aby się dowiedzieć wiecej o misjach napisz /m
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <csx>
#include <colorchat>
new bool:ma_misje[33] = false;
new g_player_defuses[33], g_player_plants[33], g_player_headshots[33], firstblood, g_player_frags[33], g_class[64], g_class_id[33], g_mission[33], g_player_id[33], g_target[33], g_player_name[33];
public plugin_init() {
register_plugin("COD:MW MOD Misje", "0.02beta", "MieTeK")
register_event("DeathMsg", "DeathMsg", "a")
register_clcmd("say /m", "menu_misje");
register_clcmd("say /misje", "menu_misje");
register_clcmd("say /sprawdz", "aktualna_misja");
register_logevent("PoczatekRundy", 2, "1=Round_Start");
}
public client_connect(id)
{
ma_misje[id] = false;
g_mission[id] = 0;
g_player_frags[id] = 0;
g_class_id[id] = 0;
g_player_id[id] = 0;
g_target[id] = 0;
g_player_headshots[id] = 0;
g_player_plants[id] = 0;
g_player_defuses[id] = 0;
}
public client_disconnect(id)
{
ma_misje[id] = false;
g_mission[id] = 0;
g_player_frags[id] = 0;
g_class_id[id] = 0;
g_player_id[id] = 0;
g_target[id] = 0;
g_player_headshots[id] = 0;
g_player_plants[id] = 0;
g_player_defuses[id] = 0;
}
public PoczatekRundy()
{
new info[201];
for(new id=0;id<=32;id++)
{
new g_player_xp = cod_get_user_xp(id);
if(!is_user_alive(id))
continue;
if(ma_misje[id])
{
if(3 < g_mission[id] <= 7)
{
format(info, 200, "[COD MISJE] Nie udalo Ci sie zapolowac na gracza, tracisz 100 XP!");
ColorChat(id, RED, info)
if(g_player_xp >= 100)
cod_set_user_xp(id, g_player_xp-100);
else
cod_set_user_xp(id, 0)
ma_misje[id] = false;
}
if(g_mission[id] == 8 && firstblood == 1)
{
format(info, 200, "[COD MISJE] Nie udalo Ci sie zabic jako pierwszy, tracisz 50 XP!");
ColorChat(id, RED, info)
if(g_player_xp >= 50)
cod_set_user_xp(id, g_player_xp-50);
else
cod_set_user_xp(id, 0)
ma_misje[id] = false;
}
}
firstblood = 1;
}
}
public bomb_planted(id)
{
new info[201];
if(ma_misje[id])
{
if( 12 < g_mission[id] <= 15)
{
g_player_plants[id]++;
format(info, 200, "[COD MISJE] Podlozyles pake juz %i razy.", g_player_plants[id]);
ColorChat(id, RED, info);
SprawdzMisje(id);
}
}
}
public bomb_defused(id)
{
new info[201];
if(ma_misje[id])
{
if( 15 < g_mission[id] <= 18)
{
g_player_defuses[id]++;
format(info, 200, "[COD MISJE] Rozbroiles pake juz %i razy.", g_player_defuses[id]);
ColorChat(id, RED, info);
SprawdzMisje(id);
}
}
return PLUGIN_CONTINUE;
}
public aktualna_misja(id)
{
new info[201];
if(!ma_misje[id])
{
format(info, 200, "[COD MISJE] Nie posiadasz aktualnie zadnej misji!");
ColorChat(id, YELLOW, info);
}
else
{
if(0 < g_mission[id] <= 3)
{
format(info, 200, "[COD MISJE] Musisz zabic klase %s", g_class);
ColorChat(id, BLUE, info);
}
if(3 < g_mission[id] <= 7)
{
format(info, 200, "[COD MISJE] Musisz upolowac gracza %s", g_player_name);
ColorChat(id, BLUE, info);
}
if(g_mission[id] == 8)
{
format(info, 200, "[COD MISJE] Musisz zabic jako pierwszy");
ColorChat(id, BLUE, info);
}
if(8 < g_mission[id]<= 12)
{
format(info, 200, "[COD MISJE] Musisz zabic headshootem");
ColorChat(id, BLUE, info);
}
if(12 < g_mission[id]<= 15)
{
format(info, 200, "[COD MISJE] Musisz podkladac bomby");
ColorChat(id, BLUE, info);
}
if(15 < g_mission[id] <= 18)
{
format(info, 200, "[COD MISJE] Musisz rozbrajac bomby");
ColorChat(id, BLUE, info);
}
}
}
public DeathMsg()
{
new info[201];
new g_killer = read_data(1);
new g_victim = read_data(2);
new g_headshot = read_data(3);
new g_player_xp = cod_get_user_xp(g_killer)
new g_player_xp2 = cod_get_user_xp(g_victim)
if(get_user_team(g_killer) != get_user_team(g_victim))
{
if(ma_misje[g_killer])
{
if(0 < g_mission[g_killer] <= 3 && cod_get_user_class(g_victim) == g_class_id[g_killer])
{
g_player_frags[g_killer]++;
format(info, 200, "[COD MISJE] Zabiles juz %i razy %s", g_player_frags[g_killer], g_class);
ColorChat(g_killer, RED, info)
}
if(3 < g_mission[g_killer] <= 7 && get_user_index(g_player_name) == g_target[g_killer])
{
if(g_mission[g_killer] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+50);
}
