Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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RoundSound
#1
Napisano 29.03.2008 16:21
Jeżeli ktoś by mógl pomóc, to bardzo proszę.
Swoje kawałki na serwa mam już gotowe, tylko co dalej? =/
#2
Napisano 29.03.2008 16:23
Zamieść tutaj plik *.sma do tego pluginu
#3
Napisano 29.03.2008 16:27
Załączone pliki
#4
Napisano 29.03.2008 17:32
Muzyka musi mieć nazwy:
lol10 lol100 lol200 wow10 wow100 wow200
I będzie Gites Aha i ma być w misc
Załączone pliki
#5
Napisano 27.04.2008 15:31
//RoundSound.amxx -by PaintLancer #include <amxmodx> public plugin_init() { register_plugin("RoundSound","1.0","PaintLancer") register_event("SendAudio", "t_win", "a", "2&%!MRAD_win4") register_event("SendAudio", "ct_win", "a", "2&%!MRAD_win5") } public t_win() { new rand = random_num(0,2) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"spk misc/wow") case 1: client_cmd(0,"spk misc/wow2") case 2: client_cmd(0,"spk misc/wow3") case 3: client_cmd(0,"spk misc/lol1") case 4: client_cmd(0,"spk misc/lol2") case 5: client_cmd(0,"spk misc/lol3") case 6: client_cmd(0,"spk misc/cya100") case 7: client_cmd(0,"spk misc/omg") case 8: client_cmd(0,"spk misc/hehe") case 9: client_cmd(0,"spk misc/super") case 10: client_cmd(0,"spk misc/round") case 11: client_cmd(0,"spk misc/dryng") } return PLUGIN_HANDLED } public ct_win() { new rand = random_num(0,2) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"spk misc/wow") case 1: client_cmd(0,"spk misc/wow2") case 2: client_cmd(0,"spk misc/wow3") case 3: client_cmd(0,"spk misc/lol1") case 4: client_cmd(0,"spk misc/lol2") case 5: client_cmd(0,"spk misc/lol3") case 6: client_cmd(0,"spk misc/cya100") case 7: client_cmd(0,"spk misc/omg") case 8: client_cmd(0,"spk misc/hehe") case 9: client_cmd(0,"spk misc/super") case 10: client_cmd(0,"spk misc/round") case 11: client_cmd(0,"spk misc/dryng") } return PLUGIN_HANDLED } public plugin_precache() { precache_sound("misc/wow.mp3") precache_sound("misc/wow2.mp3") precache_sound("misc/wow3.mp3") precache_sound("misc/lol1.mp3") precache_sound("misc/lol2.mp3") precache_sound("misc/lol3.mp3") precache_sound("misc/cya100.mp3") precache_sound("misc/omg.mp3") precache_sound("misc/hehe.mp3") precache_sound("misc/super.mp3") precache_sound("misc/round.mp3") precache_sound("misc/dryng.mp3") return PLUGIN_CONTINUE }
#7
Napisano 27.04.2008 16:27
Warning: Unable to open sound/misc/play_muza.wav for transfer Warning: Unable to open sound/misc/three.wav for transfer Warning: Unable to open sound/misc/two.wav for transfer Warning: Unable to open sound/misc/one.wav for transfer Warning: Unable to open sound/misc/reset.wav for transfer Warning: Unable to open sound/misc/ctwinnar2.wav for transfer Warning: Unable to open sound/misc/ctwinnar3.wav for transfer Warning: Unable to open sound/misc/ctwinnar4.wav for transfer Warning: Unable to open sound/misc/twinnar.wav for transfer Warning: Unable to open sound/misc/twinnar2.wav for transfer Warning: Unable to open sound/misc/twinnar3.wav for transfer
a plik round sound mam taki
