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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

Level up system 3.2 & zombie plague advance v1.6.1


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#1 Lukasyno19

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Napisano 02.01.2012 23:13

Witam otóż mam problem, pluginy na serwerze działaja ładnie,lecz w logach niestety spamuje mi masowo errorami, co czasem laguje serwer i nie milo sie gra osoba ktora mi w tym pomoze dostanie +

L 12/28/2011 - 17:49:08: [AMXX] Displaying debug trace (plugin "zombie_plague_advance_v1-6-1.amxx")
L 12/28/2011 - 17:49:08: [AMXX] Run time error 4: index out of bounds
L 12/28/2011 - 17:49:08: [AMXX] [0] 79794.attach::native_get_user_zombie (line 11400)
L 12/28/2011 - 17:49:08: Unhandled dynamic native error
L 12/28/2011 - 17:49:08: [AMXX] Displaying debug trace (plugin "zp_level_system_xp3.2.amxx")
L 12/28/2011 - 17:49:08: [AMXX] Run time error 10: native error (native "zp_get_user_zombie")
L 12/28/2011 - 17:49:08: [AMXX] [0] zp_level_system_xp3.2.sma::fw_TakeDamage (line 316)


Daje wam pliki .sma aktualnie wgrane na serwer

Załączone pliki


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#2 Goliath

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Napisano 03.01.2012 16:15

Automatyczna wiadomość


Ten temat został przeniesiony z forum:
AMX Mod XProblemy
do
AMX Mod XProblemy z pluginami


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#3 Lukasyno19

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Napisano 06.01.2012 16:47

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#4 ASu

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Napisano 17.01.2012 23:19

/*================================================================================

    -------------------------------------------
    -*- [ZP] Server Addon: LevelUp System XP 3.2 || New Version-*-
    -------------------------------------------

    ~~~~~~~~~~~~~~~
    - Description -
    ~~~~~~~~~~~~~~~
    Level System

    ~~~~~~~~~~~~~~~
    - Changelog -
    ~~~~~~~~~~~~~~~
    v. 1.0 - Plugin Released. Testing...
    v. 1.1 - Fixed Save Level.
    v. 1.2 - Added New cvars, fixed codes + Added plugin code Player Name
    v. 1.3 - Update version: added new cvars + system bonuses
    v. 1.4 - New modes for nemesis level & survivor level, added cvars
    v. 1.5 - Testing...
    v. 1.6 - Added cvars, Plugin Released.
    v. 1.7 - Added Multilangual, Update plugin
    v. 1.8 - v. 1.9 - Fixed Level Up bugs
    v. 2.0 - Added new cvars + XP Level Extended: Real Level System.
    v. 2.1 - Fixed bugs.
    --
    v. 2.8 - It is globally altered on a new kind of the version of this plugin
    v. 2.9 - Added New cvars. Ful fixed.
    v. 3.0 - XP Mode Updated in EXP to level.
    v. 3.1 - Fixed Bug Shutting Down Server.
    v. 3.2 - Added Give Level & give exp.
================================================================================*/

#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN "[ZP] Server Addon: LevelUp System XP 3.2"
#define VERSION "3.2"
#define AUTHOR "Re.Act!ve"
#define ACCES ADMIN_CVAR
#pragma tabsize 0
new SayText
new g_level[32], g_level_data, g_frags_level, g_ScreenFade, g_level_del[33], g_level_bonus, g_ammo
new g_level_max, g_give_ammo, g_give_ammopacks, g_level_num, g_level_info, g_player_name, g_levels[32], g_h_damage
new g_h_health, g_h_speed, g_z_damage, h_health[32], h_speed[32], h_damage[32], z_damage[32], level_exp[32]
new g_level_exp[32], g_exp_data, g_Players, g_hud_color, red, green, blue, nameid[32]
new bool:g_bonus[32], g_trime[32]
new sound_level_up[] = { "misc/zp_level_up.wav"}
new sound_health[] = { "items/medshot4.wav" }
// Zombie Classes MUST be registered on plugin_precache

public plugin_precache()
{
	    precache_sound( sound_level_up )
	    precache_sound( sound_health )
}

