public Levelek(id)
{
static stats[8], body[8];
get_user_stats(id, stats, body);
new levels[30];
if ( stats[0] >= 0 && stats[0] <= 9) format(levels,29,"1", rand && SetAttribLevel(id, 0.001, 0, 1))
else if ( stats[0] >= 10 && stats[0] <= 19) format(levels,29,"2", rand && SetAttribLevel(id, 0.005, 0, 2))
else if ( stats[0] >= 20 && stats[0] <= 29) format(levels,29,"3", rand && SetAttribLevel(id, 0.010, 0, 3))
else if ( stats[0] >= 30 && stats[0] <= 39) format(levels,29,"4", rand && SetAttribLevel(id, 0.015, 0, 4))
else if ( stats[0] >= 40 && stats[0] <= 49) format(levels,29,"5", rand && SetAttribLevel(id, 0.020, 0, 5))
else if ( stats[0] >= 50 && stats[0] <= 59) format(levels,29,"6", rand && SetAttribLevel(id, 0.025, 0, 6))
else if ( stats[0] >= 60 && stats[0] <= 69) format(levels,29,"7", rand && SetAttribLevel(id, 0.030, 0, 7))
else if ( stats[0] >= 70 && stats[0] <= 79) format(levels,29,"8", rand && SetAttribLevel(id, 0.035, 0, 8))
else if ( stats[0] >= 80 && stats[0] <= 89) format(levels,29,"9", rand && SetAttribLevel(id, 0.040, 0, 9))
else if ( stats[0] >= 90 && stats[0] <= 99) format(levels,29,"10", rand && SetAttribLevel(id, 0.045, 1, 10))
else if ( stats[0] >= 100 && stats[0] <= 119) format(levels,29,"11", rand && SetAttribLevel(id, 0.050, 1, 11))
else if ( stats[0] >= 110 && stats[0] <= 129) format(levels,29,"12", rand && SetAttribLevel(id, 0.055, 1, 12))
else if ( stats[0] >= 120 && stats[0] <= 139) format(levels,29,"13", rand && SetAttribLevel(id, 0.060, 1, 13))
else if ( stats[0] >= 130 && stats[0] <= 149) format(levels,29,"14", rand && SetAttribLevel(id, 0.065, 1, 14))
else if ( stats[0] >= 140 && stats[0] <= 159) format(levels,29,"15", rand && SetAttribLevel(id, 0.070, 1, 15))
else if ( stats[0] >= 150 && stats[0] <= 169) format(levels,29,"16", rand && SetAttribLevel(id, 0.075, 1, 16))
else if ( stats[0] >= 160 && stats[0] <= 179) format(levels,29,"17", rand && SetAttribLevel(id, 0.080, 1, 17))
else if ( stats[0] >= 180 && stats[0] <= 189) format(levels,29,"18", rand && SetAttribLevel(id, 0.085, 1, 18))
else if ( stats[0] >= 190 && stats[0] <= 199) format(levels,29,"19", rand && SetAttribLevel(id, 0.090, 1, 19))
else if ( stats[0] >= 200 && stats[0] <= 250) format(levels,29,"20", rand && SetAttribLevel(id, 0.095, 2, 20))
else if ( stats[0] >= 300 && stats[0] <= 350) format(levels,29,"21", rand && SetAttribLevel(id, 0.100, 2, 21))
else if ( stats[0] >= 400 && stats[0] <= 450) format(levels,29,"22", rand && SetAttribLevel(id, 0.105, 2, 22))
else if ( stats[0] >= 500 && stats[0] <= 550) format(levels,29,"23", rand && SetAttribLevel(id, 0.110, 2, 23))
else if ( stats[0] >= 600 && stats[0] <= 650) format(levels,29,"24", rand && SetAttribLevel(id, 0.115, 2, 24))
else if ( stats[0] >= 700 && stats[0] <= 750) format(levels,29,"25", rand && SetAttribLevel(id, 0.120, 2, 25))
else if ( stats[0] >= 800 && stats[0] <= 850) format(levels,29,"26", rand && SetAttribLevel(id, 0.125, 2, 26))
