==================================================================================================== */
//Will return 1 if user has amount of money and then substract
public bool:UTIL_Buyformoney(id,amount)
{
if (cs_get_user_money(id) >= amount)
{
cs_set_user_money(id,cs_get_user_money(id)-amount)
return true
}
else
{
hudmsg(id,2.0,"Nie masz tyle zlota")
return false
}
return false
}
public buyrune(id)
{
new text[513]
format(text, 512, "\ySklep z runami - ^n\r1. \yKup losowy przedmiot! \w$5000^n\r2. \yLoteria Expa \w$14500^n^n\w0. \yZamknij^n\y/zloto,/z - sklepik za mane")
new keys = (1<<0)|(1<<1)|(1<<9)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public select_rune_menu(id, key)
{
switch(key)
{
case 0:
{
if (!UTIL_Buyformoney(id,5000))
return PLUGIN_HANDLED
award_item(id,0)
return PLUGIN_HANDLED
}
case 1:
{
if (!UTIL_Buyformoney(id,14500))
return PLUGIN_HANDLED
new exp = get_cvar_num("diablo_xpbonus")*random_num(1,2)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/35
Give_Xp(id,exp)
client_print(id,print_center,"Dostales %d expa!",exp)
return PLUGIN_HANDLED
}
case 9:
{
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}