public plugin_init()
{
    g_frags_level =		 register_cvar("zp_level_frags", "20")	    // Сколько добавитŃ?ŃŹ ŃŤĐşŃ?пы для полŃ?чения Ń?лед. Ń?ровня
    g_level_max  =		 register_cvar("zp_level_max", "70")		    // МакŃ?имальный левел
    g_give_ammo =		 register_cvar("zp_level_give_ammo", "1")    // Давать Đ°ĐĽĐĽĐľ паки при каждом полŃ?ченном левле?
    g_give_ammopacks = register_cvar("zp_level_ammo", "10")	    // Сколько давать аммопаков? (еŃ?ли выŃ?е Ń?Ń?тановлено 1)

    g_h_damage =		 register_cvar("zp_level_h_damage", "1")	    // Увеличивать Ń? каждым Ń?ровнем Ń?рон на ĐĄ Ń? людей
    g_h_health =		 register_cvar("zp_level_h_health", "10")	    // Люди полŃ?чают Đ·Đ° каждый левел дополнительные ĐĄ Ń…Đż
    g_h_speed =		 register_cvar("zp_level_h_speed", "1.0")	    // На Ń?колько величивать Ń?короŃ?Ń‚ŃŚ людей Ń? каждым Ń?ровнем?
    g_z_damage =		 register_cvar("zp_level_z_damage", "3")	    // Увеличивать Ń? каждым Ń?ровнем Ń?рон на ĐĄ Ń? зомби

    g_hud_color =		 register_cvar("zp_level_hud_type", "1")	    // 1 - Желтый, 2 - Рандомно каждŃ?ŃŽ Ń?екŃ?ндŃ? 3 - 1 раз рандомно
    g_level_info =		 register_cvar("zp_level_info", "1")			    // Показывать инфŃ? Đľ игроке, когда вы вводите в чат info <nick>
    g_player_name =	 register_cvar("zp_player_name", "1")	    // Показывать инфŃ?, при наведении ĐşŃ?Ń€Ń?ором на игрока?
    g_level_bonus =		 register_cvar("zp_level_bonus_on", "0")	    // Можно ли бŃ?дет Ń?нимать мегабонŃ?Ń?? (Đ·Đ° полŃ?чение опр. левла)
    g_level_num =		 register_cvar("zp_level_number", "5")    // Каждые ĐĄ левлов бŃ?дет возможноŃ?Ń‚ŃŚ Ń?нять  мегабонŃ?Ń? (еŃ?ли выŃ?е 1)
    g_ammo =			 register_cvar("zp_level_bonus", "0")	    // Сколько Đ°ĐĽĐĽĐľ паков этот мегабонŃ?Ń??

    g_level_data = nvault_open("Leveling_Save")
    g_exp_data = nvault_open("Exp_Save")
    register_clcmd("say","say_info");
    register_clcmd("say_team","say_info");
    register_clcmd("zp_levelexp","expa_give", ADMIN_CVAR, "use to give Exp")
    register_clcmd("zp_level_is","level_give", ADMIN_CVAR, "use to give Level")
    SayText = get_user_msgid("SayText")
    g_Players = get_maxplayers();
    register_event("HLTV", "Round_Start", "a", "1=0", "2=0")
    register_event("DeathMsg", "Frags_Manager", "a", "1>0")    
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_dictionary("zp_level_system_xp.txt")
    register_event("StatusValue","show_status","be","1=2","2!0")
		   register_event("StatusValue","hide_status","be","1=1","2=0")
    g_ScreenFade = get_user_msgid( "ScreenFade" )
    register_plugin(PLUGIN, VERSION, AUTHOR)
}

public Round_Start()
{
    for(new id=1;id<=g_Players;id++)
    set_task(3.0, "Level", id)
}