else if ( stats[0] >= 900 && stats[0] <= 950) format(levels,29,"27", rand && SetAttribLevel(id, 0.130, 2, 27))
else if ( stats[0] >= 1000 && stats[0] <= 1050) format(levels,29,"28", rand && SetAttribLevel(id, 0.135, 2, 28))
else if ( stats[0] >= 1050 && stats[0] <= 1100) format(levels,29,"29", rand && SetAttribLevel(id, 0.140, 2, 29))
else if ( stats[0] >= 1150 && stats[0] <= 1200) format(levels,29,"30", rand && SetAttribLevel(id, 0.145, 3, 30))
else if ( stats[0] >= 1250 && stats[0] <= 1300) format(levels,29,"31", rand && SetAttribLevel(id, 0.150, 3, 31))
else if ( stats[0] >= 1350 && stats[0] <= 1400) format(levels,29,"32", rand && SetAttribLevel(id, 0.155, 3, 32))
else if ( stats[0] >= 1450 && stats[0] <= 1500) format(levels,29,"33", rand && SetAttribLevel(id, 0.160, 3, 33))
else if ( stats[0] >= 1550 && stats[0] <= 1600) format(levels,29,"34", rand && SetAttribLevel(id, 0.165, 3, 34))
else if ( stats[0] >= 1650 && stats[0] <= 1700) format(levels,29,"35", rand && SetAttribLevel(id, 0.170, 3, 35))
else if ( stats[0] >= 1750 && stats[0] <= 1800) format(levels,29,"36", rand && SetAttribLevel(id, 0.175, 3, 36))
else if ( stats[0] >= 1850 && stats[0] <= 1900) format(levels,29,"37", rand && SetAttribLevel(id, 0.180, 3, 37))
else if ( stats[0] >= 2000 && stats[0] <= 2100) format(levels,29,"38", rand && SetAttribLevel(id, 0.185, 3, 38))
else if ( stats[0] >= 2150 && stats[0] <= 2250) format(levels,29,"39", rand && SetAttribLevel(id, 0.190, 3, 39))
else if ( stats[0] >= 2400 && stats[0] <= 2500) format(levels,29,"40", rand && SetAttribLevel(id, 0.195, 4, 40))
else if ( stats[0] >= 2650 && stats[0] <= 2800) format(levels,29,"41", rand && SetAttribLevel(id, 0.200, 4, 41))
else if ( stats[0] >= 2900 && stats[0] <= 3000) format(levels,29,"42", rand && SetAttribLevel(id, 0.205, 4, 42))
else if ( stats[0] >= 3150 && stats[0] <= 3250) format(levels,29,"43", rand && SetAttribLevel(id, 0.210, 4, 43))
else if ( stats[0] >= 3400 && stats[0] <= 3600) format(levels,29,"44", rand && SetAttribLevel(id, 0.215, 4, 44))
else if ( stats[0] >= 3800 && stats[0] <= 4000) format(levels,29,"45", rand && SetAttribLevel(id, 0.220, 4, 45))
else if ( stats[0] >= 4200 && stats[0] <= 4500) format(levels,29,"46", rand && SetAttribLevel(id, 0.225, 4, 46))
else if ( stats[0] >= 4800 && stats[0] <= 5200) format(levels,29,"47", rand && SetAttribLevel(id, 0.230, 4, 47))
else if ( stats[0] >= 5500 && stats[0] <= 5700) format(levels,29,"48", rand && SetAttribLevel(id, 0.235, 4, 48))
else if ( stats[0] >= 5900 && stats[0] <= 6100) format(levels,29,"49", rand && SetAttribLevel(id, 0.240, 4, 49))
else if ( stats[0] >= 6500 && stats[0] <= 6800) format(levels,29,"50", rand && SetAttribLevel(id, 0.245, 5, 50))
else if ( stats[0] >= 7000 && stats[0] <= 7300) format(levels,29,"51", rand && SetAttribLevel(id, 0.250, 5, 51))