if(g_mission[g_killer] == 5)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 100 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+100);
}
if(g_mission[g_killer] == 6)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 200 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+200);
}
if(g_mission[g_killer] == 7)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 500 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+500);
}
ma_misje[g_killer] = false;
}
if(g_mission[g_killer] == 8 && firstblood == 1 && g_killer!=g_victim)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 200 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+200);
ma_misje[g_killer] = false;
firstblood = 0;
}
if(8 < g_mission[g_killer] <= 12 && g_headshot)
{
g_player_headshots[g_killer]++;
format(info, 200, "[COD MISJE] Zabiles juz %i razy headshootem", g_player_headshots[g_killer]);
ColorChat(g_killer, RED, info)
}
}
}
if(ma_misje[g_victim])
{
if(3 < g_mission[g_victim] <= 7)
{
format(info, 200, "[COD MISJE] Nie udalo Ci sie zapolowac na gracza, tracisz 200 XP!");
ColorChat(g_victim, RED, info)
if(g_player_xp2 >= 100)
cod_set_user_xp(g_victim, g_player_xp2-100);
else
cod_set_user_xp(g_victim, 0)
ma_misje[g_victim] = false;
}
}
SprawdzMisje(g_killer);
}
public SprawdzMisje(id)
{
new info[201];
new g_player_xp = cod_get_user_xp(id)
/*if(ma_misje[id])
{
g_player_frags[id] = 0;
g_player_headshots[id] = 0;
return PLUGIN_CONTINUE;
}*/
if(g_mission[id] == 1 && g_player_frags[id] == 2)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_frags[id] = 0;
cod_set_user_xp(id, g_player_xp+50);
}
if(g_mission[id] == 2 && g_player_frags[id] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 100 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_frags[id] = 0;
cod_set_user_xp(id, g_player_xp+100);
}
if(g_mission[id] == 3 && g_player_frags[id] == 6)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 200 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_frags[id] = 0;
cod_set_user_xp(id, g_player_xp+200);
}
if(g_mission[id] == 9 && g_player_headshots[id] == 2)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_headshots[id] = 0;
cod_set_user_xp(id, g_player_xp+50);
}
if(g_mission[id] == 10 && g_player_headshots[id] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 100 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_headshots[id] = 0;
cod_set_user_xp(id, g_player_xp+100);
}
if(g_mission[id] == 11 && g_player_headshots[id] == 6)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 200 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_headshots[id] = 0;
cod_set_user_xp(id, g_player_xp+200);
}
if(g_mission[id] == 12 && g_player_headshots[id] == 8)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 500 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_headshots[id] = 0;
cod_set_user_xp(id, g_player_xp+500);
}
if(g_mission[id] == 13 && g_player_plants[id] == 2)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+50);
g_player_plants[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 14 && g_player_plants[id] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 150 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+150);
g_player_plants[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 15 && g_player_plants[id] == 8)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 450 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+300);
g_player_plants[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 16 && g_player_defuses[id] == 2)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+50);
g_player_defuses[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 17 && g_player_defuses[id] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 150 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+150);
g_player_defuses[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 18 && g_player_defuses[id] == 8)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 450 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+300);