//RoundSound.amxx -by PaintLancer #include <amxmodx> public plugin_init() { register_plugin("RoundSound","1.0","PaintLancer") register_event("SendAudio", "t_win", "a", "2&%!MRAD_win4") register_event("SendAudio", "ct_win", "a", "2&%!MRAD_win5") } public t_win() { new rand = random_num(0,2) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"mp3 play sound/misc/wow") case 1: client_cmd(0,"mp3 play sound/misc/wow2") case 2: client_cmd(0,"mp3 play sound/misc/wow3") case 3: client_cmd(0,"mp3 play sound/misc/lol1") case 4: client_cmd(0,"mp3 play sound/misc/lol2") case 5: client_cmd(0,"mp3 play sound/misc/lol3") case 6: client_cmd(0,"mp3 play sound/misc/hehe") case 7: client_cmd(0,"mp3 play sound/misc/omg") case 8: client_cmd(0,"mp3 play sound/misc/super") case 9: client_cmd(0,"mp3 play sound/misc/cya100") case 10: client_cmd(0,"mp3 play sound/misc/round") case 11: client_cmd(0,"mp3 play sound/misc/dryng") } return PLUGIN_HANDLED } public ct_win() { new rand = random_num(0,2) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"mp3 play sound/misc/wow") case 1: client_cmd(0,"mp3 play sound/misc/wow2") case 2: client_cmd(0,"mp3 play sound/misc/lol1") case 3: client_cmd(0,"mp3 play sound/misc/wow3") case 4: client_cmd(0,"mp3 play sound/misc/lol2") case 5: client_cmd(0,"mp3 play sound/misc/lol3") case 6: client_cmd(0,"mp3 play sound/misc/hehe") case 7: client_cmd(0,"mp3 play sound/misc/omg") case 8: client_cmd(0,"mp3 play sound/misc/super") case 9: client_cmd(0,"mp3 play sound/misc/cya100") case 10: client_cmd(0,"mp3 play sound/misc/round") case 11: client_cmd(0,"mp3 play sound/misc/dryng") } return PLUGIN_HANDLED } public plugin_precache() { precache_generic("sound/misc/wow.mp3") precache_generic("sound/misc/wow2.mp3") precache_generic("sound/misc/wow3.mp3") precache_generic("sound/misc/lol1.mp3") precache_generic("sound/misc/lol2.mp3") precache_generic("sound/misc/lol3.mp3") precache_generic("sound/misc/cya100.mp3") precache_generic("sound/misc/omg.mp3") precache_generic("sound/misc/hehe.mp3") precache_generic("sound/misc/super.mp3") precache_generic("sound/misc/round.mp3") precache_generic("sound/misc/dryng.mp3") return PLUGIN_CONTINUE }
#8
Napisano 28.04.2008 00:27
sv_allowdownload 1
sv_allowupload 1 ??????
#9
Napisano 28.04.2008 09:22
new rand = random_num(0,2)zamień na:
new rand = random_num(0,11)2 --> 11 bo inaczej będzie odtwarzać tylko 3 pierwsze utwory
#10
Napisano 28.04.2008 19:12
sv_allowupload 1
#11
Napisano 29.04.2008 15:35
Radze zrobić to wszystko w "wav"
#12
Napisano 29.04.2008 15:49
#13
Napisano 29.04.2008 15:56
#14
Napisano 29.04.2008 16:16
#15
Napisano 29.04.2008 17:48
#16
Napisano 29.04.2008 17:58
http://forums.allied... ... =End Round
Do pliku *.ini wpisuje się nazwy muzyczek. Nawet mp3
#17
Napisano 29.04.2008 20:00
#18
Napisano 29.04.2008 22:14
http://amxx.pl/viewtopic.php?t=187 ;>To już nie lepiej to?
http://forums.allied...light=End Round
HoFFi, ten plugin co pokazałeś na końcu z tą małą poprawką powinien działać na 100% tylko dziwi mnie dlaczego pokazywały Ci się błędy z plikami rozszerzeniami *.wav skoro w pluginie miałeś *.mp3 ?? Pewnie powaliłeś coś z plikami.... sprawdź.
a co do Alternative End Round Sounds to musisz mieć do tego AMXX'a 1.8.0 na starszym też powinien działać ale mi się jakoś nie udało...
#19
Napisano 30.04.2008 14:33
#20
Napisano 30.04.2008 16:21
plik wav o takiej samej jakości zajmuje 10x więcej niż plik mp3
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