public Level(id)
{
    if( !zp_get_user_zombie(id) && is_user_alive(id) )
    {
	    g_trime[id] = false;
	    new n = 1;
	    while( n < g_level[id] )
	    {
		    h_health[id] = n * get_pcvar_num(g_h_health);
		    h_speed[id] = n * get_pcvar_num(g_h_speed);
		    h_damage[id] = n * get_pcvar_num(g_h_damage);
		    z_damage[id] = n * get_pcvar_num(g_z_damage);
		    n = n + 1
	    }
	    new Float:speed[32];
	    speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
	    fm_set_user_health( id, get_user_health(id) + h_health[id] )
	    set_pev(id, pev_maxspeed, speed[id] )
	    emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH )
    }
}

public expa_give(id, level, cid)
{
    if (!cmd_access(id, level, cid, 2))
    {			   
	    console_print(id, "ĐŁ ваŃ? нет Đ´ĐľŃ?Ń‚Ń?па Đş команде")
	    return PLUGIN_HANDLED
    }
    new target[32]
    new count[32]   
   
    read_argv(1,target,31)
    read_argv(2,count,31)
    new target_id, name[32], nameid[32]
    target_id = find_player("bl", target)
    get_user_name(target_id, name, sizeof name - 1)
    get_user_name(id, nameid, sizeof nameid - 1)
    if(!target_id)
    {
	    console_print(id, "Can't find that player")
	    return PLUGIN_HANDLED
    }
    if(read_argc() != 3)
    return PLUGIN_HANDLED   

    if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) )
    {
	    if(str_to_num(count) == 0)
	    console_print(id, "Exp Player %s in %i / %i", name, level_exp[target_id], g_level_exp[target_id])
	    else
	    {
		    console_print(id, "Player %s gives for %i exp, Her Maximum %i", name, str_to_num(count), g_level_exp[target_id])
		    level_exp[target_id] = level_exp[target_id] + str_to_num(count);
	    }
	   
    }
    else
    {
	    console_print(id, "Maximum Exp in player %i", g_level_exp[target_id])
    }
    return PLUGIN_HANDLED
}

public level_give(id, level, cid)
{
    if (!cmd_access(id, level, cid, 2))
    {			   
	    console_print(id, "ĐŁ ваŃ? нет Đ´ĐľŃ?Ń‚Ń?па Đş команде")
	    return PLUGIN_HANDLED
    }
    new target[32]
    new count[32]   
   
    read_argv(1,target,31)
    read_argv(2,count,31)
    new target_id, name[32], level_id
    level_id = str_to_num(count);
    target_id = find_player("bl", target)
    get_user_name(target_id, name, sizeof name - 1)
    if(!target_id)
    {
	    console_print(id, "Can't find that player")
	    return PLUGIN_HANDLED
    }
    if(read_argc() != 3)
    return PLUGIN_HANDLED   

    if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > 0 ) )
    {
	    if(level_id > 0)
	    {
		    g_level[target_id] = g_level[target_id] + level_id;
		    message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id)
				   write_short(1<<12) // duration
			    write_short(1) // hold time
		    write_short(0x0000) // fade type
		    write_byte(1) // red
		    write_byte(200) // green
		    write_byte(0) // blue
		    write_byte(205) // alpha
		    message_end()
		    emit_sound(target_id, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
	    }
	    else
	    {
		    g_level[target_id] = g_level[target_id] + level_id;
		    message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id)
				   write_short(1<<12) // duration
			    write_short(1) // hold time
		    write_short(0x0000) // fade type
		    write_byte(200) // red
		    write_byte(40) // green
		    write_byte(0) // blue
		    write_byte(205) // alpha
		    message_end()
	    }
		    console_print(id, "Player %s gives add %i level", name, level_id)
    }
    else
	    console_print(id, "Operation Invalid")
    return PLUGIN_HANDLED
}

