Error: Malformed face normalMapa niby dziala ale nie ma cieni oraz jest malo fps jak sie spojrzy na srodek to jedyne 70
Dam moze cale logi
** Executing... ** Command: Change Directory ** Parameters: "D:\Steam\SteamApps\grubas09\counter-strike" ** Executing... ** Command: D:\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\users\newax\desktop\bb_chinchilla" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\VALVEH~1\tools\hlcsg.exe c:\users\newax\desktop\bb_chinchilla Entering c:\users\newax\desktop\bb_chinchilla.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) Using Wadfile: \valve hammer editor\halflife.wad - Contains 19 used textures, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.23 mb (of 4.00 mb MAX) 0.78 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\users\newax\desktop\bb_chinchilla" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\VALVEH~1\tools\hlbsp.exe c:\users\newax\desktop\bb_chinchilla Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...512 (0.02 seconds) BSP generation successful, writing portal file 'c:\users\newax\desktop\bb_chinchilla.prt' SolidBSP [hull 1] 262 (0.01 seconds) SolidBSP [hull 2] 220 (0.01 seconds) SolidBSP [hull 3] 267 (0.01 seconds) 0.63 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\users\newax\desktop\bb_chinchilla" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\VALVEH~1\tools\hlvis.exe c:\users\newax\desktop\bb_chinchilla 261 portalleafs 758 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.41 seconds) average leafs visible: 168 g_visdatasize:8705 compressed from 8613 1.46 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: D:\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\users\newax\desktop\bb_chinchilla" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\VALVEH~1\tools\hlrad.exe c:\users\newax\desktop\bb_chinchilla -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\VALVEH~1\tools\lights.rad'] [1 texlights parsed from 'D:\VALVEH~1\tools\lights.rad'] 3405 faces Create Patches : 12022 base patches 0 opaque faces 120834 square feet [17400144.00 square inches] 5 direct lights BuildFacelights: Malformed face (1) normal @ (-2.00, 1696.00, -254.00) (-2.00, 1704.00, -254.00) (-2.00, 1704.00, -252.67) (-2.00, 1696.00, -252.67) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\users\newax\desktop\bb_chinchilla.bsp" "D:\Steam\SteamApps\grubas09\counter-strike\cstrike_polish\maps\bb_chinchilla.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\users\newax\desktop\bb_chinchilla.pts" "D:\Steam\SteamApps\grubas09\counter-strike\cstrike_polish\maps\bb_chinchilla.pts" ** Executing... ** Command: D:\Steam\STEAMA~1\grubas09\COUNTE~1\hl.exe ** Parameters: +map "bb_chinchilla" -game cstrike -dev -console +deathmatch 1ogarnia ktos??
Użytkownik newax edytował ten post 02.11.2011 19:25