else if ( stats[0] >= 7500 && stats[0] <= 7700) format(levels,29,"52", rand && SetAttribLevel(id, 0.255, 5, 52))
else if ( stats[0] >= 8000 && stats[0] <= 8200) format(levels,29,"53", rand && SetAttribLevel(id, 0.260, 5, 53))
else if ( stats[0] >= 8400 && stats[0] <= 8600) format(levels,29,"54", rand && SetAttribLevel(id, 0.265, 5, 54))
else if ( stats[0] >= 8700 && stats[0] <= 8800) format(levels,29,"55", rand && SetAttribLevel(id, 0.270, 5, 55))
else if ( stats[0] >= 8900 && stats[0] <= 9000) format(levels,29,"56", rand && SetAttribLevel(id, 0.275, 5, 56))
else if ( stats[0] >= 9100 && stats[0] <= 9200) format(levels,29,"57", rand && SetAttribLevel(id, 0.280, 5, 57))
else if ( stats[0] >= 9300 && stats[0] <= 9400) format(levels,29,"58", rand && SetAttribLevel(id, 0.285, 5, 58))
else if ( stats[0] >= 9500 && stats[0] <= 9600) format(levels,29,"59", rand && SetAttribLevel(id, 0.290, 5, 59))
else if ( stats[0] >= 9700 && stats[0] <= 9800) format(levels,29,"60", rand && SetAttribLevel(id, 0.295, 6, 60))
else if ( stats[0] >= 9900 && stats[0] <= 10000) format(levels,29,"61", rand && SetAttribLevel(id, 0.300, 6, 61))
else if ( stats[0] >= 10200 && stats[0] <= 10500) format(levels,29,"62", rand && SetAttribLevel(id, 0.305, 6, 62))
else if ( stats[0] >= 10800 && stats[0] <= 11000) format(levels,29,"63", rand && SetAttribLevel(id, 0.310, 6, 63))
else if ( stats[0] >= 11200 && stats[0] <= 11500) format(levels,29,"64", rand && SetAttribLevel(id, 0.315, 6, 64))
else if ( stats[0] >= 11700 && stats[0] <= 11900) format(levels,29,"65", rand && SetAttribLevel(id, 0.320, 6, 65))
else if ( stats[0] >= 12100 && stats[0] <= 12200) format(levels,29,"66", rand && SetAttribLevel(id, 0.325, 6, 66))
else if ( stats[0] >= 12201 && stats[0] <= 12300) format(levels,29,"67", rand && SetAttribLevel(id, 0.330, 6, 67))
else if ( stats[0] >= 12400 && stats[0] <= 12400) format(levels,29,"68", rand && SetAttribLevel(id, 0.335, 6, 68))
else if ( stats[0] >= 12600 && stats[0] <= 12700) format(levels,29,"69", rand && SetAttribLevel(id, 0.340, 6, 69))
else if ( stats[0] >= 12800 && stats[0] <= 12930) format(levels,29,"70", rand && SetAttribLevel(id, 0.345, 7, 70))
else if ( stats[0] >= 12900 && stats[0] <= 12950) format(levels,29,"71", rand && SetAttribLevel(id, 0.350, 7, 71))
else if ( stats[0] >= 13000 && stats[0] <= 13100) format(levels,29,"72", rand && SetAttribLevel(id, 0.355, 7, 72))
else if ( stats[0] >= 13200 && stats[0] <= 13300) format(levels,29,"73", rand && SetAttribLevel(id, 0.360, 7, 73))
else if ( stats[0] >= 13400 && stats[0] <= 13500) format(levels,29,"74", rand && SetAttribLevel(id, 0.365, 7, 74))
else if ( stats[0] >= 13600 && stats[0] <= 13700) format(levels,29,"75", rand && SetAttribLevel(id, 0.005, 7, 75))
else if ( stats[0] >= 13800 && stats[0] <= 13900) format(levels,29,"76", rand && SetAttribLevel(id, 0.375, 7, 76))
else if ( stats[0] >= 14000 && stats[0] <= 14100) format(levels,29,"77", rand && SetAttribLevel(id, 0.005, 7, 77))