public client_putinserver(id)
{
    Level_Load(id)
    new name[32]
    g_trime[id] = false;
    g_bonus[id] = true;
    nameid[id] = get_user_name(id, name, sizeof name - 1)
    if( !zp_get_user_zombie(id) && is_user_alive(id))
    {
	    g_trime[id] = false;
	    new n = 1;
	    while( n != g_level[id] )
	    {
		    h_health[id] = n * get_pcvar_num(g_h_health);
		    h_speed[id] = n * get_pcvar_num(g_h_speed);
		    h_damage[id] = n * get_pcvar_num(g_h_damage);
		    z_damage[id] = n * get_pcvar_num(g_z_damage);
		    n = n + 1;
	    }
	    new Float:speed[32];
	    speed[id] = fm_get_user_maxspeed(id) + h_speed[id];
	    fm_set_user_health( id, get_user_health(id) + h_health[id] )
	    set_pev(id, pev_maxspeed, speed[id] )
	    emit_sound(id, CHAN_STREAM, sound_health, 1.0, ATTN_NORM, 0, PITCH_HIGH )
    }

    if( g_level[id] == 0) g_level[id] = 1;
    if( level_exp[id] == g_level[id] ) level_exp[id] = 0;
    if(g_level[id] < get_pcvar_num(g_level_num))
    g_levels[id] = get_pcvar_num(g_level_num);
    else
    {
	    if(g_level[id] != g_levels[id])
	    {
		    new x = 1;
		    while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
		    {
			    x = x + 1;
			    g_levels[id] = x * get_pcvar_num(g_level_num);
		    }
	    }
    }
    new y = 1;
    while( g_level[id] != y )
    {
    y = y + 1;
    g_level_exp[id] = y * get_pcvar_num(g_frags_level);
    }
    red = random_num(10, 200)
    green = random_num(10, 200)
    blue = random_num(10, 200)
}

public client_disconnect(id)
{
    new name[32], player_nick[32]
    player_nick[id] = get_user_name(id, name, sizeof name - 1)
    if(player_nick[id] == nameid[id])
    Level_Save(id)
   
    g_trime[id] = false;
}

public hide_status(id)
{
	    set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4)
	    show_hudmessage(id,"")
}

public show_status(id)
{
	    new name[32],pid = read_data(2)
	    get_user_name(pid,name,31)
	   if (!zp_get_user_zombie(pid) && !zp_get_user_zombie(id) && (get_pcvar_num(g_player_name) == 1) )
    {
			   set_hudmessage(0,0,255,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
			   show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_H", name, g_level[pid],								 get_user_health(pid),get_user_armor(pid),zp_get_user_ammo_packs(pid))
    }
	 if(zp_get_user_zombie(id) && zp_get_user_zombie(pid) && (get_pcvar_num(g_player_name) == 1) )
    {
	    set_hudmessage(255,0,0,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
	    show_hudmessage(id,"%L", LANG_PLAYER, "PLAYER_NAME_Z", name, g_level[pid], get_user_health(pid), zp_get_user_ammo_packs(pid))
    }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_bits)
{
    if ( !zp_get_user_zombie(attacker) && is_user_alive(attacker) )
	    SetHamParamFloat(4, damage + h_damage[attacker])
    else
    {
	    if ( zp_get_user_zombie(attacker) && is_user_alive(attacker) && !zp_get_user_nemesis(attacker))
	    SetHamParamFloat(4, damage + z_damage[attacker]);
    }
}

public say_info(id)
{
    new text[70], arg1[32], target[32], count[32]
    read_args(text, sizeof(text)-1);
    remove_quotes(text);
    arg1[0] = '^0';
    target[0] = '^0';
    count[0] = '^0';
    parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1);
    if ( equali(arg1, "info", 4) )
    {
	    info_player(id, target);
    }
    if ( equali(arg1, "bonusme", 7) && (get_pcvar_num(g_level_info) == 1))
    {
	    bonus_player(id);
    }
    if ( equali(arg1, "levelexp", 7) && (get_pcvar_num(g_level_info) == 1))
    {
	    expa_player(id);
    }
    return PLUGIN_CONTINUE;
}

public zp_extra_item_selected(id, itemid)
{
    Level_Save(id)
}

public zp_user_infected_pre(id, infector)
{
    if( is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && zp_get_user_zombie(infector))
    {
	    level_exp[infector] = level_exp[infector] + 1;
	    Level_Save(infector);
    }
    else
    if (zp_get_user_zombie(infector))
	    ChatColor(infector, "!g[ZP] !y Killed Zombie")
}

