_HANDLED } if (fired[id] == 0 && is_user_alive(id) == 1) { fired[id] = 1 new Float:vOrigin[3] new fEntity entity_get_vector(id,EV_VEC_origin, vOrigin) fEntity = create_entity("info_target") entity_set_model(fEntity, "models/rpgrocket.mdl") entity_set_origin(fEntity, vOrigin) entity_set_int(fEntity,EV_INT_effects,64) entity_set_string(fEntity,EV_SZ_classname,"fireball") entity_set_int(fEntity, EV_INT_solid, SOLID_BBOX) entity_set_int(fEntity,EV_INT_movetype,5) entity_set_edict(fEntity,EV_ENT_owner,id) //Send forward new Float:fl_iNewVelocity[3] VelocityByAim(id, 500, fl_iNewVelocity) entity_set_vector(fEntity, EV_VEC_velocity, fl_iNewVelocity) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(22) write_short(fEntity) write_short(sprite_beam) write_byte(45) write_byte(4) write_byte(255) write_byte(0) write_byte(0) write_byte(25) message_end() } return PLUGIN_HANDLED }
Dzięki za pomoc.