g_player_defuses[id] = 0;
ma_misje[id] = false;
}
return PLUGIN_CONTINUE;
}
public menu_misje(id)
{
if(!ma_misje[id])
{
new menu = menu_create("Menu misji \rby MieTeK", "misje_handler");
menu_additem(menu, "Zabij klase");
menu_additem(menu, "Zapoluj na gracza");
menu_additem(menu, "Zabij jako pierwszy \r[200 EXP]");
menu_additem(menu, "Zabij headshootem");
menu_additem(menu, "Podloz pake");
menu_additem(menu, "Rozbroj pake");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
menu_display(id, menu);
}
else
menu_ma_misje(id)
}
public misje_handler(id, menu, item)
{
new info[201];
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0: class(id);
case 1: polowanie(id);
case 2:
{
ma_misje[id] = true;
g_mission[id] = 8;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij jako pierwszy w rundzie. Nagroda 200 EXP");
ColorChat(id, BLUE, info)
}
case 3: headshoot(id);
case 4: bomberman(id);
case 5: defuser(id);
}
return PLUGIN_CONTINUE;
}
public menu_ma_misje(id)
{
new menu = menu_create("Menu misji \rby MieTeK", "menu_ma_misje_handler");
menu_additem(menu, "Sprawdz aktualna misje");
menu_additem(menu, "Anuluj misje\r[Koszt 50XP]")
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public menu_ma_misje_handler(id, menu, item)
{
new info[201];
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0: aktualna_misja(id);
case 1:
{
if(!ma_misje[id])
{
format(info, 200, "[COD MISJE] Nie posiadasz aktualnie zadnej misji!");
ColorChat(id, YELLOW, info)
return PLUGIN_CONTINUE;
}
format(info, 200, "[COD MISJE] Wlasnie anulowales swoja misje");
ColorChat(id, RED, info)
if(cod_get_user_xp(id) >= 100)
cod_set_user_xp(id, cod_get_user_xp(id)-100);
else
cod_set_user_xp(id, 0)
ma_misje[id] = false;
}
}
return PLUGIN_CONTINUE;
}
public class(id)
{
new menu = menu_create("Wybierz klase do zabicia:", "class_handler");
new info[201];
if(ma_misje[id])
{
format(info, 200, "[COD MISJE] Aktualnie masz juz misje!");
ColorChat(id, GREEN, info)
return PLUGIN_CONTINUE;
}
for(new i=1; i<=cod_get_classes_num(); i++)
{
new g_class_name[64];
cod_get_class_name(i, g_class_name, 63);
menu_additem(menu, g_class_name);
}
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
menu_display(id, menu);
return PLUGIN_CONTINUE;
}
public class_handler(id, menu, item)
{
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
item++;
cod_get_class_name(item, g_class, 63);
g_class_id[id] = item;
ilosc(id);
return PLUGIN_CONTINUE;
}
public ilosc(id)
{
new info[64]
format(info, 63, "Wybrales klase %s", g_class)
new menu = menu_create("Wybierz ilosc:", "ilosc_handler");
menu_additem(menu, "Zabij 2\r[50 EXP]");
menu_additem(menu, "Zabij 4\r[100 EXP]");
menu_additem(menu, "Zabij 6\r[200 EXP]");
menu_addblank(menu)
menu_additem(menu, info);
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
menu_display(id, menu);
}
public ilosc_handler(id, menu, item)
{
new info[201];
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 2 %s. Nagroda 50 EXP.", g_class);
ColorChat(id, BLUE, info)
g_mission[id] = 1;
g_player_frags[id] = 0;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 4 %s. Nagroda 100 EXP.", g_class);
ColorChat(id, BLUE, info)
g_mission[id] = 2;
g_player_frags[id] = 0;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 4 %s. Nagroda 200 EXP.", g_class);
ColorChat(id, BLUE, info)
g_mission[id] = 3;
g_player_frags[id] = 0;
}
}
return PLUGIN_CONTINUE;
}
public polowanie(id)
{
new info[201];
if(ma_misje[id])
{
format(info, 200, "[COD MISJE] Aktualnie masz juz misje!");
ColorChat(id, GREEN, info)
return PLUGIN_CONTINUE;
}
new menu = menu_create("Wybierz gracza:", "polowanie_handler");
new callback = menu_makecallback("polowanie_callback");
for(new i=0, n=0; i<=32; i++)
{
if(!is_user_connected(i))
continue;
g_player_id[n++] = i;
new nazwa_gracza[64];
get_user_name(i, nazwa_gracza, 63)
menu_additem(menu, nazwa_gracza, "0", 0, callback);
}
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
menu_display(id, menu);
return PLUGIN_CONTINUE;
}
