#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Menu Gracza"
#define VERSION "1.0"
#define AUTHOR "Kamil"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd ("say /menu", "pokaz_menu")
}
public pokaz_menu(id)
{
new menu = menu_create("Menu gracza","menu_wybor")
menu_additem(menu,"\rKlasa \y- Zmien klase.","1",0)
menu_additem(menu,"\rKlasy \y- Opis klas.","2",0)
menu_additem(menu,"\rSklep \y- Sklep CoD Mod.","3",0)
menu_additem(menu,"\rInfo \y- Informacje o przedmiocie.","4",0)
menu_additem(menu,"\rPerk \y- Wyrzuc przedmiot.","5",0)
menu_additem(menu,"\rOddaj \y- Oddaj przedmiot","6",0)
menu_additem(menu,"\rReset \y- Zresetuj statystyki.","7",0)
menu_additem(menu,"\rRanking \y- Top15.","8",0)
menu_display(id,menu,0)
}
public menu_wybor(id,menu,item)
{
if(item==MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1 : {
client_cmd(id, "say /klasa")
}
case 2 : {
client_cmd(id, "say /klasy")
}
case 3 : {
client_cmd(id, "say /sklep")
}
case 4 : {
client_cmd(id, "say /perk")
}
case 5 : {
client_cmd(id, "say /wyrzuc")
}
case 6 : {
client_cmd(id, "say /oddaj")
}
case 7 : {
client_cmd(id, "say /reset")
}
case 8 : {
client_cmd(id, "say /top15")
}
}
return PLUGIN_HANDLED
}