public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
new id = pev(id,pev_owner)
new totem_dist = 300
//We have emitted beam. Apply effect (this is delayed)
if (pev(id,pev_euser2) == 1)
{
new Float:forigin[3], origin[3]
pev(id,pev_origin,forigin)
FVecIVec(forigin,origin)
//Find people near and damage them
new entlist[513]
new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist,512,forigin)
for (new i=0; i < numfound; i++)
{
new pid = entlist[i]
if (get_user_team(pid) == get_user_team(id))
continue
if (is_user_alive(pid)){
set_user_maxspeed(pid, 1.0)
set_task(2.0, "off_zamroz", pid)
}
}
set_pev(id,pev_euser2,0)
set_pev(id,pev_nextthink, halflife_time() + 1.5)
return PLUGIN_CONTINUE
}
//Entity should be destroyed because livetime is over
if (pev(id,pev_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(id)
return PLUGIN_CONTINUE
}
//If this object is almost dead, apply some render to make it fade out
if (pev(id,pev_ltime)-2.0 < halflife_time())
set_rendering (id, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 )
new Float:forigin[3], origin[3]
pev(id,pev_origin,forigin)
FVecIVec(forigin,origin)
//Find people near and give them health
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
write_byte( TE_BEAMCYLINDER );
write_coord( origin[0] );
write_coord( origin[1] );
write_coord( origin[2] );
write_coord( origin[0] );
write_coord( origin[1] + totem_dist );
write_coord( origin[2] + totem_dist );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 0 ); // r, g, b
write_byte( 100 ); // r, g, b
write_byte( 255 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 5 ); // speed
message_end();
set_pev(id,pev_euser2,1)
set_pev(id,pev_nextthink, halflife_time() + 0.5)
return PLUGIN_CONTINUE
}
public off_zamroz(pid){
set_user_maxspeed(pid, 270.0)
}
Lecz to mi nie działa czy mógł by ktoś nakierować mnie co i jak i którędy ?
za pomoc wynagrodzę plusikiem
Pozdrawiam