public polowanie_handler(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
g_target[id] = g_player_id[item];
get_user_name(g_target[id], g_player_name, 32);
stawka(id);
return PLUGIN_CONTINUE;
}
public polowanie_callback(id, menu, item)
{
if(g_player_id[item] == get_user_userid(id) /*|| get_user_team(item) == get_user_team(id)*/)
return ITEM_DISABLED;
return ITEM_ENABLED;
}
public stawka(id)
{
new menu = menu_create("Wybierz stawke:", "stawka_handler");
new info[64]
format(info, 63, "Twoim celem jest %s ", g_player_name)
menu_additem(menu, "[50 XP]");
menu_additem(menu, "[100 XP]");
menu_additem(menu, "[200 XP]");
menu_additem(menu, "[500 XP]");
menu_addblank(menu);
menu_additem(menu, info);
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public stawka_handler(id, menu, item)
{
new info[201];
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij %s. Nagroda 50 EXP.", g_player_name);
ColorChat(id, BLUE, info)
g_mission[id] = 4;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij %s. Nagroda 100 EXP.", g_player_name);
ColorChat(id, BLUE, info)
g_mission[id] = 5;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij %s. Nagroda 200 EXP.", g_player_name);
ColorChat(id, BLUE, info)
g_mission[id] = 6;
}
case 3:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij %s. Nagroda 500 EXP.", g_player_name);
ColorChat(id, BLUE, info)
g_mission[id] = 7;
}
}
return PLUGIN_CONTINUE;
}
public headshoot(id)
{
new menu = menu_create("Wybierz ilosc:", "headshoot_handler");
menu_additem(menu, "2 [50 EXP]");
menu_additem(menu, "4 [100 EXP]");
menu_additem(menu, "6 [200 EXP]");
menu_additem(menu, "8 [500 EXP]");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public headshoot_handler(id, menu, item)
{
new info[201];
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 2 headshootami. Nagroda 50 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 9;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 4 headshootami. Nagroda 100 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 10;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 6 headshootami. Nagroda 200 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 11;
}
case 3:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 8 headshootami. Nagroda 500 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 12;
}
}
return PLUGIN_CONTINUE;
}
public bomberman(id)
{
new menu = menu_create("Wybierz ilosc:", "bomberman_handler");
menu_additem(menu, "2 [50 EXP]");
menu_additem(menu, "4 [150 EXP]");
menu_additem(menu, "8 [450 EXP]");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public bomberman_handler(id, menu, item)
{
new info[201];
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Podloz 2 bomby. Nagroda 50 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 13;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Podloz 4 bomby. Nagroda 150 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 14;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Podloz 8 bomb. Nagroda 450 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 15;
}
}
return PLUGIN_CONTINUE;
}
public defuser(id)
{
new menu = menu_create("Wybierz ilosc:", "defuser_handler");
menu_additem(menu, "2 [50 EXP]");
menu_additem(menu, "4 [150 EXP]");
menu_additem(menu, "8 [450 EXP]");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public defuser_handler(id, menu, item)
{
new info[201];
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Rozbroj 2 bomby. Nagroda 50 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 16;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Rozbroj 4 bomby. Nagroda 150 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 17;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Rozbroj 8 bomb. Nagroda 450 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 18;
}
}
return PLUGIN_CONTINUE;
}
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <csx>
#include <colorchat>
new bool:ma_misje[33] = false;
