Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Ataki na serwerHELP!
#1
Napisano 16.12.2011 19:17
Mam od dłuższego czasu sieć serwerów, na którym są 2 bardzo grywalne serwery COD. Jeszcze do nie dawna oba serwery były non stop 31/32 (rezerwacja slota).
Niestety ktoś nam bardzo zazdrościł i od ponad tygodnia serwer jest atakowany. Przez to ciągle się crashuje i nie da się na nim grać. Wieczorami kiedy serwery zawsze były pełne teraz serwer co chwila się restartuje. Wystarczy, że się włączy i zaraz wbija osoba o nicku X(piszę tak bo z różnych nicków atakują) i serwer się wyłącza, a potem to samo z drugim, przez co na serwerze nie sa się grać i ludzie zaczynają odchodzić z sieci.
od razu mówię, że nie jest to wina plików, hostingu i tego typu rzeczy, bo serwer wcześniej działał bez zarzutu. Ostatnio wgrywałem wszystko od nowa, ale nic nie pomogło.
Na serwer są wgrane następujące zabezpieczenia:
- anty autobuybug
- HLSHIELD
- antidlfile_i386.so
Czy są jeszcze jakieś inne rzeczy, które mogły by zapobiec tym atakom? Błagam proszę was o pomoc. Mam nadzieję, że ktoś coś na to poradzi.
Z góry dziękuję i podrawiam
Szczepan
#2
Napisano 16.12.2011 19:30
Diablo Mod V9 Demonic by FORMOZA *Updated 21-12-2013*
Perki by Pas (FORMOZA) cz1 %5BPaczka%5D
Perki by J River (FORMOZA) cz2 %5BPaczka%5D
=================================
Diablo Install_9.zip 1,2 MB 1172 Ilość pobrańPerki by Pas DOWNLOAD.zip 127,12 KB 1702 Ilość pobrań
Perks_by_J_River.zip 178,98 KB 2343 Ilość pobrań
=================================
#3
Napisano 16.12.2011 20:59
Sprawdzałem czy działa na tym programie zdobyłem go od jednego z atakujących i mi pomogło.
#4
Napisano 16.12.2011 22:00
#5
Napisano 17.12.2011 11:13
Zabezpieczenie serwera przed crashed - AMXX.pl: Support AMX Mod X
Wgrałem wszystko z tamtego tematu. Niestety to też nie pomaga. Ma ktoś jeszcze jakieś pomysły co z tym zrobić?
Udało mi się zdobyć logi z przed crasha:
11:31:11 L 12/17/2011 - 11:31:10: World triggered "Round_End" 11:31:14 L 12/17/2011 - 11:31:14: "Piontas<5><STEAM_ID_LAN><TERRORIST>" say "/klasa" (dead) 11:31:14 L 12/17/2011 - 11:31:14: [DPROTO]: Client 1 - Set AuthIdType 8 [dproto]; pClient = 0xb52d7df0 11:31:14 L 12/17/2011 - 11:31:14: "Misieek:D<23><STEAM_ID_LAN><>" connected, address "77.255.162.71:50811" 11:31:16 L 12/17/2011 - 11:31:15: "Piontas<5><STEAM_ID_LAN><TERRORIST>" triggered "Spawned_With_The_Bomb" 11:31:16 L 12/17/2011 - 11:31:15: World triggered "Round_Start" 11:31:30 L 12/17/2011 - 11:31:29: [DPROTO]: Client 1 - Set AuthIdType 8 [dproto]; pClient = 0xb52d7df0 11:31:30 L 12/17/2011 - 11:31:29: "*Mr.KcK*<24><STEAM_ID_LAN><>" connected, address "83.30.206.131:49327" 11:31:33 L 12/17/2011 - 11:31:32: [DPROTO]: Client 1 - Set AuthIdType 8 [dproto]; pClient = 0xb52d7df0 11:31:33 L 12/17/2011 - 11:31:32: "*Mr.KcK*<25><STEAM_ID_LAN><>" connected, address "83.30.206.131:49327" 11:31:34 L 12/17/2011 - 11:31:34: [DPROTO]: Client 1 - Set AuthIdType 1 [dp_SteamEmu]; pClient = 0xb52d7df0 11:31:34 L 12/17/2011 - 11:31:34: "ADMuH JIOX<26><STEAM_0:0:991633048><>" connected, address "89.200.156.8:4818" 11:31:35 L 12/17/2011 - 11:31:34: [DPROTO]: Client 3 - Set AuthIdType 8 [dproto]; pClient = 0xb52e1bc0 11:31:35 L 12/17/2011 - 11:31:34: "*Mr.KcK*<27><STEAM_ID_LAN><>" connected, address "83.30.206.131:49327"
Za każdym razem kiedy wbija ta osoba serwer się wyłącza:
"ADMuH JIOX<47><STEAM_0:0:930073433><>" connected, address "89.200.156.8:1383"
12:03:18 L 12/17/2011 - 12:03:18: [DPROTO]: traffic temporary blocked from 178.36.170.226 for flooding; PPS=34.778543; WarnLevel=2.260983 12:03:20 L 12/17/2011 - 12:03:20: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_SteamEmu]; pClient = 0xb52d2f08 12:03:20 L 12/17/2011 - 12:03:20: "ADMuH JIOX<63><STEAM_0:0:818363134><>" connected, address "89.200.156.8:1853"
