Proszę o skompilowanie tej klasy + zamiast m4 było ak47
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <fakemeta> #include <fakemeta_stocks> #include <cstrike> #include <engine> new const nazwa[] = "AWP Scope"; new const opis[] = "Posiadasz lunete, namierzasz bron niczym AWP"; new const bronie = 1<<CSW_M4A1; new const zdrowie = 0; new const kondycja = 0; new const int = 0; new const wytrzymalosc = 0; new bool: ma_perk[33], change_zoom[33], gUSPorM4[33], gGLorFMS[33]; public plugin_init() { register_plugin(perk_name, "1.0", "Hleb"); register_forward(FM_CmdStart, "fwdCmdStart", 0) cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, int, wytrzymalosc); register_event("CurWeapon", "eventCurWeaponActive","be","1=1"); } public cod_class_enabled(id) { ma_klase[id] = true; cs_set_user_zoom(id, CS_SET_NO_ZOOM, 1) } public cod_class_disabled(id) { ma_klase[id] = false; cs_set_user_zoom(id, CS_SET_NO_ZOOM, 1) } public client_disconnect(id) { ma_klase[id] = false; } public fwdCmdStart(id, ucHandle) { static button, wp button = get_uc(ucHandle, UC_Buttons); wp = get_user_weapon(id); if(ma_klase[id] && button & IN_ATTACK2) { change_zoom[id] = true; if(wp == CSW_M4A1 || wp == CSW_USP || wp == CSW_FAMAS || wp == CSW_GLOCK18 || wp == CSW_AUG || wp == CSW_SG552) set_uc(ucHandle, UC_Buttons, button &= ~IN_ATTACK2) if(wp == CSW_AWP || wp == CSW_SCOUT || wp == CSW_SG550 || wp == CSW_G3SG1 || wp == CSW_KNIFE || wp == CSW_C4) return FMRES_IGNORED; if(!(pev( id, pev_oldbuttons ) & IN_ATTACK2 )) SetZoom(id); } if(button & IN_RELOAD) cs_set_user_zoom(id, CS_SET_NO_ZOOM, 1); return FMRES_IGNORED; } public SetZoom(id) { if(cs_get_user_zoom(id) == CS_SET_NO_ZOOM && change_zoom[id]) { cs_set_user_zoom(id, CS_SET_FIRST_ZOOM, 1); emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) change_zoom[id] = false; } else if(cs_get_user_zoom(id) == CS_SET_FIRST_ZOOM && change_zoom[id]) { cs_set_user_zoom(id, CS_SET_SECOND_ZOOM, 1); emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) change_zoom[id] = false; } else if(cs_get_user_zoom(id) == CS_SET_SECOND_ZOOM && change_zoom[id]) { cs_set_user_zoom(id, CS_SET_NO_ZOOM, 1); emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) change_zoom[id] = false; } } public eventCurWeaponActive(id) { if(ma_klase[id]) { new weapon=read_data(2); new bool:s_USP=(weapon==CSW_USP); new bool:s_M4=(weapon==CSW_M4A1); new bool:b_FAMAS=(weapon==CSW_FAMAS); new bool:b_GLOCK=(weapon==CSW_GLOCK18); gUSPorM4[id]=(s_M4 || s_USP); gGLorFMS[id]=(b_GLOCK || b_FAMAS); if(gUSPorM4[id]) { new szClass[33]; if(s_USP) copy(szClass, 32, "weapon_usp"); else if(s_M4) copy(szClass, 32, "weapon_m4a1"); else return; new ent=get_user_weapon_ent(id, szClass); if(ent && cs_get_weapon_silen(ent) == 1) cs_set_weapon_silen(ent,0,0); } if(gGLorFMS[id]) { new szClass[33]; if(b_GLOCK) copy(szClass, 32, "weapon_glock18"); else if (b_FAMAS) copy(szClass, 32, "weapon_famas"); else return; new ent=get_user_weapon_ent(id, szClass); if(ent && cs_get_weapon_burst(ent) == 1) cs_set_weapon_burst(ent, 0); } } } stock Float:fm_entity_range(ent1, ent2) { new Float:origin1[3], Float:origin2[3] pev(ent1, pev_origin, origin1) pev(ent2, pev_origin, origin2) return get_distance_f(origin1, origin2) } stock get_user_weapon_ent(id, const wname[]){ new ent=EF_FindEntityByString(-1, "classname",wname); while(ent){ if(fm_entity_range(id, ent)<10.0){ return ent; } ent=EF_FindEntityByString(ent, "classname",wname); } return 0; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
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