new g_player_defuses[33], g_player_plants[33], g_player_headshots[33], firstblood, g_player_frags[33], g_class[64], g_class_id[33], g_mission[33], g_player_id[33], g_target[33], g_player_name[33];
public plugin_init() {
register_plugin("COD:MW MOD Misje", "0.02beta", "MieTeK")
register_event("DeathMsg", "DeathMsg", "a")
register_clcmd("say /m", "menu_misje");
register_clcmd("say /misje", "menu_misje");
register_clcmd("say /sprawdz", "aktualna_misja");
register_logevent("PoczatekRundy", 2, "1=Round_Start");
}
public client_connect(id)
{
ma_misje[id] = false;
g_mission[id] = 0;
g_player_frags[id] = 0;
g_class_id[id] = 0;
g_player_id[id] = 0;
g_target[id] = 0;
g_player_headshots[id] = 0;
g_player_plants[id] = 0;
g_player_defuses[id] = 0;
}
public client_disconnect(id)
{
ma_misje[id] = false;
g_mission[id] = 0;
g_player_frags[id] = 0;
g_class_id[id] = 0;
g_player_id[id] = 0;
g_target[id] = 0;
g_player_headshots[id] = 0;
g_player_plants[id] = 0;
g_player_defuses[id] = 0;
}
public PoczatekRundy()
{
new info[201];
for(new id=0;id<=32;id++)
{
new g_player_xp = cod_get_user_xp(id);
if(!is_user_alive(id))
continue;
if(ma_misje[id])
{
if(3 < g_mission[id] <= 7)
{
format(info, 200, "[COD MISJE] Nie udalo Ci sie zapolowac na gracza, tracisz 100 XP!");
ColorChat(id, RED, info)
if(g_player_xp >= 100)
cod_set_user_xp(id, g_player_xp-100);
else
cod_set_user_xp(id, 0)
ma_misje[id] = false;
}
if(g_mission[id] == 8 && firstblood == 1)
{
format(info, 200, "[COD MISJE] Nie udalo Ci sie zabic jako pierwszy, tracisz 50 XP!");
ColorChat(id, RED, info)
if(g_player_xp >= 50)
cod_set_user_xp(id, g_player_xp-50);
else
cod_set_user_xp(id, 0)
ma_misje[id] = false;
}
}
firstblood = 1;
}
}
public bomb_planted(id)
{
new info[201];
if(ma_misje[id])
{
if( 12 < g_mission[id] <= 15)
{
g_player_plants[id]++;
format(info, 200, "[COD MISJE] Podlozyles pake juz %i razy.", g_player_plants[id]);
ColorChat(id, RED, info);
SprawdzMisje(id);
}
}
}
public bomb_defused(id)
{
new info[201];
if(ma_misje[id])
{
if( 15 < g_mission[id] <= 18)
{
g_player_defuses[id]++;
format(info, 200, "[COD MISJE] Rozbroiles pake juz %i razy.", g_player_defuses[id]);
ColorChat(id, RED, info);
SprawdzMisje(id);
}
}
return PLUGIN_CONTINUE;
}
public aktualna_misja(id)
{
new info[201];
if(!ma_misje[id])
{
format(info, 200, "[COD MISJE] Nie posiadasz aktualnie zadnej misji!");
ColorChat(id, YELLOW, info);
}
else
{
if(0 < g_mission[id] <= 3)
{
format(info, 200, "[COD MISJE] Musisz zabic klase %s", g_class);
ColorChat(id, BLUE, info);
}
if(3 < g_mission[id] <= 7)
{
format(info, 200, "[COD MISJE] Musisz upolowac gracza %s", g_player_name);
ColorChat(id, BLUE, info);
}
if(g_mission[id] == 8)
{
format(info, 200, "[COD MISJE] Musisz zabic jako pierwszy");
ColorChat(id, BLUE, info);
}
if(8 < g_mission[id]<= 12)
{
format(info, 200, "[COD MISJE] Musisz zabic headshootem");
ColorChat(id, BLUE, info);
}
if(12 < g_mission[id]<= 15)
{
format(info, 200, "[COD MISJE] Musisz podkladac bomby");
ColorChat(id, BLUE, info);
}
if(15 < g_mission[id] <= 18)
{
format(info, 200, "[COD MISJE] Musisz rozbrajac bomby");
ColorChat(id, BLUE, info);
}
}
}
public DeathMsg()
{
new info[201];
new g_killer = read_data(1);
new g_victim = read_data(2);
new g_headshot = read_data(3);
new g_player_xp = cod_get_user_xp(g_killer)
new g_player_xp2 = cod_get_user_xp(g_victim)
if(get_user_team(g_killer) != get_user_team(g_victim))
{
if(ma_misje[g_killer])
{
if(0 < g_mission[g_killer] <= 3 && cod_get_user_class(g_victim) == g_class_id[g_killer])
{
g_player_frags[g_killer]++;
format(info, 200, "[COD MISJE] Zabiles juz %i razy %s", g_player_frags[g_killer], g_class);
ColorChat(g_killer, RED, info)
}
if(3 < g_mission[g_killer] <= 7 && get_user_index(g_player_name) == g_target[g_killer])
{
if(g_mission[g_killer] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+50);
}
if(g_mission[g_killer] == 5)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 100 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+100);
}
if(g_mission[g_killer] == 6)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 200 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+200);
