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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Plugin VIP Paintball

Nowy Plugin

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#1 BasurerO

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Napisano 09.11.2011 20:07

Witam potrzebuję aby ktoś przerobił ten plugin. Chodzi mi zeby zamiast
1.Marker
2.Super Marker
3.Super Scout
4.Shoutgun
5.Wyrzutnia

Jest takie menu teraz a chce zeby było takie :

1.Marekr
2. Super Marker
3.Shotgun
4.Wybierz poprzednia bron
5.Wybierz poprzednia bron + Nie wyswietlaj tego menu.

4. Czyli ma dawac bron którą wybrało się wcześnie z menu
5. To co wyżej tylko jeszcze ma nie pokazywac menu i wybierac samo tą wcześniejszą broń.

Z góry dziękuje.

Tutaj jest kod pluginu do zmodyfikowania.

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
new g_vip_active
new g_menu_active
new bool:HasC4[33]
#define DAMAGE_RECIEVED
#define Keysrod (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<9) // Keys: 1234567890
new round;
/* #if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif */
public plugin_init()
{
register_plugin("VIP PL Wersja", "2.04", "MlodyJNTR")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","500")
mhb = register_cvar("money_hs_bonus","300")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_vip_active = register_cvar("vip_active", "0")
g_menu_active = register_cvar("menu_active", "1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_logevent("Round_Start", 2, "1=Round_Start")
register_logevent("Round_Reset", 2, "1=Game_Commencing")
register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in")
register_event("DeathMsg", "hook_death", "a", "1>0")
maxplayers = get_maxplayers()
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
/* #if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif */
register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
// register_clcmd("awp","HandleCmd")
register_clcmd("sg550","HandleCmd")
register_clcmd("g3sg1","HandleCmd")
// register_event("CurWeapon", "event_CurWeapon_AWP", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_SG550", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_G3SG1", "be", "1=1")
register_event("CurWeapon", "event_CurWeapon_M249", "be", "1=1")
register_clcmd("say /vip","ShowMotd")
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("sv_contact", CONTACT, FCVAR_SERVER)
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)
// set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
// ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
public Round_Start()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) & ADMIN_LEVEL_H)
{
if(!get_pcvar_num(g_menu_active))
return PLUGIN_CONTINUE
if(!is_user_hltv(player) && !is_user_bot(player))
{
give_item(player, "weapon_hegrenade"); give_item(player, "weapon_smokegrenade");
give_item(player, "item_assaultsuit");
give_item(player, "item_thighpack");
}
if(round > 3) Showrod(player)
}
}
return PLUGIN_HANDLED
}
public Round_Reset()
{
round = 0;
}
public hook_death()
{
// Killer id
nKiller = read_data(1)

if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()

}
public Showrod(id) {
show_menu(id, Keysrod, "\rVIP Menu^n\d1. \wWez \ySuper Marker ^n\d2. \wWez \yMarker^n\d3. \wWez \ySuper Scout^n\d4. \wWez \yWyrzutnie^n\d5. \wWez \yShotguna^n^n\d0. Wyjscie^n", -1, "rod") // Display menu
}
public Pressedrod(id, key) {
/* Menu:
* VIP Menu
* 1. Wez Super Marker
* 2. Wez Marker
* 3. Wez Super Scout
* 4. Wez Wyrzutnie
* 5. Wez Shotguna
* 0. Exit
*/
switch (key) {
case 0: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_p90")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
give_item(id,"ammo_57mm")
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Otrzymales Super Marker, USP, HE i Smoke !")
}
else
{
give_item(id, "weapon_hegrenade");
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");
client_print(id, print_center, "Wziales Super Marker, USP, HE i Smoke !")

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 1: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_mp5navy")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales Marker, USP, HE i Smoke !")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales Marker, USP, HE i Smoke!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 2: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_scout")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales Super Scout, USP, HE i Smoke !")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales Super Scout, USP, HE i Smoke!")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 3: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_m3")
give_item(id,"ammo_buckshot")
give_item(id,"ammo_buckshot")
give_item(id,"ammo_buckshot")
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales Wyrzutnie, USP, HE i Smoke !")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales Krowe, USP, HE i Smoke !")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 4: {
if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
HasC4[id] = true;
else
HasC4[id] = false;

strip_user_weapons (id)
give_item(id,"weapon_xm1014")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"ammo_762nato")
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
give_item(id,"weapon_knife")
if(get_user_flags(id) & ADMIN_RCON)
{
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
client_print(id, print_center, "Wziales Shotguna, USP, HE i Smoke !")
}
else
{
give_item(id, "weapon_hegrenade");
client_print(id, print_center, "Otrzymales Shotguna, USP i HE i Smoke !")
}
give_item(id, "item_assaultsuit");
give_item(id, "item_thighpack");

if (HasC4[id])
{
give_item(id, "weapon_c4");
cs_set_user_plant( id );
}
}
case 9: {
// 0
client_print(id, print_center, "Otrzymales Granaty!")
}
}
return PLUGIN_CONTINUE
}
public HandleCmd(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(get_user_flags(id) & ADMIN_LEVEL_H)
return PLUGIN_CONTINUE
client_print(id, print_center, "Niektore bronie sa tylko dla VIPow!")
return PLUGIN_HANDLED
}
/*
public event_CurWeapon_AWP(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_AWP){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "Snajperka 'AWP' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
*/
public event_CurWeapon_SG550(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_SG550){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "AutoKampa 'SG550' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public event_CurWeapon_G3SG1(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_G3SG1){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "AutoKampa 'G3SG1' tylko dla VIPow!")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public event_CurWeapon_M249(id){
if (!get_pcvar_num(g_vip_active))
return PLUGIN_CONTINUE
if(read_data(2) == CSW_M249){
if(!(get_user_flags(id) & ADMIN_LEVEL_H)){
client_print(id, print_center, "Bron 'M249 Para' tylko dla VIPow")
client_cmd(id, "drop")
}
}
return PLUGIN_HANDLED
}
public ShowMotd(id)
{
show_motd(id, "vip.txt")
}
public handle_say(id) {
new said[192]
read_args(said,192)
if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
set_task(0.1,"print_adminlist",id)
return PLUGIN_CONTINUE
}
public print_adminlist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len

for(id = 1 ; id <= maxplayers ; id++)
{
if(is_user_connected(id))
{
if(get_user_flags(id) & ADMIN_LEVEL_H && !(get_user_flags(id) & ADMIN_IMMUNITY))
get_user_name(id, adminnames[count++], 31)
}
}

len = format(message, 255, "%s VIP'y Dostepne: ",COLOR)
if(count > 0)
{
for(x = 0 ; x < count ; x++)
{
len += format(message[len], 255-len, "%s%s%s ", COLOR, adminnames[x], x < (count-1) ? "^x01, ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "Brak Vip'ow")
print_message(user, message)
}

get_cvar_string("sv_contact", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Kontakt z Adminem -- %s", COLOR, contact)
print_message(user, contactinfo)
}
return PLUGIN_HANDLED;
}
print_message(id, msg[]) {
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/

Użytkownik BasurerO edytował ten post 09.11.2011 20:09






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