A o to kod.
#include <amxmodx> #include <fakemeta> new const FLARE_MODEL[] = "models/zombie_plague/v_grenade_flare.mdl"; //new const FLARE_SOUNDS[][] = { "zombie_plague/thunder1.wav", "zombie_plague/thunder2.wav" }; new pcvar_flare_duration; public plugin_init() { register_plugin("Smoke Flares", "0.1", "Mini_Midget") pcvar_flare_duration = register_cvar("flare_duration", "60.0") register_forward(FM_SetModel, "fw_setmodel") register_forward(FM_Think, "fw_think"); } public plugin_precache() { engfunc(EngFunc_PrecacheModel, FLARE_MODEL); //for (new i = 0 ; i < sizeof FLARE_SOUNDS ; i++) // engfunc(EngFunc_PrecacheSound, FLARE_SOUNDS[i]); } public fw_setmodel(ent, model[]) { //Not a valid ent or Thrower not alive if (!pev_valid(ent) || !is_user_alive(pev(ent, pev_owner))) // not a valid ent return FMRES_IGNORED; new Float: duration = get_pcvar_float(pcvar_flare_duration) if (equali(model,"models/w_smokegrenade.mdl")) { new className[33] pev(ent, pev_classname, className, 32) // Stop smoke grenade from exploding set_pev(ent, pev_nextthink, get_gametime() + duration); //Effects set_pev(ent,pev_effects,EF_BRIGHTLIGHT); fm_set_rendering(ent, kRenderFxGlowShell, 150, 150, 250, kRenderNormal, 16) //Sound //engfunc(EngFunc_EmitSound, ent, CHAN_AUTO, FLARE_SOUNDS[random(sizeof FLARE_SOUNDS)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM); if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade")) { engfunc(EngFunc_SetModel, ent, FLARE_MODEL); return FMRES_SUPERCEDE } } return FMRES_IGNORED; } public fw_think(ent) { //Not a valid ent or Thrower not alive if (!pev_valid(ent) || !is_user_alive(pev(ent, pev_owner))) // not a valid ent return FMRES_IGNORED; static classname[33] pev(ent, pev_classname, classname, sizeof classname - 1); static model[33] pev(ent, pev_model, model, sizeof model - 1); if( equal(model, FLARE_MODEL) && equal(classname, "grenade")) engfunc(EngFunc_RemoveEntity, ent); return FMRES_IGNORED; } stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { new Float:RenderColor[3]; RenderColor[2] = float(<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.png' class='bbc_emoticon' alt='B)' />; RenderColor[0] = float(r); RenderColor[1] = float(g); set_pev(entity, pev_renderfx, fx); set_pev(entity, pev_rendercolor, RenderColor); set_pev(entity, pev_rendermode, render); set_pev(entity, pev_renderamt, float(amount)); return 1; }
przy kompilacji wyskakuje
Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team /tmp/textfuJnc0.sma(76) : error 017: undefined symbol "B" /tmp/textfuJnc0.sma(86) : warning 203: symbol is never used: "b" 1 Error. Could not locate output file /home/groups/amxmodx/public_html/websc3/textfuJnc0.amx (compile failed).