}
if(g_mission[g_killer] == 7)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 500 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+500);
}
ma_misje[g_killer] = false;
}
if(g_mission[g_killer] == 8 && firstblood == 1 && g_killer!=g_victim)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 200 EXP!");
ColorChat(g_killer, GREEN, info)
cod_set_user_xp(g_killer, g_player_xp+200);
ma_misje[g_killer] = false;
firstblood = 0;
}
if(8 < g_mission[g_killer] <= 12 && g_headshot)
{
g_player_headshots[g_killer]++;
format(info, 200, "[COD MISJE] Zabiles juz %i razy headshootem", g_player_headshots[g_killer]);
ColorChat(g_killer, RED, info)
}
}
}
if(ma_misje[g_victim])
{
if(3 < g_mission[g_victim] <= 7)
{
format(info, 200, "[COD MISJE] Nie udalo Ci sie zapolowac na gracza, tracisz 200 XP!");
ColorChat(g_victim, RED, info)
if(g_player_xp2 >= 100)
cod_set_user_xp(g_victim, g_player_xp2-100);
else
cod_set_user_xp(g_victim, 0)
ma_misje[g_victim] = false;
}
}
SprawdzMisje(g_killer);
}
public SprawdzMisje(id)
{
new info[201];
new g_player_xp = cod_get_user_xp(id)
/*if(ma_misje[id])
{
g_player_frags[id] = 0;
g_player_headshots[id] = 0;
return PLUGIN_CONTINUE;
}*/
if(g_mission[id] == 1 && g_player_frags[id] == 2)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_frags[id] = 0;
cod_set_user_xp(id, g_player_xp+50);
}
if(g_mission[id] == 2 && g_player_frags[id] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 100 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_frags[id] = 0;
cod_set_user_xp(id, g_player_xp+100);
}
if(g_mission[id] == 3 && g_player_frags[id] == 6)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 200 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_frags[id] = 0;
cod_set_user_xp(id, g_player_xp+200);
}
if(g_mission[id] == 9 && g_player_headshots[id] == 2)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_headshots[id] = 0;
cod_set_user_xp(id, g_player_xp+50);
}
if(g_mission[id] == 10 && g_player_headshots[id] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 100 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_headshots[id] = 0;
cod_set_user_xp(id, g_player_xp+100);
}
if(g_mission[id] == 11 && g_player_headshots[id] == 6)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 200 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_headshots[id] = 0;
cod_set_user_xp(id, g_player_xp+200);
}
if(g_mission[id] == 12 && g_player_headshots[id] == 8)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 500 EXP!");
ColorChat(id, GREEN, info)
ma_misje[id] = false;
g_player_headshots[id] = 0;
cod_set_user_xp(id, g_player_xp+500);
}
if(g_mission[id] == 13 && g_player_plants[id] == 2)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+50);
g_player_plants[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 14 && g_player_plants[id] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 150 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+150);
g_player_plants[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 15 && g_player_plants[id] == 8)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 450 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+300);
g_player_plants[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 16 && g_player_defuses[id] == 2)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 50 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+50);
g_player_defuses[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 17 && g_player_defuses[id] == 4)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 150 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+150);
g_player_defuses[id] = 0;
ma_misje[id] = false;
}
if(g_mission[id] == 18 && g_player_defuses[id] == 8)
{
format(info, 200, "[COD MISJE] Gratulacje! Ukonczyles misje i dostajesz 450 EXP!");
ColorChat(id, GREEN, info)
cod_set_user_xp(id, g_player_xp+300);
g_player_defuses[id] = 0;
ma_misje[id] = false;
}
return PLUGIN_CONTINUE;
}
public menu_misje(id)