Użytkownik Szczepan edytował ten post 17.12.2011 12:08
#6
Napisano 17.12.2011 13:45
Najlepszy serwer TeamPlay w Polsce !
Pomogłem, wejdź
Zapraszam na BHZ-Game.pl
Bo nie liczą się fragi tylko dobra atmosfera ;D
#7
Napisano 17.12.2011 15:38
# # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS # # ======================================================== # DPROTO CONFIGURATION # ======================================================== # LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7] ) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8] ) cid_NoSteam47 = 8 # for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10] ) cid_NoSteam48 = 10 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDGIND [9] cid_SteamPending = 9 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 1 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 1 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 1 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 1 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 1 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 3 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatibble with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' /> for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP Clients (Cracked steam) AVSMP_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_ConnectInitiationCheck (seconds) # Sets the time, in seconds, in which client should initiate # game session (in other words, send the "new" command) after it has # been connected. If client did not initiated game session, it will be marked as # fake and kicked. # Default is 6 seconds. # Use 0 to disable this check. FakePlayers_ConnectInitiationCheck = 6 # FakePlayers_ClientValidationCheck (seconds) # Sets the time, in seconds, in which client should answer to random unique command # sent by server. If client did not answered for this command, it will be marked as # fake and kicked. # Default is 8 seconds. # Use 0 to disable this check. FakePlayers_ClientValidationCheck = 8 # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # This check will work only if FakePlayers_ClientValidationCheck and # FakePlayers_ConnectInitiationCheck are enabled. # Default is 1 (ON) FakePlayers_AntiReconnect = 1 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # use 0 for permanent ban # use negative vaules to disable ban (fake players will only be kicked) FakePlayers_BanTime = 120 # ======================================================== # OTHER STUFF # ======================================================== # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 0 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 SubServer_IP = 0.0.0.0 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # ExportVersion (0 / 1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprectaed) HLTVExcept_IP = 127.0.0.1
#8
Napisano 17.12.2011 16:03
#9
Napisano 17.12.2011 16:57
A nie da się tego jakoś naprawić/skonfigurować?
Jakbym wgrał inna wersje dproto to by coś pomogło?
#10
Napisano 18.12.2011 10:50
12:03:20 L 12/17/2011 - 12:03:20: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_SteamEmu]; pClient = 0xb52d2f08
więc
cid_SteamEmu = 1
może spróbuj na 0 ale pewien nie jestem.
Najlepszy serwer TeamPlay w Polsce !
Pomogłem, wejdź
Zapraszam na BHZ-Game.pl
Bo nie liczą się fragi tylko dobra atmosfera ;D
#11
Napisano 18.12.2011 13:05
Użytkownik Lukasz5 edytował ten post 18.12.2011 13:07
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