public info_player(id, target[])
{
    new target_2;
    target_2 = find_player("bl", target)
    static name[32], nameid[32];
    get_user_name(target_2, name, sizeof name - 1)
    get_user_name(id, nameid, sizeof nameid - 1)
    if(!target_2)
    {
	    ChatColor(id, "!g[ZP] !y%L", LANG_PLAYER, "LEVEL_INFO_NONAME")
	    return PLUGIN_HANDLED
    }

    if(zp_get_user_zombie(id))
    {
	    if(id != target_2)
	    {
		    ChatColor(id, "!g[INFO]!t %L", LANG_PLAYER, "LEVEL_INFOZM", name, g_level[target_2], z_damage[target_2], zp_get_user_ammo_packs(target_2) )
		    ChatColor(target_2, "!g[INFO]!t%L ", LANG_PLAYER, "LEVEL_INFO_YOU", nameid)
	    }
	    else
	    {
		    ChatColor(id, "!g[INFOME]!t%L", LANG_PLAYER, "LEVEL_INFOME_ZM", z_damage[target_2] )
	    }
    }
    else
    {
	    if(id != target_2)
	    {
		    ChatColor(id, "!g[INFO]!t %L", LANG_PLAYER, "LEVEL_INFO", name, g_level[target_2], h_damage[target_2],							 h_speed[target_2], h_health[target_2], zp_get_user_ammo_packs(target_2) )
		    ChatColor(target_2, "!g[INFO]!t%L ", LANG_PLAYER, "LEVEL_INFO_YOU", nameid)
	    }
	    else
	    {
		    ChatColor(id, "!g[INFOME]!t%L", LANG_PLAYER, "LEVEL_INFOME", h_damage[target_2], h_speed[target_2],							 h_health[target_2] )
	    }
    }
    return PLUGIN_HANDLED
}

public bonus_player(id)
{
    if( (g_level[id] >= g_levels[id]) && g_bonus[id] && get_pcvar_num(g_level_bonus))
    {
	    g_levels[id] = g_levels[id] * 2;
	    g_level_del[id] = g_level[id];
	    g_bonus[id] = false;
	    ChatColor(id, "!g[BONUS]%L", LANG_PLAYER, "LEVEL_MEGABONUS", g_level[id], get_pcvar_num(g_ammo) )
	    zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + get_pcvar_num(g_ammo) )
	    Level_Save(id)
    }
    else
    {
	    if(g_level[id] < g_levels[id])
	    {
		    g_levels[id] = get_pcvar_num(g_level_num);
		    ChatColor(id, "!g[BONUS]!y%L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) )
	    }
	    else
	    {
		    new x = 1;
		    while( g_level[id] > ( x * get_pcvar_num(g_level_num)) )
		    {
			    g_levels[id] = x * get_pcvar_num(g_level_num);
			    x = x + 1;
		    }
		    ChatColor(id, "!g[BONUS]!y%L", LANG_PLAYER, "LEVEL_NOMEGABONUS", g_levels[id], get_pcvar_num(g_ammo) )
	    }

	    Level_Save(id)
    }
    return PLUGIN_HANDLED
}

public expa_player(id)
{
    ChatColor(id, "!g[EXPA] %L", LANG_PLAYER, "LEVEL_EXP", level_exp[id], g_level_exp[id])
    return PLUGIN_HANDLED
}

public level_status(id)
{
    if( is_user_alive(id))
    {
	    switch( get_pcvar_num(g_hud_color) )
		    {
				    case 1:
				    {
		    set_hudmessage(255, 200, 3, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
		    show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
				    }
				    case 2:
		    {
		    static r, g, b; r = random_num(10, 200), g = random_num(0, 200), b = random_num(0, 200);
		    set_hudmessage(r, g, b, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
		    show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
		    }
				    case 3:
		    {
		   
		    set_hudmessage(red, green, blue, 0.02, 0.87, 0, 1.0, 1.1, 0.0, 0.0, -1)
		    show_hudmessage(id,"%L", LANG_PLAYER, "LEVEL_STATUS", g_level[id], level_exp[id])
		    }
	    }
    }
}