else if ( stats[0] >= 14200 && stats[0] <= 14300) format(levels,29,"78", rand && SetAttribLevel(id, 0.385, 7, 78))
else if ( stats[0] >= 14400 && stats[0] <= 14500) format(levels,29,"79", rand && SetAttribLevel(id, 0.005, 7, 79))
else if ( stats[0] >= 14600 && stats[0] <= 14700) format(levels,29,"80", rand && SetAttribLevel(id, 0.395, 8, 80))
else if ( stats[0] >= 14800 && stats[0] <= 14900) format(levels,29,"81", rand && SetAttribLevel(id, 0.400, 8, 81))
else if ( stats[0] >= 15000 && stats[0] <= 15100) format(levels,29,"82", rand && SetAttribLevel(id, 0.405, 8, 82))
else if ( stats[0] >= 15200 && stats[0] <= 15300) format(levels,29,"83", rand && SetAttribLevel(id, 0.410, 8, 83))
else if ( stats[0] >= 15400 && stats[0] <= 15500) format(levels,29,"84", rand && SetAttribLevel(id, 0.415, 8, 84))
else if ( stats[0] >= 15600 && stats[0] <= 15700) format(levels,29,"85", rand && SetAttribLevel(id, 0.420, 8, 85))
else if ( stats[0] >= 15800 && stats[0] <= 15900) format(levels,29,"86", rand && SetAttribLevel(id, 0.425, 8, 86))
else if ( stats[0] >= 16000 && stats[0] <= 16100) format(levels,29,"87", rand && SetAttribLevel(id, 0.430, 8, 87))
else if ( stats[0] >= 16200 && stats[0] <= 16300) format(levels,29,"88", rand && SetAttribLevel(id, 0.435, 8, 88))
else if ( stats[0] >= 16400 && stats[0] <= 16500) format(levels,29,"89", rand && SetAttribLevel(id, 0.440, 8, 89))
else if ( stats[0] >= 16600 && stats[0] <= 16700) format(levels,29,"90", rand && SetAttribLevel(id, 0.445, 9, 90))
else if ( stats[0] >= 16800 && stats[0] <= 16900) format(levels,29,"91", rand && SetAttribLevel(id, 0.450, 9, 91))
else if ( stats[0] >= 17000 && stats[0] <= 17100) format(levels,29,"92", rand && SetAttribLevel(id, 0.455, 9, 92))
else if ( stats[0] >= 17200 && stats[0] <= 17300) format(levels,29,"93", rand && SetAttribLevel(id, 0.460, 9, 93))
else if ( stats[0] >= 17400 && stats[0] <= 17500) format(levels,29,"94", rand && SetAttribLevel(id, 0.465, 9, 94))
else if ( stats[0] >= 17600 && stats[0] <= 17700) format(levels,29,"95", rand && SetAttribLevel(id, 0.470, 9, 95))
else if ( stats[0] >= 17800 && stats[0] <= 17900) format(levels,29,"96", rand && SetAttribLevel(id, 0.480, 9, 96))
else if ( stats[0] >= 18000 && stats[0] <= 18100) format(levels,29,"97", rand && SetAttribLevel(id, 0.485, 9, 97))
else if ( stats[0] >= 18200 && stats[0] <= 18300) format(levels,29,"98", rand && SetAttribLevel(id, 0.490, 9, 98))
else if ( stats[0] >= 18400 && stats[0] <= 18500) format(levels,29,"99", rand && SetAttribLevel(id, 0.495, 9, 99))
else if ( stats[0] >= 20000 ) format(levels,29,"100", rand && SetAttribLevel(id, 0.500, 10, 100))
new nick[32]; get_user_name(id, nick, 31);
set_hudmessage(255, 0, 0, 0.02, 0.21);
ShowSyncHudMsg(id, CreateHudSyncObj(), "Imie: %s^nRespekt: %d", nick, stats[0],get_user_maxspeed(id), get_user_gravity(id));
}