#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#define PLUGIN "killday"
#define VERSION "1.0"
#define AUTHOR "speedkill"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /killday","kill")
}
public kill(id)
{
if(cs_get_user_team(id) == CS_TEAM_CT)
{
set_user_godmode(0 ,1)
}
else if(cs_get_user_team(id) == CS_TEAM_T)
{
menu(id)
}
set_hudmessage(0, 191, 255, -1.0, 0.1, 0, 6.0, 7.0)
show_hudmessage(0, "Dzis bawimy sie w Killday !")
}
public menu(id)
{
new menu = menu_create("\rJaka Bron preferujesz", "wybieranie")
menu_additem(menu, "\wM4+Deagle", "1", 0)
menu_additem(menu, "\wAk+Deagle", "2", 0)
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public wybieranie(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new acces, callback
menu_item_getinfo(menu, item, acces, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:{
give_item(id, "weapon_m4a1")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id,"ammo_556nato")
give_item(id, "weapon_hegrenade")
give_item(id, "item_thighpack")
give_item(id, "weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
menu_destroy(menu)
return PLUGIN_HANDLED
}
case 2:{
give_item(id, "weapon_ak47")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id, "weapon_deagle")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
give_item(id,"ammo_50ae")
menu_destroy(menu)
return PLUGIN_HANDLED
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
Użytkownik zielo edytował ten post 24.12.2011 17:04