public Level_Save(id)
{
    new key[64], data[256], data_exp[256], key_exp[64]
    new name[33];
    get_user_name(id,name,32)

    format(key, 63, "%s-/", name)
    format(data, 255, "%i#", g_level[id])

    format(key_exp, 63, "%s-/", name)
    format(data_exp, 255, "%i#", level_exp[id])

    nvault_set(g_level_data, key, data)
    nvault_set(g_exp_data, key_exp, data_exp)
    return PLUGIN_CONTINUE;
}

public Level_Load(id)
{
    new key[64], data[256], data_exp[256], key_exp[64]
    new name[33];
    get_user_name(id,name,32)

    format(key, 63, "%s-/", name)
    format(data, 255, "%i#", g_level[id])

    format(key_exp, 63, "%s-/", name)
    format(data_exp, 255, "%i#", level_exp[id])

    nvault_get(g_level_data, key, data, 255)
    nvault_get(g_exp_data, key_exp, data_exp, 255)
    replace_all(data, 255, "#", " ")
    replace_all(data_exp, 255, "#", " ")

    new givelevel[32], give_exp[32]
    parse(data, givelevel, 31)
    parse(data_exp, give_exp, 31)
    g_level[id] = str_to_num(givelevel)
    level_exp[id] = str_to_num(give_exp)

    set_task(1.0, "level_status", id, _, _, "b")
    return PLUGIN_CONTINUE;
}

public Frags_Manager()
{
    new aname[32], attacker; attacker = read_data(1)
    new y; y = 1;
    get_user_name(attacker, aname, sizeof aname - 1)
    if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) )
    {
	    g_bonus[attacker] = true;
	    g_level[attacker] = g_level[attacker] + 1;
	    level_exp[attacker] = 0;
	    while( g_level[attacker] != y )
	    {
		    y = y + 1;
		    g_level_exp[attacker] = y * get_pcvar_num(g_frags_level);
	    }
	    message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker)
			   write_short(1<<12) // duration
		    write_short(1) // hold time
	    write_short(0x0000) // fade type
	    write_byte(1) // red
	    write_byte(200) // green
	    write_byte(0) // blue
	    write_byte(205) // alpha
	    message_end()
	    emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH )
	    set_hudmessage(0, 200, 0, 0.65, 0.5, 0, 0.0, 3.0, 2.0, 1.0, -1)
	    show_hudmessage(0, "%L", LANG_PLAYER, "LEVEL_UP", aname, g_level[attacker])
	    if(get_pcvar_num(g_give_ammo) == 1)
	    {
		    ChatColor(attacker, "!g[LEVEL] !y %L", LANG_PLAYER, "BONUS_LEVEL", get_pcvar_num(g_give_ammopacks) )
		    zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + get_pcvar_num(g_give_ammopacks) )
	    }
	    Level_Save(attacker);
    }
    else
    {

	    if(g_level[attacker] == get_pcvar_num(g_level_max))
	    ChatColor(attacker, "!g[LEVEL]!y %L", LANG_PLAYER, "LEVEL_MAX", g_level[attacker] )
	    level_exp[attacker] = level_exp[attacker] + 1;
	    Level_Save(attacker);
    }
}

public zp_round_ended(winteam)
{
    for(new id=1;id<=g_Players;id++)
    g_trime[id] = true;
}

stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)

    replace_all(msg, 190, "!g", "^4") // Green Color
    replace_all(msg, 190, "!y", "^1") // Default Color
    replace_all(msg, 190, "!t", "^3") // Team Color
    replace_all(msg, 190, "!t2", "^0") // Team2 Color

    if (id) players[0] = id; else get_players(players, count, "ch")
    {
	    for (new i = 0; i < count; i++)
	    {
		    if (is_user_connected(players[i]))
		    {
			    message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i])
			    write_byte(players[i]);
			    write_string(msg);
			    message_end();
		    }
	    }
    }
}


A z zpa nie wiem co jest
sebul (18.01.2012 00:02):
Kod powyżej 200 linijek dajemy w załączniku lub na wklejce.

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