{
if(!ma_misje[id])
{
new menu = menu_create("Menu misji \rby MieTeK", "misje_handler");
menu_additem(menu, "Zabij klase");
menu_additem(menu, "Zapoluj na gracza");
menu_additem(menu, "Zabij jako pierwszy \r[200 EXP]");
menu_additem(menu, "Zabij headshootem");
menu_additem(menu, "Podloz pake");
menu_additem(menu, "Rozbroj pake");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
menu_display(id, menu);
}
else
menu_ma_misje(id)
}
public misje_handler(id, menu, item)
{
new info[201];
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0: class(id);
case 1: polowanie(id);
case 2:
{
ma_misje[id] = true;
g_mission[id] = 8;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij jako pierwszy w rundzie. Nagroda 200 EXP");
ColorChat(id, BLUE, info)
}
case 3: headshoot(id);
case 4: bomberman(id);
case 5: defuser(id);
}
return PLUGIN_CONTINUE;
}
public menu_ma_misje(id)
{
new menu = menu_create("Menu misji \rby MieTeK", "menu_ma_misje_handler");
menu_additem(menu, "Sprawdz aktualna misje");
menu_additem(menu, "Anuluj misje\r[Koszt 50XP]")
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public menu_ma_misje_handler(id, menu, item)
{
new info[201];
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0: aktualna_misja(id);
case 1:
{
if(!ma_misje[id])
{
format(info, 200, "[COD MISJE] Nie posiadasz aktualnie zadnej misji!");
ColorChat(id, YELLOW, info)
return PLUGIN_CONTINUE;
}
format(info, 200, "[COD MISJE] Wlasnie anulowales swoja misje");
ColorChat(id, RED, info)
if(cod_get_user_xp(id) >= 100)
cod_set_user_xp(id, cod_get_user_xp(id)-100);
else
cod_set_user_xp(id, 0)
ma_misje[id] = false;
}
}
return PLUGIN_CONTINUE;
}
public class(id)
{
new menu = menu_create("Wybierz klase do zabicia:", "class_handler");
new info[201];
if(ma_misje[id])
{
format(info, 200, "[COD MISJE] Aktualnie masz juz misje!");
ColorChat(id, GREEN, info)
return PLUGIN_CONTINUE;
}
for(new i=1; i<=cod_get_classes_num(); i++)
{
new g_class_name[64];
cod_get_class_name(i, g_class_name, 63);
menu_additem(menu, g_class_name);
}
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
menu_display(id, menu);
return PLUGIN_CONTINUE;
}
public class_handler(id, menu, item)
{
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
item++;
cod_get_class_name(item, g_class, 63);
g_class_id[id] = item;
ilosc(id);
return PLUGIN_CONTINUE;
}
public ilosc(id)
{
new info[64]
format(info, 63, "Wybrales klase %s", g_class)
new menu = menu_create("Wybierz ilosc:", "ilosc_handler");
menu_additem(menu, "Zabij 2\r[50 EXP]");
menu_additem(menu, "Zabij 4\r[100 EXP]");
menu_additem(menu, "Zabij 6\r[200 EXP]");
menu_addblank(menu)
menu_additem(menu, info);
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
menu_display(id, menu);
}
public ilosc_handler(id, menu, item)
{
new info[201];
if(!is_user_alive(id) || !is_user_connected(id))
return PLUGIN_CONTINUE;
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 2 %s. Nagroda 50 EXP.", g_class);
ColorChat(id, BLUE, info)
g_mission[id] = 1;
g_player_frags[id] = 0;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 4 %s. Nagroda 100 EXP.", g_class);
ColorChat(id, BLUE, info)
g_mission[id] = 2;
g_player_frags[id] = 0;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 4 %s. Nagroda 200 EXP.", g_class);
ColorChat(id, BLUE, info)
g_mission[id] = 3;
g_player_frags[id] = 0;
}
}
return PLUGIN_CONTINUE;
}
public polowanie(id)
{
new info[201];
if(ma_misje[id])
{
format(info, 200, "[COD MISJE] Aktualnie masz juz misje!");
ColorChat(id, GREEN, info)
return PLUGIN_CONTINUE;
}
new menu = menu_create("Wybierz gracza:", "polowanie_handler");
new callback = menu_makecallback("polowanie_callback");
for(new i=0, n=0; i<=32; i++)
{
if(!is_user_connected(i))
continue;
g_player_id[n++] = i;
new nazwa_gracza[64];
get_user_name(i, nazwa_gracza, 63)
menu_additem(menu, nazwa_gracza, "0", 0, callback);
}
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");
menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
menu_display(id, menu);
return PLUGIN_CONTINUE;
}
public polowanie_handler(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
g_target[id] = g_player_id[item];
get_user_name(g_target[id], g_player_name, 32);
stawka(id);
return PLUGIN_CONTINUE;
}
public polowanie_callback(id, menu, item)
{
if(g_player_id[item] == get_user_userid(id) /*|| get_user_team(item) == get_user_team(id)*/)
return ITEM_DISABLED;
return ITEM_ENABLED;
}
public stawka(id)
{
new menu = menu_create("Wybierz stawke:", "stawka_handler");
new info[64]
format(info, 63, "Twoim celem jest %s ", g_player_name)
menu_additem(menu, "[50 XP]");
menu_additem(menu, "[100 XP]");
menu_additem(menu, "[200 XP]");
menu_additem(menu, "[500 XP]");
menu_addblank(menu);
menu_additem(menu, info);
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public stawka_handler(id, menu, item)
{
new info[201];
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij %s. Nagroda 50 EXP.", g_player_name);
ColorChat(id, BLUE, info)
g_mission[id] = 4;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij %s. Nagroda 100 EXP.", g_player_name);
ColorChat(id, BLUE, info)
g_mission[id] = 5;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij %s. Nagroda 200 EXP.", g_player_name);
ColorChat(id, BLUE, info)
g_mission[id] = 6;
}
case 3:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij %s. Nagroda 500 EXP.", g_player_name);
ColorChat(id, BLUE, info)
g_mission[id] = 7;
}
}
return PLUGIN_CONTINUE;
}
public headshoot(id)
{
new menu = menu_create("Wybierz ilosc:", "headshoot_handler");
menu_additem(menu, "2 [50 EXP]");
menu_additem(menu, "4 [100 EXP]");
menu_additem(menu, "6 [200 EXP]");
menu_additem(menu, "8 [500 EXP]");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public headshoot_handler(id, menu, item)
{
new info[201];
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 2 headshootami. Nagroda 50 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 9;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 4 headshootami. Nagroda 100 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 10;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 6 headshootami. Nagroda 200 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 11;
}
case 3:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Zabij 8 headshootami. Nagroda 500 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 12;
}
}
return PLUGIN_CONTINUE;
}
public bomberman(id)
{
new menu = menu_create("Wybierz ilosc:", "bomberman_handler");
menu_additem(menu, "2 [50 EXP]");
menu_additem(menu, "4 [150 EXP]");
menu_additem(menu, "8 [450 EXP]");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public bomberman_handler(id, menu, item)
{
new info[201];
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Podloz 2 bomby. Nagroda 50 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 13;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Podloz 4 bomby. Nagroda 150 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 14;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Podloz 8 bomb. Nagroda 450 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 15;
}
}
return PLUGIN_CONTINUE;
}
public defuser(id)
{
new menu = menu_create("Wybierz ilosc:", "defuser_handler");
menu_additem(menu, "2 [50 EXP]");
menu_additem(menu, "4 [150 EXP]");
menu_additem(menu, "8 [450 EXP]");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public defuser_handler(id, menu, item)
{
new info[201];
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
switch(item)
{
case 0:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Rozbroj 2 bomby. Nagroda 50 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 16;
}
case 1:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Rozbroj 4 bomby. Nagroda 150 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 17;
}
case 2:
{
ma_misje[id] = true;
format(info, 200, "[COD MISJE] Wybrales misje. Rozbroj 8 bomb. Nagroda 450 EXP.");
ColorChat(id, BLUE, info)
g_mission[id] = 18;
}
}
return PLUGIN_CONTINUE;
}
Edited by wariat177, 16.01.2012 07:04.